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chasing cpoint - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: chasing cpoint (/showthread.php?tid=8) |
chasing cpoint - MH-Razen - 03-07-2008 ??? I hv a chasing itr with catch. Is there a way to prevent it to catch ppl who are jumping? Actually, I kind of hv a solution, but I don't really like it: add obscure bdys to all the frames other than the jumping ones and set the itr there, but that's really troublesome. Is there another way around it? YinYin put a low cpoint, just above ground - use a chase that doesn move on y and then make sure it stays at the height it has when it caught someone thats what i would try :d ??? well, it stays at the same height when it catches ppl, even in mid-air, but I would only like that to occur when the opponent is on the ground. so will dvy:550 work on hit_Fas? and I think the itr is low enough already: <frame> 342 flying pic: 999 state: 15 wait: 1 next: 343 dvx: 0 dvy: 0 centerx: 23 centery: 26 hit_a: 80 hit_d: 355 hit_j: 0 hit_Fa: 12 itr: kind: 3 x: 0 y: 25 w: 46 h: 1 catchingact: 365 365 caughtact: 155 155 itr_end: <frame_end> EDIT: 550 does not work for hit_Fas as I suspected... YinYin there are different hit_Fas - some only use z and x - but if you are using one that also uses y then you could still "correct" it like sinow did with his pet i think still you should have a look at the list and combine the ones that dont use y movement ??? The ones that doesn't involve y-movement are: 3, 10 and 14 I've tried 3 and 10 already and they don't seem to work... YinYin then try 14 ![]() i mean what will be "working" for you in the end? did you also make sure that you spawn it very low? >.< ??? >>did you also make sure that you spawn it very low? >.< That reminded me ![]() Gd point... EDIT: it works now =.=" what a silly mistake |