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Replace AI in v2.0a - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: Replace AI in v2.0a (/showthread.php?tid=9359) |
Replace AI in v2.0a - nhatnamyugi - 08-18-2014 I've read the tutorial in forum for v1.9 and 1.9c but I don't see any in this forum.. Please make the tutorial for v2.0a. And can anyone tell me about LF2 that can load dll. I don't understand much.. Thanks so much
RE: Replace AI in v2.0a - o_g349 - 08-18-2014 Have you read this thread yet ? [14/08/09] LF2 DLL Framework RE: Replace AI in v2.0a - nhatnamyugi - 08-18-2014 (08-18-2014, 08:15 AM)o_g349 Wrote: Have you read this thread yet ? [14/08/09] LF2 DLL Framework yes. But I really don't understand :3 . .. I have followed the tutorial of Silva but only ID: 34 (sorcerer) has AI , another ID (18 and 54) doesn't have AI. my code: CMP DWORD PTR DS:[ECX+6F4],12 JE 0040556A CMP DWORD PTR DS:[ECX+6F4],22 JE 0040556A CMP DWORD PTR DS:[ECX+6F4],36 JE 0040556A JMP 00405761 I'm using v 2.0a thank you RE: Replace AI in v2.0a - o_g349 - 08-18-2014 Please use return, AI_SORCERER1 and AI_SORCERER2 label instead of absolute address 00405761 and 0040556A. This is latest sorcerer AI code: Code: AI_Sorcerer procRE: Replace AI in v2.0a - nhatnamyugi - 08-18-2014 (08-18-2014, 09:14 AM)o_g349 Wrote: Please use return, AI_SORCERER1 and AI_SORCERER2 label instead of absolute address 00405761 and 0040556A. can you make some example. this is my first time using Olly RE: Replace AI in v2.0a - YinYin - 08-18-2014 You could simply use the ddraw.dll on an unmodified lf2 2.0a to write custom AI. http://www.lf-empire.de/forum/showthread.php?tid=7927 You won't be able to stop already existing AI from using their D>A, but you can still easily write up any new behaviour you want for any id (whether it already has special move AI or not). RE: Replace AI in v2.0a - o_g349 - 08-18-2014 Please let compiler calculate the absolute address for you. Please don't do it by hand. Tutorial for setting up the compiler: http://www.lf-empire.de/forum/showthread.php?tid=2265 RE: Replace AI in v2.0a - nhatnamyugi - 08-18-2014 (08-18-2014, 09:26 AM)YinYin Wrote: You could simply use the ddraw.dll on an unmodified lf2 2.0a to write custom AI. http://www.lf-empire.de/forum/showthread.php?tid=7927 Thank YinYin.. I think I should start learning C now ![]() (08-18-2014, 09:27 AM)o_g349 Wrote: Please let compiler calculate the absolute address for you. Please don't do it by hand. Thank you so much ^^ (08-18-2014, 09:26 AM)YinYin Wrote: You could simply use the ddraw.dll on an unmodified lf2 2.0a to write custom AI. http://www.lf-empire.de/forum/showthread.php?tid=7927 Can you give me some AI for some IDs? so I can learn easily |