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Problem with skill - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Problem with skill (/showthread.php?tid=9524) |
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Problem with skill - Onyx - 01-14-2015 Help me! I got a problem with skill. My char cumulates power in rod, and after that shots an invisible ball which leaves fire behind (like firen burn run) and after few seconds that ball should explode into this col http://i.gyazo.com/994afd41ffe92712cf2e961f2baa0b84.png but it doesn't work idk why. That ball after that few sec only leaves shadow for ever http://i.gyazo.com/d3660b9ada6e9fa4762c107e73d049de.png Skill should look like this pic: ![]() Here's code for making skill Code: <frame> 270 eruptspell
pic: 10 state: 7 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 275
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 271 eruptspell
pic: 11 state: 3 wait: 2 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 13 y: 12 w: 29 h: 68
bdy_end:
bdy:
kind: 0 x: 2 y: 38 w: 60 h: 18
bdy_end:
<frame_end>
<frame> 272 eruptspell
pic: 150 state: 3 wait: 1 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\070.wav
bdy:
kind: 0 x: 13 y: 12 w: 29 h: 68
bdy_end:
bdy:
kind: 0 x: 2 y: 38 w: 60 h: 18
bdy_end:
<frame_end>
<frame> 273 eruptspell
pic: 151 state: 3 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 13 y: 12 w: 29 h: 68
bdy_end:
bdy:
kind: 0 x: 2 y: 38 w: 60 h: 18
bdy_end:
<frame_end>
<frame> 274 eruptspell
pic: 152 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 70 y: 55 action: 0 dvx: 0 dvy: 0 oid: 241 facing: 0
opoint_end:
bdy:
kind: 0 x: 13 y: 12 w: 29 h: 68
bdy_end:
bdy:
kind: 0 x: 2 y: 38 w: 60 h: 18
bdy_end:
<frame_end>
<frame> 275 eruptspell
pic: 153 state: 3 wait: 1 next: 276 dvx: -3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 13 y: 12 w: 29 h: 68
bdy_end:
bdy:
kind: 0 x: 2 y: 38 w: 60 h: 18
bdy_end:
<frame_end>
<frame> 276 eruptspell
pic: 11 state: 3 wait: 1 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 13 y: 12 w: 29 h: 68
bdy_end:
bdy:
kind: 0 x: 2 y: 38 w: 60 h: 18
bdy_end:
<frame_end>
<frame> 277 eruptspell
pic: 11 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 13 y: 12 w: 29 h: 68
bdy_end:
bdy:
kind: 0 x: 2 y: 38 w: 60 h: 18
bdy_end:
<frame_end>And here for molten_erupt.dat Code: <bmp_begin>
file(0-1): molten\molten_erupt1.bmp w: 81 h: 82 row: 2 col: 1
file(2-17): molten\molten_erupt2.bmp w: 177 h: 263 row: 8 col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 1 state: 3006 wait: 1 next: 1 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 25 y: 81 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 81 y: 82 w: 1 h: 1
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3006 wait: 1 next: 2 dvx: 23 dvy: 0 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 25 y: 81 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 81 y: 82 w: 1 h: 1
bdy_end:
<frame_end>
<frame> 2 flying
pic: 1 state: 3006 wait: 1 next: 3 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 25 y: 81 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 81 y: 82 w: 1 h: 1
bdy_end:
<frame_end>
<frame> 3 flying
pic: 1 state: 3006 wait: 1 next: 4 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 25 y: 81 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 81 y: 82 w: 1 h: 1
bdy_end:
<frame_end>
<frame> 4 flying
pic: 1 state: 3006 wait: 1 next: 5 dvx: 23 dvy: 0 centerx: 55 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 25 y: 81 action: 50 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 81 y: 82 w: 1 h: 1
bdy_end:
<frame_end>
<frame> 5 flying
pic: 1 state: 3006 wait: 1 next: 1000 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 54 y: 41 action: 38 dvx: 0 dvy: 0 oid: 241 facing: 1
opoint_end:
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 81 y: 82 w: 1 h: 1
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 1 state: 3001 wait: 0 next: 38 dvx: 0 dvy: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 1 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 1 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 1 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 1 state: 3002 wait: 0 next: 38 dvx: 0 dvy: 0 centerx: 44 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 1 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 41 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 1 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 1 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 1 state: 3003 wait: 0 next: 38 dvx: 0 dvy: 0 centerx: 43 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 1 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 10 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 46 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 11 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 38 eruption
pic: 2 state: 18 wait: 0 next: 39 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 39 eruption
pic: 3 state: 18 wait: 1 next: 40 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
<frame_end>
<frame> 40 eruption
pic: 4 state: 18 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\067.wav
itr:
kind: 0 x: 30 y: 145 w: 122 h: 115 dvx: -15 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 130 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 41 eruption
pic: 5 state: 18 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 24 y: 87 w: 124 h: 173 dvx: -15 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 150 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 42 eruption
pic: 6 state: 18 wait: 1 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -15 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 140 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 43 eruption
pic: 7 state: 18 wait: 1 next: 44 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -15 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 140 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 44 eruption
pic: 8 state: 18 wait: 1 next: 45 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\068.wav
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -12 dvy: -22 fall: 70 vrest: 30 bdefend: 100 injury: 130 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 45 eruption
pic: 9 state: 18 wait: 1 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\070.wav
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -10 dvy: -20 fall: 70 vrest: 30 bdefend: 100 injury: 130 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 46 eruption
pic: 10 state: 18 wait: 0 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -8 dvy: -16 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 47 eruption
pic: 10 state: 18 wait: 1 next: 48 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -5 dvy: -10 fall: 70 vrest: 30 bdefend: 100 injury: 80 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 48 eruption
pic: 11 state: 18 wait: 1 next: 49 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -5 dvy: -10 fall: 70 vrest: 30 bdefend: 30 injury: 40 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 49 eruption
pic: 12 state: 18 wait: 1 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\070.wav
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -5 dvy: -10 fall: 70 vrest: 30 bdefend: 30 injury: 30 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 50 eruption
pic: 13 state: 18 wait: 1 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 30 w: 145 h: 233 dvx: -5 dvy: -10 fall: 70 vrest: 30 bdefend: 30 injury: 20 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 51 eruption
pic: 14 state: 18 wait: 1 next: 52 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
<frame_end>
<frame> 52 eruption
pic: 15 state: 18 wait: 1 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 53 eruption
pic: 16 state: 18 wait: 1 next: 54 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 54 eruption
pic: 17 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 91 centery: 257 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>Please help !and for those who really wanna help there's a whole char http://speedy.sh/Ddjuu/molten.rar (just unzip in lf2 folder and look for .txt in molten folder) Thanks in advance! RE: Problem with skill - mfc - 01-15-2015 Goddamnit Onyx :D change id: 241 type: 1 file: molten\molten_erupt.dat intooo id: 241 type: 3 file: molten\molten_erupt.dat and everything will work. and better dcing advice: first opoint of first frame of frame sequence will not be opointed. so in molten_erupt.dat
is better. i mean, if you call something with action: xx you cant opoint a thing in xx frame. RE: Problem with skill - Onyx - 01-17-2015 Omg man thanks, the devil is in the details really XD and abount that opoint i already know that in first frame that won't work, but deleting this opoint won't change anythin. |