Super DLL - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: Super DLL (/showthread.php?tid=8403) |
Super DLL - EpicMickeyBR - 12-03-2012 Well I'm here to make a wish, I wish you guys traslate into English and explain the functions of that here: http://lfforever.ru/news/versija_8_i_reliz_pdk_standart/2012-11-05-384 I think many here will enjoy! xP RE: Super DLL - Evil Sonidow - 12-03-2012 I believe this will help you more than we can: Make-A-Wish Foundation. Cheers. RE: Super DLL - EpicMickeyBR - 12-03-2012 (12-03-2012, 11:43 PM)Evil Sonidow Wrote: I believe this will help you more than we can: I tried but I could not help there :// XDXDXD RE: Super DLL - GuestEX - 12-04-2012 Ask Google he's your friend he knows everything RE: Super DLL - EpicMickeyBR - 12-04-2012 (12-04-2012, 07:57 AM)GuestEX Wrote: Ask Google he's your friend he knows everything Okay :// RE: Super DLL - Boop - 12-04-2012 It's made by the chinese: http://ztage.com/forum/viewtopic.php?f=10&t=13548 RE: Super DLL - empirefantasy - 12-04-2012 You can download google chrome (if you havent done it yet) and it has a automatic translator. I already read it all and i tried it. RE: Super DLL - EpicMickeyBR - 12-05-2012 The problem is that the google translator has flaws in translation and has functions in the dll that I do not even know translating :/ / RE: Super DLL - thugstone - 01-03-2013 Damn that mod's got a sh*t-ton of features. The ones that struck me most: states 20 and 21 : stealth, "wait" is the amount of time it lasts (21 has a minor side effect but can't figure it out) state 5XXYYZZ : earthquake effect, XX the amount of pixels moved in the x axis, same with YY and ZZ state 6XXX and 4XXX : charge skill, "wait" is the amount of time you need to hold the A button. Mp is consumed every TU, if the mp is unsufficient to trigger the attack char goes to frame XXX otherwise it goes to frame specified in "next" (i don't understand why there is 6XXX and 4XXX i think 6XXX is for the first frame of the attack to indicate you can charge and 4XXX for the other frames) there's also new shortcuts for attacks : hit_aa (hold D and twice A) and hit_jj (the same with J) there's a new function called hit_g which has basically the same effect as state 100 only this time you can chose which frame to go instead of being stuck with frame 94. Also this mod allows the use of spritesheets in PNG formats (hurray !) I tested it and it works fine..ish There's still a lot of stuff but it's kind of a pain to translate this stuff RE: Super DLL - Bender_EX - 01-04-2013 Mmm.... Your super dll has been translated into Russian Original - http://ztage.com/forum/viewtopic.php?f=10&t=13548&hilit=bmp+alpha | V Translation into Russian - http://lfforever.ru/news/2012-11-05-384 | | V Translation into English - http://www.lf-empire.de/forum/thread-8403.html :\ |