Little Fighter Empire - Forums
Ball don't want to hit even twice - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+--- Thread: Ball don't want to hit even twice (/showthread.php?tid=9477)



Ball don't want to hit even twice - Onyx - 11-16-2014

http://i.gyazo.com/77e44399539079d805030c40a38ee82f.mp4
So why that arrow don't want to hit target for a 3x times?

Here's code
Code:
<bmp_begin>
file(0-11): sprite\sys\junrow_shot.bmp  w: 48  h: 47  row: 6  col: 2    
file(12-19): sprite\sys\junrow_psn.bmp  w: 81  h: 82  row: 4  col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 32  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -1  y: 12  w: 51  h: 24  dvx: 5 fall: 10  vrest: 3  bdefend: 79  injury: 50  effect: 1
   itr_end:
   bdy:
      kind: 0  x: -1  y: 12  w: 51  h: 24
   bdy_end:
<frame_end>

<frame> 1 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 32  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -1  y: 12  w: 51  h: 24  dvx: 5 fall: 10  vrest: 4  bdefend: 79  injury: 50  effect: 1
   itr_end:
   bdy:
      kind: 0  x: -1  y: 12  w: 51  h: 24
   bdy_end:
   <frame_end>

<frame> 2 flying
   pic: 2  state: 3000  wait: 1  next: 3  dvx: 32  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -1  y: 12  w: 51  h: 24  dvx: 5 fall: 10  vrest: 3  bdefend: 79  injury: 50  effect: 1
   itr_end:
   bdy:
      kind: 0  x: -1  y: 12  w: 51  h: 24
   bdy_end:
   <frame_end>

<frame> 3 flying
   pic: 3  state: 3000  wait: 1  next: 4  dvx: 32  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -1  y: 12  w: 51  h: 24  dvx: 5 fall: 10  vrest: 4  bdefend: 79  injury: 50  effect: 1
   itr_end:
   bdy:
      kind: 0  x: -1  y: 12  w: 51  h: 24
   bdy_end:
   <frame_end>

<frame> 4 flying
   pic: 4  state: 3000  wait: 1  next: 5  dvx: 32  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -1  y: 12  w: 51  h: 24  dvx: 5 fall: 10  vrest: 3  bdefend: 79  injury: 50  effect: 1
   itr_end:
   bdy:
      kind: 0  x: -1  y: 12  w: 51  h: 24
   bdy_end:
   <frame_end>

<frame> 5 flying
   pic: 5  state: 3000  wait: 1  next: 999  dvx: 32  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -1  y: 12  w: 51  h: 24  dvx: 5 fall: 10  vrest: 10  bdefend: 79  injury: 50  effect: 1
   itr_end:
   bdy:
      kind: 0  x: -1  y: 12  w: 51  h: 24
   bdy_end:
<frame_end>

<frame> 10 hiting
   pic: 6  state: 3001  wait: 0  next: 11  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 hiting
   pic: 7  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 9  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 0
   opoint_end:
<frame_end>

<frame> 12 hiting
   pic: 8  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 80  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 1
   opoint_end:
<frame_end>

<frame> 13 hiting
   pic: 9  state: 3001  wait: 1  next: 14  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 9  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 0
   opoint_end:
<frame_end>

<frame> 14 hiting
   pic: 10  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 80  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 1
   opoint_end:
<frame_end>

<frame> 20 hit
   pic: 6  state: 3002  wait: 0  next: 21  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 21 hit
   pic: 7  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 9  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 0
   opoint_end:
<frame_end>

<frame> 22 hit
   pic: 8  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 80  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 1
   opoint_end:
<frame_end>

<frame> 23 hit
   pic: 9  state: 3002  wait: 1  next: 24  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 9  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 0
   opoint_end:
<frame_end>

<frame> 24 hit
   pic: 10  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 80  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 1
   opoint_end:
<frame_end>

<frame> 30 rebounding
   pic: 62  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 31 rebounding
   pic: 7  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 9  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 0
   opoint_end:
<frame_end>

<frame> 32 rebounding
   pic: 8  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 80  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 1
   opoint_end:
<frame_end>

<frame> 33 rebounding
   pic: 9  state: 3003  wait: 1  next: 34  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 9  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 0
   opoint_end:
<frame_end>

<frame> 34 rebounding
   pic: 9  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 19  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 80  y: 36  action: 100  dvx: 0  dvy: 0  oid: 232  facing: 1
   opoint_end:
<frame_end>

<frame> 100 poison
   pic: 12  state: 15  wait: 1  next: 101  dvx: 2  dvy: -1  centerx: 5  centery: 51  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 2  y: 5  w: 51  h: 48  dvx: 1  dvy: -2  fall: 1  vrest: 3  bdefend: 5  injury: 12  
      effect: 23  
   itr_end:
<frame_end>

<frame> 101 poison
   pic: 13  state: 15  wait: 1  next: 102  dvx: 1  dvy: -1  centerx: 3  centery: 54  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 2  y: 13  w: 54  h: 39  dvx: -1  dvy: -1  fall: 1  vrest: 3  bdefend: 5  injury: 11  
      effect: 23  
   itr_end:
<frame_end>

<frame> 102 poison
   pic: 14  state: 15  wait: 1  next: 103  dvx: 1  dvy: -1  centerx: 0  centery: 47  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6  y: 6  w: 53  h: 30  dvx: 1  dvy: 0  fall: 1  vrest: 4  bdefend: 5  injury: 11  
      effect: 23  
   itr_end:
<frame_end>

<frame> 103 poison
   pic: 15  state: 15  wait: 1  next: 104  dvx: 1  dvy: -1  centerx: 4  centery: 45  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 14  y: 7  w: 39  h: 22  dvx: -1  dvy: 0  fall: 1  vrest: 3  bdefend: 5  injury: 11  
      effect: 23  
   itr_end:
<frame_end>

<frame> 104 poison
   pic: 16  state: 15  wait: 1  next: 105  dvx: 1  dvy: 0  centerx: 5  centery: 48  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 19  y: 8  w: 31  h: 20  dvx: 1  dvy: 0  fall: 1  vrest: 5  bdefend: 5  injury: 9  
      effect: 23  
   itr_end:
<frame_end>

<frame> 105 poison
   pic: 17  state: 15  wait: 0  next: 1000  dvx: 1  dvy: 0  centerx: 5  centery: 48  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 19  y: 8  w: 31  h: 20  dvx: -1  dvy: 0  fall: 5  vrest: 5  bdefend: 5  injury: 8  
      effect: 23  
   itr_end:
<frame_end>

I tried to change vrest/arest value but it still doesnt work


RE: Ball don't want to hit even twice - Ramond - 11-16-2014

Ok, the primary fault is your "fall" value.

As it is in your video, the first arrow hits Henry three to four times (due to the low vrest), which makes him fall. While he's falling, the second arrow passes through him but doesn't hit him (because the arrow in the itr needs a fall value of 60 or more to hit falling enemies).

Is it intended that the first arrow hits the enemy multiple times like this? If not, increase the itr fall value to 70 and the vrest to something more as well. (You may also need to add some negative dvy, so that the enemy flies high enough that the next arrows hit him as well.)


RE: Ball don't want to hit even twice - Onyx - 11-16-2014

thanks :)