Frozen [feb.2015 update] - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: Frozen [feb.2015 update] (/showthread.php?tid=9593) |
Frozen [feb.2015 update] - prince_freeza - 02-01-2015 Frozen - feb.2015 update by Pf ABOUT: during the past two-three weeks i had some free time on my hands and i decided to rework my old version of frozen, so here's whats new about this: >new sprite sheets and added mirror sprites. >>polished up data. >>>changed D>A to normal flying forward ice balls. >>>>removed D>J (beam) and D^J (vortex). >>>>>added AI (a simple one). for the AI i copied siegvar&yinyin's frozen AI published here and edited few things with the help and explanation of mdsrv aka. @Shymeck *SCREENSHOTS: Spoiler (Click to View) RE: Frozen [feb.2015 update] - Gespenst - 02-01-2015 are snowhill stage and frozen character for same purpose? RE: Frozen [feb.2015 update] - Electric2Shock - 02-01-2015 *drools* *vomit rainbow* waw The third screenshot appears kinda vague. Explain please? And it'd be kinda helpful if you had mirrored sprites. RE: Frozen [feb.2015 update] - prince_freeza - 02-01-2015 (02-01-2015, 02:38 PM)Mono Wrote: are snowhill stage and frozen character for same purpose? yes! mainly for playing, i play lf2 often and have my characters\BG's collection i like to play with. (02-01-2015, 03:40 PM)Electric Shock Wrote: The third screenshot appears kinda vague. Explain please? what so vague about it? davis was frozen, john was trying to brake him and i was just about to do the dva speed dash. (02-01-2015, 03:40 PM)Electric Shock Wrote: And it'd be kinda helpful if you had mirrored sprites. updated! RE: Frozen [feb.2015 update] - Electric2Shock - 02-01-2015 pf Wrote:(02-01-2015, 03:40 PM)Electric Shock Wrote: The third screenshot appears kinda vague. Explain please? i didn't know about the move so I had to ask. RE: Frozen [feb.2015 update] - A-Man - 02-02-2015 Such works should not pass without a proper review. So I downloaded Frozen and played him a bit. The sprites are amazing, and the animation is flawless, naturally XD. A trivial detail I did notice though is the position of the shadow under the ice energy balls. Frozen's gameplay is very good, and the quality is worthy to be put on a par with LF2's original characters. I am no good at evaluating the injury/MP values/consumptions of the attacks, but I can say his dash attack felt overpowered. Dash attacks have always been the easy to do-difficult to master mechanic in LF2; a quick leap attack that is difficult to aim and hit your target with.., well at least for me, but with Frozen, I didn't really miss a single one during my whole playing period! Well, here is why I think I didn't: -Its huge leap distance. -A hitting itr is present pretty much throughout Frozen's time in the air after doing it. -The small start up time. Frozen's attacks are good considering they all have different ways of attacking. I couldn't help but feel something is missing though; LF2 characters usually have this one combination which offers a special way to deliver an attack (like Deep's DvA leap, Davis's D^J..etc) , or sometimes a special unique ability (Rudolf's invisibility, John's energy shield, Freeze's ice sword..etc). This is what I thought was missing in Frozen. I do not have any ideas unfortunately, but I do hope you come up with one :P. One minor issue I've faced with Frozen's DvA, while I am not sure whether that was done intentionally or not, is that the attack seems to not be keyed in the defending frames. RE: Frozen [feb.2015 update] - prince_freeza - 02-03-2015 (02-02-2015, 07:05 PM)Doctor A Wrote: A trivial detail I did notice though is the position of the shadow under the ice energy balls.fixed. (02-02-2015, 07:05 PM)Doctor A Wrote: but I can say his dash attack felt overpowered. Dash attacks have always been the easy to do-difficult to master mechanic in LF2; a quick leap attack that is difficult to aim and hit your target with.., well at least for me, but with Frozen, I didn't really miss a single one during my whole playing period!he is supposed to be on par with firzen (movement and speed wise) so heres whats up: - firzen has a dash that consists of 3 frames, the 2nd and 3rd both have an itr with an injury of 90 - frozen has a dash that consists of 4 frames, the 2nd and 3rd both have an itr with an injury of 70,25 so what i am trying to say he has an identical dash to firzen feel free to try and compare. (02-02-2015, 07:05 PM)Doctor A Wrote: -Its huge leap distance. -like i said, same speed as firzen, but i agree with you on the leap distance so i reduced from 22.000000 to 20.000000 also reduced jumping height and distance a bit to go with it. -as for the present itr while frozen is in air this is likely because that frame has a wait: 9 (just like firzen) -i adjusted the dash frames "wait" to speed up the start up time, now the dash start quicker. (02-02-2015, 07:05 PM)Doctor A Wrote: Frozen's attacks are good considering they all have different ways of attacking. I couldn't help but feel something is missing though; LF2 characters usually have this one combination which offers a special way to deliver an attack (like Deep's DvA leap, Davis's D^J..etc) , or sometimes a special unique ability (Rudolf's invisibility, John's energy shield, Freeze's ice sword..etc). This is what I thought was missing in Frozen. I do not have any ideas unfortunately, but I do hope you come up with one :P.the first version i started working on back in 2009 had an ability to freeze him self in a block of ice and block attacks, but i didnt feel like bringing that back so he doesn't turn out the same as siegvars frozen which i dont want.. but you're right it does feel like something is missing i felt that many times during game play, atm i don't have any idea what to add but i do know i want to add something simple and to be used for defense or escape tactics rather than attacking. (02-02-2015, 07:05 PM)Doctor A Wrote: One minor issue I've faced with Frozen's DvA, while I am not sure whether that was done intentionally or not, is that the attack seems to not be keyed in the defending frames. i did not notice that, but thanks for mentioning i fixed it. anyway, i tried editing the dash based on what you pointed out, so give it a try and give more some more feedback if you wish. thanks for the review RE: Frozen [feb.2015 update] - A-Man - 02-03-2015 Nice, nice. Had the chance to play with him a little bit today, and all the problems seems to be fixed. Few suggestions: -Connect D^A with the grab (could connect to DvA as well maybe). -Considering he's supposed to be together with Firzen in tier, his special move could be an offensive one with a wide area of effect (since Firzen has something similar too). Perhaps Frozen can touch the ground with his hand and freeze the ground under himself freezing whoever is on a level near the ground. Idea inspired by a similar move by an ice bender from One Piece: RE: Frozen [feb.2015 update] - prince_freeza - 02-04-2015 (02-03-2015, 03:26 PM)Doctor A Wrote: -Connect D^A with the grab (could connect to DvA as well maybe). done! and i also fixed an error his dash and air kick had no wpoint so i added one. (02-03-2015, 03:26 PM)Doctor A Wrote: -Considering he's supposed to be together with Firzen in tier, his special move could be an offensive one with a wide area of effect (since Firzen has something similar too). Perhaps Frozen can touch the ground with his hand and freeze the ground under himself freezing whoever is on a level near the ground. i remember planing such a move for him back in 2009 it was a move just like firzens D^J except that instead of a firen explosion a freeze whirlwind in the center. ~ updated. |