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[solved] A minor problem... - Printable Version

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[solved] A minor problem... - Dragon5 - 04-24-2013

I found out that itr effect: 1 still has hit delay on my exe. Silva showed some EXE editing a few days before the site went down... the first part was to see if he could remove hit/stun lag. I'd just like to know what line the hit/stun lag is for itr effect 1 so I can remove it. I know you guys think it's weird that I'm doing this, but you'll see how I can still balance the game out soon.


RE: A minor problem... - Boop - 04-24-2013

Basically hitlag = shaking.

https://docs.google.com/spreadsheet/ccc?key=0At20xa0N5LxydHIwUHA5T3J5Q05DM3Z1UGd3ZTZBYVE#gid=0

If you look there Shaking is B4

http://www.lf-empire.de/forum/showthread.php?tid=2756

This explains a bit more. Basically use cheat engine, add a pointer to the shaking. Right click it and see what writes to the value pointed to by the pointer, you'll get a bunch of lines popping up that right to that address. Find them, nop them, you'll disable hitlag.


RE: A minor problem... - Dragon5 - 05-05-2013

Sorry I've finally got to reply to this. Exams stopped me from trying this out.

Anyway, what do you mean "add a pointer to shaking"? You want me to search for B4 or something? This doesn't make ANY sense. All I know is B4 and how to make a pointer.

Edit: This was solved over IRC. I managed to find what I wanted to do by myself and he gave me more pointers. I've copy-pasted them if I ever get to understanding it. :P