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catching problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: catching problem (/showthread.php?tid=8144) |
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catching problem - Q.D - 08-06-2012 Hey There ;) Currently i am working on a move that pulls the enemy back to the char in midair... First thing i could think of was a ball that catches the enemy, but that doesnt work :/ here's my Code from the attack file which is opointed
If you dont get what i mean here is a video so after i send the enemy flying with a 3-hit-combo , i want to pull him back to me with the claw attack (at 0:05) but the enemy doesnt get catched ... ... would be nice if someone can help me ;) greetings Q.D RE: catching problem - A-Man - 08-06-2012 Try using state 9 not 3005. btw, are u making a OnePiece mod??? RE: catching problem - Q.D - 08-07-2012 Okay i will try that tomorrow .... Nah i dont want to make a One piece mod because there are too many One piece mods out there ... OPNW by infern OPGW by zxcv(which Is the best in my opinion) and OPGL by sesshoumaru/madara uchiha ... And it seems you are working on a op mod as well ![]() RE: catching problem - A-Man - 08-07-2012 Yeah, you are getting my point. People are getting sick of all the one piece mods out there (but some of 'em still love that fact; more mods for us to play!). Every time i come to think about it, I start to regret about the time i wasted. But since i started it, I won't stop. I have been working on it secretly for about a year. And now I made like 12 characters. I can't stop. But I assure you, I am gonna compete with that guy (zxcv). Anyway, i guess this was kinda off topic. One more thing i wanted to add to the last post. Only use state 9 with the frames that got a cpoint in it. RE: catching problem - YinYin - 08-07-2012 use fall: 70 for the itr itrs with fall below that cannot hit falling characters RE: catching problem - Q.D - 08-07-2012 Thanks a lot it works now, but for some reason the claw flies in the opposite direction when i get too close to the opponent... has it something to do with that mirror thingy ? oO here's a video so u can see what i mean RE: catching problem - YinYin - 08-07-2012 no - thats because cpoint works that way your object is probably surpassing the opponent already the moment it connects to catch try experimenting with the itr area and the center to make sure this does not happen have a look at where the itr in the walking frames of characters is for example - its at their very front to make it unlikely that the character is already too close, walking past his opponent - but still catching (in that case he would turn around too) RE: catching problem - Q.D - 08-08-2012 okay thx alot it works now ![]() i have another question to catching.... if the opponent gets hurt while he is catched, my char doesnt grab/catch him anymore .... can i somehow avoid that? ... but still i want him to be able to get hurt while he is catched... i just dont want my char to let him go RE: catching problem - A-Man - 08-08-2012 Use the "injury:" tag in the cpoint itself. |