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chase ball per enemy?! - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: chase ball per enemy?! (/showthread.php?tid=9670) |
chase ball per enemy?! - prince_freeza - 03-05-2015 is there a way a character can shoot chase balls based on how much enemies are around?! kind of like firzen's D^A i also have another question, i tried opointing more chase balls in the D^A attack frames of my char and i noticed all balls chase the same enemy.. why is that?! DC experts i would appreciate your take on this. RE: chase ball per enemy?! - STM1993 - 03-05-2015 Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want. The second one I have no idea. RE: chase ball per enemy?! - YinYin - 03-05-2015 (03-05-2015, 01:11 PM)prince_freeza Wrote: i also have another question, i tried opointing more chase balls in the D^A attack frames of my char and i noticed all balls chase the same enemy.. why is that?!They all pick the closest target the instant they are created, which is most likely the same for each. RE: chase ball per enemy?! - prince_freeza - 03-05-2015 (03-05-2015, 01:36 PM)STM1993 Wrote: Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want. great study example, and works great if adam's D^A was directly shooting the chase balls and not shoot a ball which will shoot balls wat as i understood from that example on the mainsite the ball shooting frames of the char must contain Code: bdy: #change to ratio but this does not matter here, since he first shoots a ball which will spawn those chase balls seconds after passing the frame that has that bdy.. current result is the floating orb spawns jan_chase. i am considering dropping this attack and coming up with something else more "doable" :P for my level of dc knowledge. RE: chase ball per enemy?! - GentleSlayer - 03-05-2015 The reason it's spawning Jan's chase is because you have a ball opointing a ball. Itr kind:8 only connects with bdys if the type of the object is 0 (character). What you should try is to make your character spawn a character that will spawn the balls(instead of spawning a ball that spawns balls) The fake chara you opoint will have an invisible picture with the bdy and will opoint the balls, just don't forget to put next:1000 in the last frame of the fake char ![]() RE: chase ball per enemy?! - Electric2Shock - 03-18-2015 (03-05-2015, 01:36 PM)STM1993 Wrote: Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want. I'd like to get something straight. If any two characters would have the same modification to jan_chase.dat and I would have to get about using BOTH of those attacks, do I have both the itr/k8s on the same frame, but the x and y values adjusted? RE: chase ball per enemy?! - STM1993 - 03-18-2015 (03-18-2015, 01:56 PM)Electric Shock Wrote:Yes, you can have separate ratio attacks from the same jan_chase.dat just by having different itrs with different the x/y values in the same frame.(03-05-2015, 01:36 PM)STM1993 Wrote: Main site has ratio attack. Basically, the only way you can do this and get 1 ball per enemy is to modify the jan_chase.dat's frame 0 and give it an ITR kind 8 that reacts to a bdy in your character and thus transform into the ball you want. However, there is a maximum limit, I think 5, because LF2 will crash if there are more than 5 ITRs in the same frame. |