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[MOD/character mix] VERY BETA PPMOD - Printable Version

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+--- Thread: [MOD/character mix] VERY BETA PPMOD (/showthread.php?tid=8666)

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[MOD/character mix] VERY BETA PPMOD - Gad - 04-24-2013

Hello! No much time here. I present you very beta version of PPMOD.

http://www.sendspace.com/file/zzj1du
Download

You can find there few characters like these:
Check out combo posibilities and bring on CC please!


RE: [MOD/character mix] VERY BETA PPMOD - YinYin - 04-24-2013

Some more information:
This pack includes 10 characters(!), not all of them finished. But all have the basic actions done.

The best character in my opinion is 2fast, from the first gif.

Also that banana reminded me of my first sandbag version. It used to spin around just like that when hit.


RE: [MOD/character mix] VERY BETA PPMOD - 8obis - 04-25-2013

That banana character was totally worth ruining my 444 postcount :woah:


RE: [MOD/character mix] VERY BETA PPMOD - betitngoan - 04-25-2013

A
W
E
S
O
M
E
!!!! love it


RE: [MOD/character mix] VERY BETA PPMOD - ossiee - 04-25-2013

(04-24-2013, 09:03 PM)YinYin Wrote:  Some more information:
This pack includes 10 characters(!), not all of them finished. But all have the basic actions done.

The best character in my opinion is 2fast, from the first gif.
really? i counted only 9, thats wierd, and yeah, i agree about the second thing, he is the best char...

i couldnt wait for gad to release this mod, its awesome, and its not even done! yet!



RE: [MOD/character mix] VERY BETA PPMOD - Gespenst - 04-25-2013

Characters are good, but I wondering about bg, story lline or something


RE: [MOD/character mix] VERY BETA PPMOD - The Hari - 04-25-2013

Gad:
- I'd prefer normal one-color blood for D>A action.
- Would be cool to make possible combo D>A+D<J
- DvA looks like a base for combos, but maybe add yet a tail hit (run attack) after press A (DvA+A)

Mefju:
- More blurred D^A (more similar to red ball)
- Maybe a combination of keys, where he quickly throws a weapon, so he could make more combos with his sword.
- Kinda longer slide in run attack and maybe a bit higher position in y-axis.

2fast:
- Perfect? Oh well, maybe eventually change last hit in DvA action for noraml punch, but make possible fir hit after pressing A (DvA - only normal hits, DvA+A - last hit with fire effect)

Ramper:
...

Caesar:
- It could be some work, but how about connecting his mines to more powerful, after put two or three at the same place?

Bleeq:
- Yay, too much combos!1!

Oko: (my favourite one)
- Just improve these lighting(?) in D^J action and make some more mana cost of it. Waiting for drinking animation :D

ybnn and Cord:
Looks like everything is great. ybnn's run+D is crazy :D
At first i was sure that ybnn is the most powerful, but after fought with Cord, i've totally changed my mind. He is already strong enough, but maybe add some superduperlooking attack which shows that he is the strongest, something like Julian's column, Firzen's volcano... ?

Are you going to write an AI for all of them? And what's now, creating new characters, or polishing these which already exist?

Oh yeah, i forgot:
Awesome work [Image: 42.gif]

EDIT: Oh boy, i'm experienced member!11


RE: [MOD/character mix] VERY BETA PPMOD - Ariel - 04-25-2013

@EXG9 dont have to be new story line just a bunch of cool new fighters :D


RE: [MOD/character mix] VERY BETA PPMOD - Gespenst - 04-25-2013

(04-25-2013, 03:47 PM)DesignHeaven Wrote:  @EXG9 dont have to be new story line just a bunch of cool new fighters :D

well, I would be little dissapointed if there wont be something that would lead from one thing to another.
its cool...they are fighting...but for what reason?
it would be just new fighters on lf2.

good luck gad :)


RE: [MOD/character mix] VERY BETA PPMOD - Jahvansi - 04-25-2013

yeah i agree that a stage mode/ story would make a nice addition :)

ncie stuff gad!