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hit_Ua clone - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: hit_Ua clone (/showthread.php?tid=8570) |
hit_Ua clone - qwertz143 - 03-03-2013 Is it possible to do a move where when I use D^A the character summons a clone of himself. Just a clone as in he's not a type: 0 doesnt attack and stuff More like a weapon but doesnt fall from the sky. So suppose the opponent know punches him, it should make an object, like a piece of wood or a stone fall from the sky and hit the person. Think of it this way, the clone is like a button (it looks like the character), and is summoned by pressing D^A. When attacked, from above an item (wood) falls from sky and hits opponent. Then clone dissapears... Also I was wondering whether it was possible to fit it within 3 frames... please help or tell me what to do ![]() Thank you RE: hit_Ua clone - LeoGautama - 03-03-2013 I can only think of if you use the clone as a type: 0, but with a different ID and a completely different character, which is the clone/button, and in the clone's injured, burned and frozen frames make it so that the character goes to a frame where he spawns the wood projectile above, then disappear using state 9998. After all, if you don't use type:0, the "Com" or the name won't appear below the character, making it easy to tell the real and fake apart. RE: hit_Ua clone - Azriel - 03-03-2013 in 3 frames, you can do a type 3: frame 0 pic that looks like character frame 10 (or is it 20?) when the t3 is hit, have wait: 0 next: 11 frame 11 opoint the piece of wood from the sky. Azriel~ |