controlling opponents (for a mod) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: controlling opponents (for a mod) (/showthread.php?tid=956) |
controlling opponents (for a mod) - Bamboori - 08-26-2008 Hi! once I saw a thread where someone asked if its possible to control an opponent. the answer was no, but now (I think) ITS POSSIBLE! theory: when you catch a char (would be the easiest way) you cant move with him. but when you carry a weapon, you can walk around and hold still hold the weapon so, my theory: why don't create a new effect, where the char is pickupable. now we have to make wpoints and weapon-itrs in the char. now, when you make a move that leads the char to this effect, he is pickupable for a short time. let the other char pick up the weapon with the rowing-pickup-itr. now he is holding the char! now the holding char transfroms to himself with 80xx (at the frames 140-... he is invisible). the char has wpoints which leads the weapon-char to the frames you want. thats it! (hope you understand what i mean...) RE: controlling opponents (for a mod) - YinYin - 08-26-2008 i dont really know what kind of control you want - but this really would only be carrying around and you dont need a special effect or anything - the char only needs to be in the pickable state (1004 if im not mistaken) problem: picked up objects change their team to who picked them (this is how you make someone become your teammate) also the normal wpoints use frames from 20 to 35 - if you really do pick up a character (as a light weapon - you dont really have a choice on that i think - heavy would be cool of course, but again will require to at least edit the two heavy weapons aswell) you will be holding him in his own weapon attack frames - which looks rather funny ive had a different solution - http://yinyin.exofire.net/index.php?current=downloads.html#characters bluna has a move to possess opponents (with proper edits - three extra frames i think) and the readme explains it RE: controlling opponents (for a mod) - c4ss0k4 - 09-22-2008 shintenshin no jutsu? by the way... good luck! RE: controlling opponents (for a mod) - Hukko - 09-22-2008 other naruto mod? i think this impossible RE: controlling opponents (for a mod) - Drahcir - 09-25-2008 What the heck. C&P the heavy weapon on_hand frames to the one you want, and continue from there. (assuming your char raises his hands to hold the heavy weapon) |