[Mod] DBZ LF2 (v0.4.3) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Mod] DBZ LF2 (v0.4.3) (/showthread.php?tid=9323) |
DBZ LF2 (v0.4.3) - bashscrazy - 07-25-2014 DBZ LF2 v0.4.3 DOWNLOAD HERE: https://dbzlf2.com/downloads CHANGELOG v0.3.2 Major Updates
Minor Updates
TRAILER CHANGELOG (Click to View) Here are the "screenshots" - Video movesets of the characters v0.1.7 trailer (Click to View) v0.2.3 TRAILER (Click to View) v0.2.8 TRAILER! (Click to View) MOVESET VIDEOS! (Click to View) HERE IS THE DOWNLOAD LINK FOR v0.2.8 RE: DBZ LF2 (beta v0.1.3) - InPhiKnight - 07-25-2014 Looks cool!!!!!!!! but that picture in Majin Vegeta's final explosion was you know, I would recommend not to use it, even you are using one, use a picture of him where there is no background that is the background is black. Waiting for more characters Keep up RE: DBZ LF2 (beta v0.1.3) - ThrillerBeat - 07-25-2014 Awesome but I am disapointed with the final flash vegeta shoots as normal skill because its in the counter bigger than the skill and its to little RE: DBZ LF2 (beta v0.1.3) - bashscrazy - 07-26-2014 (07-25-2014, 05:40 AM)davis60 Wrote: Looks cool!!!!!!!! but that picture in Majin Vegeta's final explosion was you know, I would recommend not to use it, even you are using one, use a picture of him where there is no background that is the background is black.I will see other people's input on that. I remember some fighting games, sometimes when a special attack is used, a close up pic of them appears on screen by transitioning in and transitioning out. I decided to try and emulate that (07-25-2014, 08:50 AM)TheKidd Wrote: Awesome but I am disapointed with the final flash vegeta shoots as normal skill because its in the counter bigger than the skill and its to little Think of it this way, you can't have a super charged Final Flash without building up "combo points" by using it in a combo or a counter. Also prevents it from being overly spammable. RE: DBZ LF2 (beta v0.1.3) - InPhiKnight - 07-26-2014 (07-26-2014, 06:15 AM)bashscrazy Wrote: I will see other people's input on that. I remember some fighting games, sometimes when a special attack is used, a close up pic of them appears on screen by transitioning in and transitioning out. I decided to try and emulate thatNo, that's cool to add but make the face pic's background black to make the background transparent RE: DBZ LF2 (beta v0.1.3) - Marko - 07-26-2014 Which level is ur krillin? RE: DBZ LF2 (beta v0.1.3) - Hellblazer - 07-26-2014 Vegeta is my fav. DBZ character,so i like it... RE: DBZ LF2 (beta v0.1.3) - ThrillerBeat - 07-26-2014 Quote:Think of it this way, you can't have a super charged Final Flash without building up "combo points" by using it in a combo or a counter.You could make the mp cost and charge time high and the final flash isnt spammable RE: DBZ LF2 (beta v0.1.3) - bashscrazy - 07-26-2014 (07-26-2014, 10:53 AM)Marko Wrote: Which level is ur krillin? I didn't modify his attack but I raised his defense to 1.2 He's not officially part of the mod. I have to resprite him cause he's too big. ____________ Also TOEI animation removed my mod WHY?!? RE: DBZ LF2 (beta v0.1.3) - Marko - 07-26-2014 I am curious how does that 5.0x attack works? Is it increase amonut of damage to every att or only to basic punches by 5 times ? Also i dont think you should do goku after youre finished with vegeta. Id like more to see some bad.ss like frieza. You can do varius combos and you have big radius of attacks. Also until now i havent seen good version of freiza. The one in lf2vdbz3 look to toyish and the one before is not worth of any comment. In the other side we saw lot of Goku version and he is another huge project. (Sayain, namek android and buu saga and he has more ssayans) At the end, its your choose. Do the char with youll have most fun to keep your motivation big enough. Great job until now |