now it's working in some way, but still is bugged.
DC-Code:
<bmp_begin>
file(0-4): sprite\sys\weapon_log.bmp w: 108 h: 82 row: 5 col: 1
weapon_hp: 120
weapon_drop_hurt: 200
weapon_hit_sound: data\035.wav
weapon_drop_sound: data\037.wav
weapon_broken_sound: data\036.wav
<bmp_end>
<frame> 0 in_the_sky
pic: 0 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 54 centery: 61
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 1 in_the_sky
pic: 1 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 54 centery: 61
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 54 centery: 61
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 3 in_the_sky
pic: 2 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 centerx: 54 centery: 61
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 4 in_the_sky
pic: 3 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 centerx: 54 centery: 61
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 5 in_the_sky
pic: 4 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 54 centery: 61
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 10 on_hand
pic: 2 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 54 centery: 61
wpoint:
kind: 2 x: 54 y: 56 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 20 on_ground
pic: 2 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 54 centery: 56
itr:
kind: 14 x: 12 y: 27 w: 88 h: 30 vrest: 1
itr_end:
bdy:
kind: 0 x: 52 y: 39 w: 16 h: 18
bdy_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 2 x: 0 y: 0 action: 0 dvx: 0 dvy: 0 oid: 500 facing: 0
opoint_end:
<frame_end>
<frame> 21 just_on_ground
pic: 1 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 54 centery: 61
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
wpoint:
kind: 2 x: -5 y: -5 weaponact: 0 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 399 dummy
pic: 2 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 54 centery: 61
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
|
DC-Code:
<bmp_begin>
file(0-2): sprite\sys\weapon_log_broken.bmp w: 118 h: 68 row: 3 col: 1
weapon_hp: 200
weapon_drop_hurt: 35
weapon_hit_sound: data\011.wav
weapon_drop_sound: data\011.wav
weapon_broken_sound: data\094.wav
<bmp_end>
<weapon_strength_list>
entry: 1 normal
dvx: 2 fall: 40 vrest: 10 bdefend: 16 injury: 40
entry: 2 jump
dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 40
entry: 3 run
dvx: 10 fall: 70 vrest: 10 bdefend: 16 injury: 50
entry: 4 dash
dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 50
<weapon_strength_list_end>
<frame> 0 broken
pic: 0 state: 1000 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 64 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 broken
pic: 1 state: 1000 wait: 5 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 64 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 2 broken
pic: 2 state: 1000 wait: 5 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 64 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 399 dummy
pic: 4 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
|
"on_hand" frame, already has a wpoint: so position of broken animation is strange. also weapon isn't disappearing after press F9. can you tell, what is wrong in my files?