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Body disappearing and projectile not showing sprites - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Body disappearing and projectile not showing sprites (/showthread.php?tid=9653) |
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Body disappearing and projectile not showing sprites - Kezeal - 02-28-2015 I began coding my own character(from experience, I can say that I have to touch that area waaaaay before sprites) and ran into some huge troubles. I took Louis EX as my base. I put his normal attack(A) as Henry's windblast, but way weaker version. I also removed his second "Punch" row. But now when I use attack, sometimes the character visibly disappears(comes back when I do anything) and the "backlash" of the attack never appears(the yellow lines on the ground). The punching frames are: Code: <frame> 60 punch
pic: 210 state: 3 wait: 2 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 83 y: 44 action: 20 dvx: -5 dvy: 0 oid: 669 facing: 1
opoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 61 punch
pic: 211 state: 3 wait: 2 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
opoint:
kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 669 facing: 0
opoint_end:
bdy:
kind: 0 x: 12 y: 9 w: 52 h: 68
bdy_end:
<frame_end>
<frame> 62 punch
pic: 212 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 11 y: 8 w: 54 h: 68
bdy_end:
<frame_end>Code: <bmp_begin>
file(0-23): kezeal\kezeal_tk.bmp w: 81 h: 82 row: 4 col: 6
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3005 wait: 2 next: 1 dvx: 27 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 5 w: 78 h: 73 dvx: 25 fall: 70 vrest: 20 bdefend: 60 injury: 40
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3005 wait: 2 next: 2 dvx: 36 dvy: 0 centerx: 35 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 4 w: 80 h: 75 dvx: 18 fall: 60 vrest: 20 bdefend: 36 injury: 27
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3005 wait: 1 next: 3 dvx: 27 dvy: 0 centerx: 36 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 2 y: 1 w: 78 h: 78 dvx: 13 fall: 40 vrest: 20 bdefend: 16 injury: 10
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3005 wait: 1 next: 1000 dvx: 27 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 2 y: 3 w: 79 h: 75 dvx: 9 fall: 20 vrest: 20 bdefend: 16 injury: 10
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 0 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 39 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 1 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 47 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 2 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 57 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 3 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 67 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 4 state: 3002 wait: 2 next: 21 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 59 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 54 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 46 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 6 state: 3003 wait: 2 next: 33 dvx: 0 dvy: 0 centerx: 41 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 7 state: 3003 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 37 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 40 disappearing
pic: 0 state: 3005 wait: 1 next: 41 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 41 disappearing
pic: 1 state: 3005 wait: 1 next: 42 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 42 disappearing
pic: 2 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>EDIT: I checked every single hit_a: as well, and the only one that had numbers was Louis EX's own blastpush, and there's no way that interrupted, or even made the character disappear. EDIT2: I changed oid to 204(Henry's own wind file), and the sprite still didn't appear. That makes me think something is horribly wrong with the character's own code. EDIT3: No "next:" pointed towards the deleted frames either... RE: Body disappearing and projectile not showing sprites - STM1993 - 02-28-2015 You can use [ code=dc ] instead of [ code ] btw. The "backlash" does not occur because you used opoint on the first frame of an attack; Opoints will never spawn on the first frame of a move. You should clone frame 60 to frame 63, make frame 60 have wait: 0 and next: 63, frame 63 with wait: 1. So it should look like this:
The character disappears until you do something else because one of the frames has a next: that leads to a non-existant frame. Check if you removed frame 65 - you should copy frame 60 onto frame 65. Default attack is always chosen between frame 60 or 65 at random.
As for the shockwave attack itself, the projectile is actually invisible. I don't see anything wrong with the 2nd opoint, you should be able to hit enemies. Your own projectile however, probably has a wrong sprite size or wrong pic number. Can you show us the sprite you are using? RE: Body disappearing and projectile not showing sprites - Kezeal - 02-28-2015 (02-28-2015, 03:12 PM)STM1993 Wrote: You can use [ code=dc ] instead of [ code ] btw.Thank you! (02-28-2015, 03:12 PM)STM1993 Wrote: Default attack is always chosen between frame 60 or 65 at random.Ohh! (02-28-2015, 03:12 PM)STM1993 Wrote: As for the shockwave attack itself, the projectile is actually invisible. I don't see anything wrong with the 2nd opoint, you should be able to hit enemies. Your own projectile however, probably has a wrong sprite size or wrong pic number. Can you show us the sprite you are using?The sprite is literally copy of henry_wind.bmp When I did the edits you told me, it works PERFECT! I learned 2 new things: Don't use opoint on first frame, and there are 2 attacks that are chosen randomly, no matter whether the second exists or not. Thank you very much. EDIT: Can't find "Solved" button... |