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[Char] Released! Zane (Beta) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Char] Released! Zane (Beta) (/showthread.php?tid=9667) |
Released! Zane (Beta) - Happy Clown - 03-04-2015 Here is my New Character, I was talking about (Zane) but is on Beta, But soon it will be complete. RE: Released! Zane (Beta) - Memento - 03-04-2015 (03-04-2015, 09:58 AM)Shino saga Wrote: Here is my New Character, I was talking about (Zane) but is on Beta, But soon it will be complete. I think you forgot to upload the file ;-) RE: Released! Zane (Beta) - Happy Clown - 03-04-2015 (03-04-2015, 10:37 AM)Memento Wrote:(03-04-2015, 09:58 AM)Shino saga Wrote: Here is my New Character, I was talking about (Zane) but is on Beta, But soon it will be complete. oops! Sorry for that, Here is the file, I know that I'm not a good spriter or a data changer but please try this character for once RE: Released! Zane (Beta) - STM1993 - 03-05-2015 I decided to give your characters a look. You should've included screenshots, but I've done that for you. You forgot to add zane_s.bmp. I made my own. Zane's name in menu selection is "ane" Readme is lacking. I understand its a beta, but it should at least list the moves and still state some credits. ![]() ![]() As you can see the sprite is generally based off Bandit. Comparing the pictures side-by-side, you'd realize Zane's height is inconsistent. >>D is a slide kick. ![]() >>A is a cartwheel like Henry, but does damage multiple times like Davis' DvA. Does something similar with >>JA (pictured). This is Zane powering up when standing still for long enough. If an enemy stands within the aura, they get fall: -1. No other benefit noted. He does the same pose in D^J, but no sprite and will hit everything in a very large area with fall: -1.![]() D>A(+A) is a homing saw which fires out with a lot of forward velocity. The ball is too low, so it can hit light weapons lying on the floor. ![]() D>J is a beam. Can hit light weapons lying on the floor. ![]() D^A is summoning a sword and throwing it (ball only, you don't carry the weapon). DvA is an extremely buggy move, no idea what it does, apparently a transform. It can cause LF2 to crash. The first time I did it, I teleported next to the other Bandit and became a Bandit, and we both fell down. Then I crashed when I tried DJA again. The 2nd time I used it(I'm using a separate LF2 with extra characters to test this character instead of using the default LF2, but no id clashes), and I transformed into YinYin. I have no idea why. In mid-air, you can press D and you'd dash forward (sprites suggest that its supposed to be a teleport with rudolf smoke). Grabbing an opponent and pressing A will cause the enemy to be knocked back by an itr instead of using the cpoint to deal damage. Forgot to test weapons. RE: Released! Zane (Beta) - Happy Clown - 03-05-2015 (03-05-2015, 02:10 AM)STM1993 Wrote: I decided to give your characters a look. You should've included screenshots, but I've done that for you. sorry to say but I gust you haven't seen Redakai the skills are like that on move so what can I do I mean skill are like that but pic does no match at all |