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reviving move - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: reviving move (/showthread.php?tid=7996) |
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reviving move - Q.D - 06-24-2012 So i already downloaded the move after death example from the mainsite but my problem now is that the char should only be able to revive if I press a special button and it should cost mp ... but then i added the mp tags it doesnt work at all here's my code char:
ball:
Thats the first problem, the second is that i dont want it to happen automatically so my idea was something like this: If I add hit_a : 309 it goes to this certain frame and then it activates
i would be grateful to any help ;) RE: reviving move - MH-Razen - 06-24-2012 my problem now is that the char should only be able to revive if I press a special button and it should cost mp ... but then i added the mp tags it doesnt work at all my guess: when you're dead you dont have any hp pr mp, so maybe thats the reason why it dont work... RE: reviving move - Alblaka - 06-24-2012 My guess: If you're dead the object is unloaded, thus you cant perform any key inputs. From a few reviving moves of my own I remeber mp is NOT deleted after death. Try using the move-after death to get your character into a frame with mp: -300, followed by a frame with mp: -1, which has a hit_d leading to a "I'm dead" frame and a next leading to the revival frame (where you opoint something which hits the character for negative damage. All frames should have wait:0 I won't gurantuee for this to work, but it could be possible. And actually, it would be an interesting concept for "undead minions" who do not have any special moves on their own, but will simply resurrect themselves if their mp bar is full upon death (> you need to kill them twice in quick succession). RE: reviving move - Azriel - 06-26-2012 one problem is you aren't using a next: to get to an opoint Azriel~ |