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Thunder problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Thunder problem (/showthread.php?tid=793) |
Thunder problem - Ascor - 08-08-2008 Hey ho got a new attack for thunqua a fighter which has the power of thunder and aqua the attack is an thunder i want the thunder to be invisible and be visible if it hits the enemy and thats my stuff Code: <bmp_begin>i'm seeing my char do this attack but he doesnt ich seh wie er sie macht seh aber die attacke nicht ^^ RE: Thunder problem - Silverthorn - 08-08-2008 I assume that your lightning-attack is stored in data.txt under id: 502, right? I don't see any other things that could be responsible for that... RE: Thunder problem - Lauli - 08-08-2008 If the ball is created with frame 0, it's clear why it can't be hit - the itr-area is in the ground. 0 y: 0 starts in the upper left corner of the sprite. in this case x: 79 y: 79 is in the lower right corner of the sprite. Now wonder why it can't hit enemies. Try this: Code: <frame> 0 flying RE: Thunder problem - Ascor - 08-08-2008 doesn't work RE: Thunder problem - Lauli - 08-08-2008 Does the ball just not hit, or is the attack not created at all? RE: Thunder problem - Ascor - 08-08-2008 the ball just not hit thanks for you help i think im the dc who has the most problems RE: Thunder problem - Silverthorn - 08-08-2008 I see.... erm... Do the same thing with the bdy, so.... bdy: kind: 0 x: -99 y: -99 w: 198 h: 198 bdy_end: RE: Thunder problem - Ascor - 08-08-2008 nope dont work thats getting on my nerves RE: Thunder problem - Lauli - 08-08-2008 I'm not quite sure. Maybe the "vrest: 0" is a bit too low? Then there are two "dvx:" in it. The "next: 0" COULD be a problem. To make it the same effect use "next: 999" I'd delete the bdy from the first place one, otherwise opponents would be able to "hit" the invisible object. Something I haven't tried: You could use Rudolphs-invisible-next to get rid of the shadow. Dunno if this still will aply in the hit/hitting frames, otherwise you'd have to opoint an illusion that should resemble the lighting. RE: Thunder problem - Ascor - 08-08-2008 don't work i've created a new frame with next: 0 and gave the first frame an next: 1 |