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Stacking boxes - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Stacking boxes (/showthread.php?tid=935) Pages:
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Stacking boxes - Deus Ex Machina - 08-23-2008 I'm trying to have the boxes stack... At least two boxes at a time. But they just bump into each other... Code: <frame> 20 on_ground
pic: 5 state: 2004 wait: 0 next: 20 dvx: 550 dvy: 550 centerx: 29 centery: 56
opoint:
kind: 1 x: 29 y: 56 action: 50 dvx: 0 dvy: 0 oid: 262 facing: 10
opoint_end:
bdy:
kind: 0 x: 29 y: -2035 w: 48 h: 100
bdy_end:
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
bdy:
kind: 0 x: 11 y: 10 w: 36 h: 50
bdy_end:
wpoint:
kind: 1 x: 29 y: 60 weaponact: 17 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 2 x: 29 y: -2035 w: 100 h: 100 vrest: 1
itr_end:
<frame_end>RE: Stacking boxes - YinYin - 08-23-2008 try a kind2 opoint RE: Stacking boxes - Deus Ex Machina - 08-23-2008 Waht does it have to do with the opoint...? RE: Stacking boxes - Silverthorn - 08-23-2008 kind: 1 activates something as a totally free object. kind: 2 creates an object that is being held by a wpoint. Like Freeze's sword, for example. Yesterday I messed a bit around, but obviously it didn't do what it should, I caused a funny chain reaction when the boxes were hit by Henry's arrow :P And the graphics looked weird... RE: Stacking boxes - Deus Ex Machina - 08-23-2008 But the opoint doesn't do anything ![]() I don't even have object id #262. What I meant is that I want boxes to be stacked when thrown onto each other. RE: Stacking boxes - Hypermodder - 08-23-2008 you want do make a tower, huh? Then use laulis platform idea for a box- then it might be possilble to throw a box upon the other! (or do you mean stuck together?) RE: Stacking boxes - Silverthorn - 08-23-2008 (08-23-2008, 11:24 AM)Deus Ex Machina Wrote: But the opoint doesn't do anythingoh, gotcha ![]() You could either make it with Lauli's platform technique or w/ itr(k: 3). Since the itr(k: 3) works in any type, you could use it for weapons. From there, a box will "grab" the box laying on top of it and hold it with a cpoint. Not sure if this will work if you're working with more than 2 boxes but I think it's worth a try
RE: Stacking boxes - Lauli - 08-23-2008 Blue-Phoenix Wrote:Since the itr(k: 3) works in any type, you could use it for weapons. From there, a box will "grab" the box laying on top of it and hold it with a cpoint. Have you ever seen Louis making his D^J with a box? Even if itr/kind: 3 works with every type, only type: 0 objects can be catched. Or am I wrong? RE: Stacking boxes - YinYin - 08-23-2008 you are not (08-23-2008, 12:50 PM)Blue-Phoenix Wrote: Since the itr(k: 3) works in any type, you could use it for weapons.please tell me you are dreaming RE: Stacking boxes - Hypermodder - 08-23-2008 I guess he meant wpoint kind2.... can items pick up other items??? |