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Data Changing Course/Class - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Data Changing Course/Class (/showthread.php?tid=8822) |
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Data Changing Course/Class - empirefantasy - 07-12-2013 Hi everybody! I am here to open a DC class. It will be for those who are 0 on DCing or who are beginners or amateur. I will give free lessons, which will include: general tips, concrete tips, homework,etc. If you are interested to start learning DCing or improving skills, you can join. First i have to know who and how will join so i can make a/two weekly program/plan for 1/2 levels. week1 t0 bmp part frames connection week2 t0 pics and bmp system states week3 t0,lf2 engine lf2.exe system some tags (injury,dvx,etc) week4 t0 t3 body tag itr tag week5 practical,t3+some data types and id make an special move with opoint (continues, different frames actions) week6 tips and errors,weapon common errors, tips for different stuffs. wpoint and weapons week7 project: add a new move. the winner is elected by voting, by everyone (in/out thread) List: Sam Fisher rhino itachi koori Dr. Time Draya Vartaila Emaan Ashraf the hari electric shock EXG9 amadis phil HD (level2) Lessons'links: bmp part frames States sprites and pics lf2.exe some edits in dat file bdy and itr data.txt new moves errors and tips RE: Data Changing Course/Class - Sam Fisher - 07-13-2013 I want to sign in. lf2.co.il try to do this, but it is hard to start the program on this site. I know one thing: change a name of character. I am from Israel, so sometimes it will be hard to me to understand. RE: Data Changing Course/Class - Hero destroyer - 07-13-2013 Great for you!!! For me, I need creative and advance DCing strategy and lessons, like: -Changing enemies into friends by destroying something (brainwashing machine or whatever) -Long pressed (pressing without releasing) technique (I think Azriel had managed to made it with a char, can't remember much :P ) -Having multiple choices of transforming, and a way to transform back Well, there are more, but it's up to you. I'm an amatuer DCer alright. :P RE: Data Changing Course/Class - Rhino.Freak - 07-13-2013 hmm I rank myself as amatuer, and would like to hear about some tips from you ![]() RE: Data Changing Course/Class - T.O.R.N.A.D.O - 07-13-2013 I think am just a beginner so let's see what I can do after your lessons.. RE: Data Changing Course/Class - empirefantasy - 07-13-2013 First nice too see that here are a lot of us who want to learn DCing. Sam Fisher HD (level2) rhino itachi koori Dr. Time, Draya Vartaila, please confirm it with a post or a pm. tomorrow, i will make a plan and we will start on monday ![]() (07-13-2013, 11:34 AM)Hero destroyer Wrote: advance DCing well my target is not learning advanced. And you arent that amateur. still i will try to make a plan for your level. RE: Data Changing Course/Class - empirefantasy - 07-15-2013 Today we will start with some edits in 'bmp part' on characters. Pick up an character dat file and start changing values that ends with zeros.
these values dtermine character walking speed,running speed,etc. Their meaning is like it is mentioned in them, example: "jump_distance 10.000000", means jump distance is 10. "z" at the end of some of them mens diagonally, so it is used for diagonal moves, example: "walking_speedz 2.500000", means walking diagonal has a speed of 2.5. Some values are negative, keep them so. That's because refering system where y is down, we will learn about it later. For now just increase and decrease these values and see how do they affect on character. dont be scared of zeros in the end,they are useless, you can put values like 9 or 8, no need for 9.00000 or 8.00000. For some more detailed informations about meaning of there click here. Also you can change character's name, where it says "name", not so hard to do :p. Go on experimneting now and we will meet on wednesday again to continue with frames connection. @HD i will thing something for you on wednesday :D RE: Data Changing Course/Class - The Hari - 07-15-2013 Erm, yeah... - Don't you think it's easier to just read few articles from mainsite? - I don't have to spend 2 days for understanding how to change name of character. - Everyone will get all basic of dc in about 15-30 minutes. Have fun here. I'm out. RE: Data Changing Course/Class - empirefantasy - 07-18-2013 (07-15-2013, 12:19 PM)The Hari Wrote: - Don't you think it's easier to just read few articles from mainsite? -might be easier. but for some who are 0 in dc its better to read mine lessons. --Nope you dont need to spend 2 days nor 15-30 minutes, you just spend 3-4 minutes by reading my post and some mins more to work by yourself. First sorry, but i forgot yesterday so we will continue today. -------------------------------------------------------------------------------------------------------------------------------- Today i will tell you about frames organisation and connection. A frame is a moment of character moving. Frames begin with "<frame> xxx name" and end with "<frame_end>", where xxx is frame number and "name" is frame's name. Frames usually are connected with each-other with "next: xxx". xxx is the number of the next frame that will come. Let's take an example.
next: 999 means that character have finished that move and he will go to frame that we have determined usually in standing frames. But after a move (D>A) which finishes with next: 999 we press buttons for another move (D^A), char will go directly from finishing D>A, to D^A. *1 TU= 1/30 second. Job1 Open some character dat files and look how frames are connected with each other via "next:" tag. Except next there are other tags which make the character goes to the next frame. hit_a: xxx <-- xxx the frame where character goes when we press attack hit_j: xxx <-- xxx the frame where character goes when we press jump hit_d: xxx <-- xxx the frame where character goes when we press defend For special moves. since all special moves start with D, we dont write it, so we write only the direction "U" (up), "D" (down), "F" (forward (left or right)) and "a" or "j". So the direction is always with capital letter with jupm and attack are always with small letters. Example: hit_Fa: xxx <-- xxx the frame where character goes when we press D>A. The DJA case: hit_ja: xxx Job2 Open deep.dat and go to dash sword (D>J), you know that since it is a long move it should have many frames. (To notice where are move's frames, look in standing and walking frames and watch commands of special moves (like: hit_Da: xxx or hit_Uj: xxx), that becaouse usually moves starts from standing or walking, in original version we cant do any special move when we are jumping.) It starts from frame 290 to frame 309. Now your job is to make it do DvA move after he finishes D>J. To do that you delete 999 number in the last frame's next: and replace it with the first frame number of DvA, which is frame 260.
Homework Make davis do D^A when we press D when he is doing DVA. Just show me here the DC code. We will meet on monday or sunday. RE: Data Changing Course/Class - Draya Vartaila - 07-18-2013 Quastion: what when I rename a ,, frame chain,, for exampel 300 to 309 John D^a..biscuit...into 600 to 609...does it work? |