![]() |
Elemental RPG Registration/Discussion thread - Join if you have time! - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Elemental RPG Registration/Discussion thread - Join if you have time! (/showthread.php?tid=9232) Pages:
1
2
|
Elemental RPG Registration/Discussion thread - Join if you have time! - AmadisLFE - 05-29-2014 Game Introduction: Each character will have one element, and also a Entity to fight, the entity will have the same element as the master.(total 1-3 Entity's allowed they have same moves) Elemental RP now supports Level up system, and also stats! Yay!!!!! Now you can find Shops everywhere, along with dimensional portals teleporting you to other worlds and or dimensions! Weapons! Now you don't have to waste skills to use weapons! More Dungeons! More Stuff! Classes (Click to View) Elements (Click to View) Char Sheet (Click to View) Registered (Click to View) Stats (Click to View) Class Starting Stats (Click to View) Weapon Basic Guide (Click to View) Important Rules (Click to View) Class Changes (Click to View) Special Class Change Abilities (Click to View) Crafting! (Click to View) RE: Elemental RP Registration - Nyamaiku - 05-29-2014 Character Name: JS Gender: Male Personality: Extremely lazy. Half-otaku. Has acrophobia(afraid of height). Easily subdued by cute things and animals like dogs, cats, alpacas, llamas and others. Likes to take little naps. Always start the day with a cup of coffee. Favorite snacks are donuts and marshmallows. No disliked food found so far. Class: All Rounder Element: Chaos (Dark/Light) Description: Just an average teenager until he spent all his money on buying otaku goods, so he was forced to make a pact with 2 cat-like devils to get food. Since then, the cat-devils live happily with him as pets. Entity Name: Kokuro & Koshiro Gender: Female(Kokuro) & male(Koshiro) Base Form: 2 cute kitties, black(Kokuro) and white(Koshiro). Personality: Kokuro is friendly with most people, always playful and mischievous(may sometimes bite your toe). Koshiro normally ignore strangers, but will respond to JS. Class: Scout(Kokuro) and Tactician(Koshiro) Element: Chaos (Dark/Light) Weapons: -Katana: Slashy-slashy-slash, classic samurai ftw. (classified as sword) -Twin Knuckle Dusters: "Can't beat a classic" -Christmas Lee from Expandables 2. (can be said as something like somewhat stronger regulah punch, but can be used as energy Guns when Possessed by Kokuro and Koshiro) JS moves: -Possession: Kokuro and Koshiro possesses the equipped weapon to enhance his attacks with dark and light energy.[5mp from JS at the start, 5mp from the attacking cat for each attack after possession. Eg. darkness enhance punch take 5mp from Kokuro] -Game of Shadows: Provide JS the ability to hide in shadows and create 1-2 illusions of himself.[5mp each turn] -Monochromatic Chaos: Makes enemies see things in a monochromatic vision of dizzying black and white. Further enhancing the Game of Shadows.[10mp each turn] -Yawn(Passive): Contagious, makes the enemies feel a little sleepy. -Troll(Passive): Continuously decrease the enemies' focus by trolling. Sometimes enrages the enemy too. Kokuro & Koshiro moves: -Kitty Wave: Blind enemies with a huge wave of black and white cat illusions.[5mp for both cats, 10mp during possession] -Twister: Kokuro and Koshiro rushes forward together to knock away enemies. [5mp for both cats](Not available during Possession) -Shadow Claw(Kokuro only): Powerful claws strike at enemies from the shadows. [10mp] -Light Burst(Koshiro only): Little bursts of light that may blind enemies, but does not deal much damage. [10mp] -Meow(Passive): The kitties cutely meows from time to time, decreasing the enemies will to fight. (Not available during Possession) -Kitty Protection(Passive): Kokuro may sometimes deflect attacks for JS. Koshiro will heal wounds for JS. (Not available during Possession) RE: Elemental RP Registration - AmadisLFE - 05-29-2014 Character Accepted, added to registered list Its time to post my own character, probably the Main one. Human: Name: SunGodBoy Gender: Male Age: 25 Personality: Good to others, always friendly, not so easily enraged. Element: Light/Light Class: Fighter Starting Weapons: Normal Iron Sword and a Normal Gun --------------------------------------------------------------- Entity: Name: Terrazen Gender: Male Base Form: Golem Personality: Friendly with his master a lot, friendly with others too, ignores idiots(Immune to be trolled? :P). Element: Light/Light Class: Tank SunGodBoy Moves: Heavenly Slash: Slashes with a yellow aura coming from the sword. Energy Rocket: Shoots a blue rocket, that