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Skills cooldown - Simoneon - 06-09-2012 Hey all! I want to discus and find ways to enable having cooldowns on skills. Example - DvA can only be used in 10 seconds after previous use, while DJA - 20 seconds. My theory: every skill would have additional frames at the beggining ("starter") and at the end ("finisher"). The "finisher" frame would spawn a t0 "timer" which follows the char via kind8. The "starter" then checks if "timer" is alive, and if it is, then char goes to standing frames. I don't like this as much as I hate itr/k8. But I'm too stupid to think of any other method. Any ideas? RE: Skills cooldown - Infern112 - 06-09-2012 Cooldowns from my mod looks like this: Hero:
Spell (ID:211):
It works perfectly, instand of fall 10 its possible to put -1 or smthing like this : P RE: Skills cooldown - Simoneon - 06-09-2012 Infern, so every time he tries to launch a skill he gets hit? That sounds neat! Although not perfect, because if you have same two heros, the cooldowns get messed up. I want to avoid that - that's why I didn't want to use ik8 in the first place. RE: Skills cooldown - Infern112 - 06-09-2012 What about some kind of anty cd? I mean state 3000 cd which after being hit going to frame with other itr. Really dont know how to explain this, and I am not even sure If I am thinking correctly about this xD @edit Ok, I tried to draw it: http://imageshack.us/photo/my-images/560/cdcd.png/ (dont laugh) RE: Skills cooldown - Silverthorn - 06-09-2012 If you want to combine this with a little graphical effect, you could take a shot at the pet-technique, it features an object swirling around the summoner, no matter what. You can then combine it with Infern's method (I don't know, it's so simple that it's awesome again ). If you don't want to use itr/k8 or k0, you can also resort to the grab-itr (1 or 3, I always forget that). Basically, when the char executes the move while still being inside the time-limit, you get grabbed and brought to a frame which will display an animation à la "I can't do this, I'm tired", etc. On a second thought, the pet-thing grabbing you might not be the best idea, considering that it constantly moves around... RE: Skills cooldown - Simoneon - 06-10-2012 Thanks everyone! I'm going to try that method with grab, and lastly if nothing works - itrk8. Btw, maybe anything with weapons? But afaik you can't hold more than one weapon... RE: Skills cooldown - Alblaka - 06-10-2012 (06-09-2012, 08:11 PM)Simoneon Wrote: Infern, so every time he tries to launch a skill he gets hit? That sounds neat! Although not perfect, because if you have same two heros, the cooldowns get messed up. Even with ik8 it's not sure it will stick with char A if char B enters the itr radius of the T0 object. |