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Lf2 Defender - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: Lf2 Defender (/showthread.php?tid=9152) |
Lf2 Defender - Gad - 03-09-2014 ![]() Lastest Open Test Version: http://www.fastswf.com/Opzqh28 OlderPost (Click to View) ![]() Version 0.71 + Coded some items + Added new enemies (justin, jack) + Added shooting by mouse for these who didnt like arrows controls Closed Beta No link hue hue Version 0.7 + Got rid of the leak + Added pet-system + Added new turret and some items Closed Beta No link hue hue Version 0.6 + Added proper array clearing, so the code now takes less memory + Added wave geneator + Added items and proper drop system + Hud on right now shows waves and few other things + Transformed some vector graphics into sprites, so the game doesn't take as much graphic engine's attention as it would. (Flash is bad with this) + Boosted up hunters + Hunters now have all sprites lol + Testlevel changed a little http://www.fastswf.com/9HCfCNQ Version 0.5 +Added boost buying +Fixed some bugs +Changed bg http://www.fastswf.com/ERiXryc Version 0.45 +Edited boost item sprites and appearing effect +Now enemies have various sizes. The bigger enemy the stronger he is. http://www.fastswf.com/AiAetcY Version 0.4 +Remade Mark sprites (cause I had to, they deleted somehow xD) +Added item system +Added Hud with all stats on right http://www.fastswf.com/PufblyE Version 0.3 +Added custom cursor +Added hiring 'turrets' (for now only hunter avaible) http://www.fastswf.com/J3O_Fdk Version 0.2 +Added gold system (not usable though yet) +Enemies now can hurt you (no dying involved though) +Added turrets mechanisms +Popups are now showing whenever usunal thing appears. http://www.fastswf.com/r-lCtbg Version 0.1 + Expanded creating level script + Added critical strikes system + Projectiles now get a little of shooter's speed (goes up/down when ur going up/down etc) + Enemies now can die. + Added indexing (front/back) + Added shadows http://www.fastswf.com/amr0Sr0 Version 0.06 + Fixed bugs with dmg detecting + Created projectiles + Added new parameters (won't change much in gameplay for now) to units + Added vector pushing (not implemented in gameplay though) + Added slowing units (not implemented in gameplay though) http://www.fastswf.com/-3VgnL8 Version 0.05 + Added playable character + Added damage detecting system http://www.fastswf.com/WOP8H5M Version 0.01 + Created an algorithm allowing me to design levels easly + Improved graphics http://www.fastswf.com/nnw_AHs Sketch Version Nothing much here. Just some ugly bandits going forward. http://www.fastswf.com/qhoD1-Q [/spoiler] RE: Lf2 Tower Defence - Rhino.Freak - 03-10-2014 great ! I always loved tower defense games (that spongebob one) will keep an eye on it.. good luck ! ![]() RE: Lf2 Tower Defence - AmadisLFE - 03-10-2014 Waiting for release. I can Try to make Graphics if u say, any type? I am kinda good at pixel art not good at Flash Like or LF2 Like. I will do the Char Graphics it might take time, Because I am always Busy with some other stuff. RE: Lf2 Tower Defence - Alapottra - 03-10-2014 WOW excited post the link when it done [*I like this kind of flash games*] RE: Lf2 Tower Defence - Hero destroyer - 03-10-2014 cooperation? I thought you can do well solo. :S BTW, my sprites differs so much from yours, so I might not be a help. RE: Lf2 Tower Defence - Gad - 03-10-2014 Making both sides of game takes too much time. Also If I can focus on one thing I can make it better and faster. RE: Lf2 Tower Defence - Bupkis - 03-10-2014 sounds interesting and looks interesting RE: Lf2 Tower Defence - Gad - 03-11-2014 Ok. So much progress for now: • Created a code that allows me to generate levels pretty fast. All I need to is to set the waves and their waypoints. • Made simple graphics for Bandit and Mark. Not sure if I'll stick with them, but as far as anybody is willing to help I'm going to use these. You can preview testlevel waves here ;d. http://www.fastswf.com/nnw_AHs RE: Lf2 Tower Defence - Bamboori - 03-11-2014 interesting. especially because i never finished my lf2 tower defense beyond planning phase how and what kind of "towers" will you make? will there be playable hero characters who can actively attack the troops and stuff? RE: Lf2 Tower Defence - Silverthorn - 03-11-2014 Haah, this is pretty cool. I really like this character-style. If you plan on letting others help you with them, you might want to offer them a template, though; to match styles a little easier. Something which could be improved (programmatically) is the z-position of the characters. It becomes really obvious when the Bandits overtake Marks and trample on their chest, head, etc. Essentially, the lower the y-coord, the further behind the z-layer. Could be some 1:1-mapping ![]() |