is made out of energy. Stunning shot: Shoots a bullet that stuns opponents. Exploding Caterpillar: Shoots an Exploding caterpillar. Armored Body: Reduces 7 Damage Taken. [Passive] Terrazen Moves: Light Blast: Shoots a Light Charged Blast. Light barrier: Summons in a Barrier for a short time. (can be broken) Light Beam: Shoots a Light Charged Beam. Heal everyone: Heals anyone in 5 KM around him. Auto Heal: Heals Himself a little when idle. [Passive] Rocky Skin: Reduces 10 damage taken. [Passive] RE: Elemental RP Registration - STM1993 - 05-29-2014 If the forum game ever takes off, here's my character sheet. I'm using the VIP element as I don't want to take up other people's slots. [Updated 2nd August 2014] Combat Rules: * Roll self max dexterity dice(1d[28+0])+AP boost. * Vs enemy's max agility dice(1d[18]). If dex > agi, hit, else if =, reroll, else miss. * Roll damage, D&D style. Stats: * Str = +1 melee Dmg * Agi = +1 max evade roll * Dex = +1 range Dmg, +1 max acc roll * Int = +2 MP, +1 magic Dmg * Def = +2 HP http://us19.chatzy.com/77126088241696 /rolldie (number) //Human Name: Tzenshin (Tzen) Gender: Male Age: 33 Personality: Wise & down-to-earth. Element: VIP Displanortis; all except Light, Dark, Chemical & Chaos. Class: Tactician Weapon: Bull Whip and Shotgun (both are normal) Description: Smart guy who adapts to his situation. He is not as strong as a pure elemental practitioner, but he is highly versatile and cunning. Shares a psychic link with Rynu. Level 1 [AP: 0] Strength: 18 Agility: 18 Dexterity: 28 Intellect: 16 Defense: 15 HP: 115/115 MP: 55/55 > Melee: 1d18 > Range: 1d28 > Magic: 1d16 Element Effects: Fire: Burn; deal Intellect damage over 4 turns. Water: Soak; -4 rolled agility, 2 turns. Lightning: Stun; lose 1 turn. May not stun same target twice in a row. Earth: Quake; -4 rolled dexterity, 2 turns. Air: Dazed; enemy hit themselves if they miss an attack, 2 turns. Poison: Corrode; take 25% more damage, 2 turns. Grass: Weaken; enemy deals 25% less damage, 2 turns. Only one elemental effect may be active at a time. Moves: [Class]Tactician: Always hit Scouts, but always get hit by Tanks. Drain (0 MP): Deal 50% melee damage. Recover damage dealt as MP. Enchant (5 MP): Physical attack inflicts elemental effect on hit. 50% chance for Range. Blast (15 MP): Deal magic damage to 2 enemies. Always inflicts elemental effect even if damage misses. --------------------------------------------------------------- //Entity: Name: Rynu Gender: Male Class: Scout Base Form: Long Flying Dragon Dog Personality: Although cuddly, friendly & playful, Rynu can get extremely hostile & ferocious. Shares a psychic link with Tzenshin. Element: VIP Displanortis; all except Light, Dark, Chemical & Chaos. Level 1 [AP: 0] Strength: 25 Agility: 25 Dexterity: 18 Intellect: 14 Defense: 9 HP: 115/115 MP: 75/75 > Melee: 1d25 > Range: 1d18 > Magic: 1d14 Moves: [Class]Scout: +5 agility vs Assault & take no splash damage, but always get hit by Tacticians. [Passive] Detection: Detect invisible or hidden enemies, items or secrets. [Passive] Terror: Surprised enemies are stunned and have 50% less agility for 1 turn. [Passive] Recover: Rynu recovers 2 MP every turn. Breath (5 MP): Magic damage and inflict elemental effect. Deflect (5 MP): Protect party member with Agility. Success = No damage. Fail = Rynu takes damage. Sneak (10 MP): Roll Agility. If number >= 50%, cannot take damage or be targeted and able to surprise enemies next turn. Frenzy (45 MP): Violent melee for 2 turns. If hit, Rynu attacks again. Up to maximum of 4 hits. Rynu loses 1 turn after Frenzy ends. RE: Elemental RP Registration - Nyamaiku - 05-29-2014 (05-29-2014, 09:17 PM)STM1993 Wrote: //Entityhas to lol at this one... it reminds me of this: long cat (Click to View) black and white long cat (Click to View) RE: Elemental RP Registration - AmadisLFE - 05-30-2014 No new Registers Lately RE: Elemental RP Registration - ThrillerBeat - 05-30-2014 Name:TK Gender:male Age: 21 Personality: Loves fighting.Better dont eat his sandwiches.Looks weak but if his eye color changes to blue he is ready to beat you up. Element: Earth/lightning/Metal Class:Tactician Weapon:doubleguns Name: maray Class:Assaulter Gender: Female Base Form: spirit Personality: She loves make-up.obviously she cant wear it. Element: Earth/lightning/Metal Weapon ![]() maray Moves: transform: transforms into two daggers whcih stun Ground grab - she goes into the ground and grabs the opponent down metal shruiken(passive) forms fast a shuriken and throws it tazer ![]() ![]() Shockslice:She lets her sword gaining paralizing TK moves: Weapon Conversation(passive)(in