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Level of quality - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Extended LF2 (https://lf-empire.de/forum/forumdisplay.php?fid=58) +---- Thread: Level of quality (/showthread.php?tid=9433) |
Level of quality - Memento - 10-07-2014 Because spriting styles differ, we need to agree on a certain level of quality and consistency of the in-game sprites. Deciding on this is mainly up to Ariel, Arcane and Mono RE: Level of quality - Monolanier - 10-07-2014 I say: 1or two color for dark 1 color for light extra color for shiny stuff like armor or hair.. Lets stay closer to lf2 characters and their proportions. More like ![]() ![]() ![]() ![]() ![]() ![]() Contrast. I'd say lets take some colors as references from OG fighters. Just use color copy stuff and bit make it red or blue. Do not use fancy blury brushes RE: Level of quality - Rhino.Freak - 10-07-2014 I was thinking to make the sprites a tad longer in height if that would be deal-able with y'all spriters ![]() and 4-5 shades for each color makes sense imo.. base color, highlight, shinier highlight(optional), dark shade, darker shade. RE: Level of quality - Memento - 10-07-2014 For me, it depends if I'm going to do sprites myself as well or not. I'd set on 3 shades with a minor blur myself as I simply can't sprite with 3 colors (at least not in the same quality you guys can). Either way, the shading in your characters looks great Mono. Would be a shame to change it just because I can't do it like that Also, making the sprites longer isn't a great idea I think. It's still little fighter, and besides, it would take quite some time if you want to do this with good quality RE: Level of quality - Jahvansi - 10-07-2014 (10-07-2014, 11:03 AM)Mono Wrote: 1or two color for dark I agree on that RE: Level of quality - Memento - 10-08-2014 Since you (Arcane and Mono) are the only two active spriters at this moment, the methods are agreed upon I'm looking fordward to see your designs
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