2 problems (Exp and falling state) - Onyx - 08-25-2014
Yo, it's me again, so, here i got a 2 problems that i want to solve.
I made a character that when is hited by fire he melts (cause he's from ice)
and i added a few frames, but theres 2 problems.
1. That falling makes him lying when he hits ground, and
he didnt dying from that fire cause animation stops when he hits ground.
Code: <frame> 350 falling
pic: 210 state: 11 wait: 2 next: 351 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 40 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 25 y: 25 w: 21 h: 20
bdy_end:
<frame_end>
<frame> 351 falling
pic: 211 state: 11 wait: 1 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 28 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 8 y: 15 w: 30 h: 32 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 27 y: 35 w: 28 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 20 w: 24 h: 23
bdy_end:
<frame_end>
<frame> 352 falling
pic: 212 state: 11 wait: 1 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 20 h: 18
bdy_end:
<frame_end>
<frame> 353 falling
pic: 213 state: 11 wait: 1 next: 354 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 37 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 30 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 354 falling
pic: 214 state: 11 wait: 1 next: 355 dvx: 0 dvy: -1 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 48 y: 81 action: 0 dvx: 0 dvy: 0 oid: 300 facing: 1
opoint_end:
wpoint:
kind: 1 x: 40 y: 71 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 355 falling
pic: 215 state: 12 wait: 3 next: 400 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 61 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
it's code of this frames.
and
2. there is an Opoint which makes a firen like explosion, but it doenst work, only shadow on ground i dunno why.
Code: <bmp_begin>
file(0-14): sprite\sys\rimfrost_steam.bmp w: 159 h: 159 row: 5 col: 3
weapon_hit_sound: data\068.wav
weapon_drop_sound: data\068.wav
weapon_broken_sound: data\068.wav
<bmp_end>
<frame> 0 explosion
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 explosion
pic: 1 state: 18 wait: 1 next: 2 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 2 explosion
pic: 2 state: 18 wait: 1 next: 3 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 3 explosion
pic: 3 state: 18 wait: 1 next: 4 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 4 explosion
pic: 4 state: 18 wait: 1 next: 5 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 7 y: 16 w: 146 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 5 explosion
pic: 5 state: 18 wait: 1 next: 6 dvx: 0 dvy: 0 centerx: 78 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 13 y: 13 w: 137 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 6 explosion
pic: 6 state: 18 wait: 1 next: 7 dvx: 0 dvy: 0 centerx: 78 centery: 155 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 7 y: 14 w: 145 h: 117 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 7 explosion
pic: 7 state: 18 wait: 1 next: 8 dvx: 0 dvy: 0 centerx: 78 centery: 157 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 8 explosion
pic: 8 state: 18 wait: 1 next: 9 dvx: 0 dvy: 0 centerx: 78 centery: 164 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 30 zwidth: 37
itr_end:
<frame_end>
<frame> 9 explosion
pic: 9 state: 18 wait: 1 next: 10 dvx: 0 dvy: 0 centerx: 78 centery: 171 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 10 explosion
pic: 10 state: 18 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 78 centery: 177 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 explosion
pic: 11 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 76 centery: 172 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
code of rimfrost_steam
its Data ID 300.
RE: 2 problems (Exp and falling state) - Nyamaiku - 08-25-2014
try adding dvy: 550 and dvx: 550 at the ice frames
550 stops all movement, so no matter whether the character is launched into the air or whatever, he can still finish the animation.
about the explosion, might be you opoint it too high above or too low in the ground.
RE: 2 problems (Exp and falling state) - Onyx - 08-25-2014
ty and dat explosion i just added explosion2 in firen_flame and it works xd
RE: 2 problems (Exp and falling state) - AmadisLFE - 08-26-2014
Onyx, using the state in Louis's Dash Attack might help, 1so after falling, the animation happens on ground like body parts turning into Water and, well, you get it right? And for the Explosion, look at this code which is Coming in my LF2 Mod ( Demon Sorcerer Explosion )
DC-Code:
<bmp_begin>
file(0-11): sprite\sys\Demon_mage_ball2.bmp w: 81 h: 82 row: 4 col: 3
file(12-26): sprite\sys\Demon_mage_exp.bmp w: 159 h: 159 row: 5 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3000 wait: 0 next: 1 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 0 next: 2 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 0 next: 3 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 0 next: 4 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 4 flying
pic: 8 state: 3000 wait: 0 next: 5 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 5 flying
pic: 9 state: 3000 wait: 0 next: 999 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 28 y: 82 action: 109 dvx: 0 dvy: 0 oid: 986 facing: 0
opoint_end:
<frame_end>
<frame> 12 hiting
pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 40 rebounding
pic: 4 state: 3003 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 41 rebounding
pic: 5 state: 3003 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 42 rebounding
pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 109 explosion
pic: 26 state: 3000 wait: 1 next: 110 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 110 explosion
pic: 12 state: 15 wait: 1 next: 111 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 111 explosion
pic: 13 state: 15 wait: 1 next: 112 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 112 explosion
pic: 14 state: 15 wait: 1 next: 113 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 113 explosion
pic: 15 state: 15 wait: 1 next: 114 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 7 y: 16 w: 146 h: 132 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 114 explosion
pic: 16 state: 15 wait: 1 next: 115 dvx: 0 dvy: 0 centerx: 78 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 13 y: 13 w: 137 h: 132 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 115 explosion
pic: 17 state: 15 wait: 1 next: 116 dvx: 0 dvy: 0 centerx: 78 centery: 155 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 7 y: 14 w: 145 h: 117 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 116 explosion
pic: 18 state: 15 wait: 1 next: 117 dvx: 0 dvy: 0 centerx: 78 centery: 157 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 117 explosion
pic: 19 state: 15 wait: 1 next: 118 dvx: 0 dvy: 0 centerx: 78 centery: 164 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
itr_end:
<frame_end>
<frame> 118 explosion
pic: 20 state: 15 wait: 1 next: 119 dvx: 0 dvy: 0 centerx: 78 centery: 171 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 119 explosion
pic: 21 state: 15 wait: 1 next: 120 dvx: 0 dvy: 0 centerx: 78 centery: 177 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 120 explosion
pic: 22 state: 15 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 76 centery: 172 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
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Up is the Ball, which, when hits a Character Summons the Explosion on that area. ( Normal Firen sized Explosion )
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