Metalmorph):He can let his hands merge with the guns and make more damage Metalmorph(passive) looks more silver and is harder than rocks and stronger attack earthquake punch earth clone Thunder recharge(passive) - This move rages tk s strength for three minutes Metal claw tornado - creates a tornado which surge many things in it and slices but does weak damage RE: Elemental RP Registration - AmadisLFE - 05-30-2014 Fully Registered, Done. RE: Elemental RP Registration - AmadisLFE - 05-31-2014 Every move accepted but, eternal freeze. anyway, the character is registered without that move, because that move is probably OP as hell of fire, wait hell is fire, but, that move is OP. Feel free to register ![]() Also, if you don't like some of your moves, or forgot to add something Add it, not much of a big deal ![]() RE: Elemental RP Registration - Hellblazer - 06-16-2014 Human: Name: Wolfshead Gender: Male Age: 24 Personality: An extremely brutal killer if angered, he is usually friendly with people of his style. He respects great fighters and never gives up when it comes to fights and unsolved mysteries. If people talk sh*t near him, he gets irritated. Element: Grass/Fire/Smoke Class: Assaulter Weapon: Assault Rifle {Death Rager} I renamed the weapon Assault Rifle to Death Rager because i wanted it to look mystical, not modern. Description: This guy is an almighty Half-Wolf.He was cursed by The Seven Valkries for visiting a place which was their sacred site of ruins. He got there to steal a relic which gave enormous power to his/her master. After the curse, he fainted and got up in a strange place and found himself to be half-wolf with unimaginable powers and capabilities. But, he didn't found himself alone, he had three wolves with him who wished to follow him. They were the three powerful,deadly and almighty Firmbulwinter wolves. He tries to find out the true meaning of his life. Rumors say that he can even control nature. ------------------------------------------------------------------------------------------------------------------------------------ Entity: Name: Ragnorak, Kraken & Coratin Gender: Male(All) Base Form: Firmbulwinter Wolves Personality: They are the three powerful,deadly and almighty Firmbulwinter wolves. They almost crush anything in their master's way and they only listen to their master. Element: Grass/Fire/Smoke Class: Fighter (Ragnorak), Tactician (Kraken) and Scout (Coratin) Weapon: Long Sword (Ragnorak), Chained Swords (Kraken) and Rocket Launcher {Soul Blaster} (Coratin) I renamed the weapon Rocket Launcher to Soul Blaster because i wanted it to look mystical, not modern. Wolfshead Moves:- Running Tackle Leap (Passive): Wolfshead charges ahead like a monster then jumps in the air and tackles with his full force towards the enemy. Howl of Revenge: Wolfshead howls monstrously and causes the ground within 10 metres radius to catch fire, burning his enemies. Smoke of the Splintered Skies:Wolfshead summons some strange smoke which teleports him and his entities (if wanted) from one place to another and fainting the enemies who were within the smoke.(5 mp, 1 cooldown) Seeds of hunger (Passive): Wolfshead throws some strange seeds (attached to his hands), which instantly grow in any atmosphere and grow beneath the enemy and catch them with some wines which hold the enemy for a few seconds, which have thorns in it (cause a very little damage), and he can attack the enemy while he is caught.(5 mp) Absorb: Wolfshead creates a circle of plants around him which have a big leaf, which absorbs sunlight(even when it's cloudy or in any atmosphere),and reflects it to Wolfshead and he absorbs it, healing Wolfshead and his wolves.(even if Wolfshead is healed he can send his HP to his wolves, if needed) {7 mp} Ragnorak's, Kraken's & Coratin's moves:- (NOTE:-These moves are same for all the wolves. "The Wolf" used in this means any-one of the wolf who uses it.) Cursed Bite(Passive): The wolf bites the enemy and then the enemy confuses.(damage is caused) Bulbs of Fire: The wolf throws some seeds (attached to his tail),which grow to a weird plant which throws some bulbs of plant (made of leaves), which when explode cause fire explosion.(5 mp) Sixth Sense: The wolf can detect any hidden enemy, can find any hidden object or quest, and can detect the enemy's next move.(10 mp) Fire Layer(Passive): The wolf leaps into the sky and somersaults and lands back to the ground with a fire layer protecting him.(Reduces 10.00% of damage taken){10 mp} Call of Valhalla(Passive): The Wolf howls with full force causing the nearby enemies to stun temporarily.(1 cooldown) |