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Disable Attack for Computer Enemies - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Disable Attack for Computer Enemies (/showthread.php?tid=909) |
Disable Attack for Computer Enemies - Lauli - 08-20-2008 The basic idea is this:
RE: Disable Attack for Computer Enemies - MH-Razen - 08-20-2008 hm, somehow this reminds me to HEX editing - maybe there's something silva can find out and cause the stopping of enemies... RE: Disable Attack for Computer Enemies - YinYin - 08-20-2008 yes he found some 'difficult' settings that disable any attacking from the AI some time ago - pretty funny cause they still keep their preset distance to you ive noticed sth similar with julio - if you stand directly on his line when he spawns and keep standing there (no firen flame or anything required) he wont attack/pick up his armor (you can stand there forever - he cant move untill he picked it) so i wonder whether this also works when the bandits are not in line with firen to me this looks like they simply defend cause of some state 3/xxx object approaching them, combined with the fact that they dont attack when they are not above/below you on z-axis so i guess the only firen flame specific thing there is that they also dont try to close up to you? RE: Disable Attack for Computer Enemies - Silverthorn - 08-20-2008 Actually, I experienced the same thing with something totally different... The attack was running on id: 423 and had the following frames: Code: <frame> 100 flying And if anybody is interested, it was the 6th line in data.txt ![]() RE: Disable Attack for Computer Enemies - Lauli - 08-20-2008 YinYin Wrote:so i wonder whether this also works when the bandits are not in line with firenToo bad they don't... For the enemy stop itself you have to create a rather high facing then... |