[solved] Firing objects when on a moving platform - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Firing objects when on a moving platform (/showthread.php?tid=941) |
[solved] Firing objects when on a moving platform - Deus Ex Machina - 08-24-2008 Like the title says, I can't do that :/ I go through all the frames, but it won't shoot. I use this itr to follow the platform, I add it every two frames. itr: kind: 8 *bdy coord* *range* dvx: *nextframe* itr_end: RE: Firing objects when on a moving platform - Lauli - 08-24-2008 Did you add the itr to the ball aswell? Because that could be a reason... But moving platforms are rather complicated anyways... RE: Firing objects when on a moving platform - Deus Ex Machina - 08-24-2008 No no, I figured out the problem. (No need for additional itrs) *solved* RE: [solved] Firing objects when on a moving platform - Lauli - 08-24-2008 Could you tell me what the problem was or how you solved it? Would be very interesting RE: [solved] Firing objects when on a moving platform - Deus Ex Machina - 08-24-2008 The problem was that even though the frames moved smoothly, the objects didn't get created by opoints. So I simply removed the i/k8's on the essential frames only - meaning that you still follow, whilst being able to summon stuff :P (Useful with a 500 MP attack, summons 21 tiny minions) |