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Character Ray special moves not working - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Modifications / Other Versions (https://lf-empire.de/forum/forumdisplay.php?fid=9) +--- Thread: Character Ray special moves not working (/showthread.php?tid=8577) |
Character Ray special moves not working - makfighter@lf.in - 03-07-2013 Hi All, I have installed character "Ray" and tested it. Its few special moves are not working. I don't know the names of the special moves but I am attaching few pics which is related to this moves. Please, help where to edit the things. My data.txt contains : id: 276 type: 0 file: ray\ray.dat id: 277 type: 3 file: ray\ray_ball.dat id: 408 type: 1 file: ray\ray_metior.dat Regards, Mak (03-07-2013, 07:11 PM)makfighter@lf.in Wrote: Hi All, I will update you guys with attachment because right now I am getting some issues while uploading files. Error Message - The file upload failed. Please choose a valid file and try again. Error details: There was a problem moving the uploaded file to its destination. Atleast I can list out all the file names which I will be attaching. 1. ray_Thunder.bmp 2. ray_ww1.bmp 3. ray_ww2.bmp 4. ray_ww3.bmp 5. ray_ww4.bmp 6. ray_ww5.bmp Regards, Mak RE: Character Ray special moves not working - Som1Lse - 03-07-2013 (03-07-2013, 07:11 PM)makfighter@lf.in Wrote: I will update you guys with attachment because right now I am getting some issues while uploading files.The reason for this is likely because LFE was hacked recently which required the admins to disable that feature. I recommend that instead of attaching it to try and upload it to ImageShack instead (http://imageshack.us/), and then linking to them in the post. RE: Character Ray special moves not working - makfighter@lf.in - 03-08-2013 (03-07-2013, 07:11 PM)makfighter@lf.in Wrote: Hi All,The link for attachment is below. ![]() ![]() ![]() ![]() ![]() ![]() Thanks Someone else !!! RE: Character Ray special moves not working - makfighter@lf.in - 03-10-2013 (03-08-2013, 03:51 AM)makfighter@lf.in Wrote:(03-07-2013, 07:11 PM)makfighter@lf.in Wrote: Hi All,The link for attachment is below. This issue is not solved yet. Anybody, who can give me any pointer, please, come up.. Regards, Mak RE: Character Ray special moves not working - NinjaExplosive - 03-10-2013 Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat" RE: Character Ray special moves not working - makfighter@lf.in - 03-10-2013 (03-10-2013, 05:52 PM)NinjaExplosive Wrote: Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat" Here is the link to download the character : http://www.lf-empire.de/en/lfe-fileplanet/characters/385-ray I am pasting my edited Ray.dat file as some ID in my LF2 environment are not unique. You can copy this code and paste it into new File and then work on it. <bmp_begin> name: Ray head: ray\ray_fb.bmp small: ray\ray_s.bmp file(0-69): ray\ray_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): ray\ray_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-145): ray\ray_power.bmp w: 179 h: 129 row: 3 col: 2 walking_frame_rate 3 walking_speed 7.000000 walking_speedz 2.500000 running_frame_rate 3 running_speed 15.000000 running_speedz 1.600000 heavy_walking_speed 5.700000 heavy_walking_speedz 1.850000 heavy_running_speed 10.200000 heavy_running_speedz 1.000000 jump_height -16.299999 jump_distance 10.000000 jump_distancez 3.750000 dash_height -11.000000 dash_distance 24.000000 dash_distancez 5.000000 rowing_height -2.000000 rowing_distance 5.000000 <bmp_end> <frame> 0 standing pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 1 standing pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 2 standing pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 3 standing pic: 3 state: 0 wait: 9 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 4 standing pic: 2 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> (03-10-2013, 07:29 PM)makfighter@lf.in Wrote:(03-10-2013, 05:52 PM)NinjaExplosive Wrote: Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat" <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 7 walking pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 8 walking pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 9 running pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 sound: data\003.wav bpoint: x: 48 y: 36 bpoint_end: wpoint: kind: 1 x: 57 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 10 running pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 bpoint: x: 50 y: 36 bpoint_end: wpoint: kind: 1 x: 50 y: 52 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 11 running pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375 sound: data\004.wav bpoint: x: 46 y: 36 bpoint_end: wpoint: kind: 1 x: 26 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 12 heavy_obj_walk pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 13 heavy_obj_walk pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 14 heavy_obj_walk pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 15 heavy_obj_walk pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 16 heavy_obj_run pic: 74 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 34 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 17 heavy_obj_run pic: 75 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 35 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> This problem is solved now. Actually, there is an duplicate ID in data.txt due to which few special moves was not working. Thanks for your valuable opinion. Thanks, Mak |