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[Char] Tina - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Char] Tina (/showthread.php?tid=8357) Pages:
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Tina - Buxie - 11-09-2012 Hello, everybody ![]() I made a char named Tina. She looks like Louis wearing armor. Some moves are also the same. ![]() Hope you like her ![]() ![]() DL link2 ![]() ![]() RE: Tina - Monolanier - 11-09-2012 I have seen her in chinese forums, I am glad that someone making girly characters, that making more woman population, cheers. But her face looks like she is suprised by something. My opinion, nothing against, offensive, if you find this offensive, then pm me about that and we will make it clear. Good luck. RE: Tina - Marko pro - 11-09-2012 LOOK Totaly hypnotized(face pic..sprite looks suprised^^)..I love that hahaha Smthg new in lf2 world... Tina - great name, when i saw this thread i had good first impression (cuse name). Att - Well done. ![]() RE: Tina - YinYin - 11-09-2012 hurray I've been waiting for it ever since I saw an animation of her on the official forum a few days ago and not finding a download link didn't expect to test her so soon
RE: Tina - Buxie - 11-09-2012 Thank for everyone's advice, YinYin especially. ![]() RE: Tina - Dr. Time - 11-09-2012 Great char.Sprites are great.Girl chars are not very common,its great to see one Great job. RE: Tina - YinYin - 11-09-2012 I have a suggestion for the DJA move: scrap the water, keep the character animation and then let her create a green energy bubble shield around her instead make it consume mp as long as she keeps it up (in that hands down position - no movement) it would probably look best if it consisted of two shield objects that are the same (left and right) that only exist for a frame but get created constantly and if a character runs into it from left or right it shows a reflecting animation (itr kind 9 when hitting a character) but does not actually disappear like john's shield because she keeps spawning new ones also why does this look so much better than your usual sprites? you should do everything with that quality edit: I just noticed the D>A is also missing the hit sound when creating the palm - that way it sounds too silent/soft and the D^J usually does have a ground hit animation and sound, right? RE: Tina - klodasmone - 11-09-2012 She could beat me up any day of the year, if you know what I mean. RE: Tina - Buxie - 11-09-2012 >>DJA I will try. ![]() >>also why does this look so much better than your usual sprites? you should do everything with that quality When I finish all chars, I will re-draw some char low-quality I spent a lot of time in this char than others, so quality is better ![]() >>edit: I just noticed the D>A is also missing the hit sound when creating the palm - that way it sounds too silent/soft >>and the D^J usually does have a ground hit animation and sound, right? Yes,you are very sensitive ![]() RE: Tina - YinYin - 11-09-2012 (11-09-2012, 01:19 PM)Buxie Wrote: I spent a lot of time in this char than others, so quality is betterdefinitely worth it looking forward to more like that (11-09-2012, 01:19 PM)Buxie Wrote: Yes,you are very sensitiveI could go on and point out more things that can be improved but at some point I would become nit picky and you will surely notice a lot of things yourself while working on her |