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Heavy weapon falls on char when catching - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Heavy weapon falls on char when catching (/showthread.php?tid=9418) |
Heavy weapon falls on char when catching - Memento - 10-01-2014 I noticed that when base form Goku uses his rush attack, in which he runs fordward and goes to a catching frame, followed by a punch, the stone falls on him and Goku's hurt. I think this happens because the opponent is caught in frame 111, which is a defend frame, and you can't hold a heavy weapon in a defend frame. However, there's no fix that I know of without modifying every character's data and giving him a new frame showing the correct sprite (defending) Right now, I fixed this problem with a state: 7. It doesn't hurt Goku anymore, but the the stone falls somewhere very low on the y-axis and then it moves up again. Easiest fix that I know of is breaking the weapon with a high bdefend and effect: 4. But are there any ways that don't involve destroying the object? First active code is in the special running frames. This 'catches' the opponent: Code: itr: The caught character goes to the defending frame 111 Code: <frame> 111 defend Goku uses a state 9 for the shortest time possible (wait 0) and then punches the opponent Code: <frame> 250 Meteor Combination combo1 |