Game crashes on when transforming - Kuba4ful - 03-21-2015
When I play multiplayer with my friend, game crashes, when I try to transform into my Ex form. Here is transform data, and Ex form data:
Transform
<frame> 253 Transform
pic: 104 state: 3 wait: 1 next: 254 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 mp: -300 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 3 x: 27 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 254 Transform
pic: 105 state: 3 wait: 1 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 2 x: 40 y: 40 action: 20 dvx: 0 dvy: 0 oid: 123 facing: 0
opoint_end:
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 255 Transform
pic: 106 state: 17 wait: 1 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 256 Transform
pic: 107 state: 17 wait: 1 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 1000 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 257 Transform
pic: 108 state: 17 wait: 1 next: 258 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 258 Transform
pic: 109 state: 8038 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end> Begin of Ex data
<bmp_begin>
name: CobraEx
head: sprite\sys\Cobra_f.bmp
small: sprite\sys\Cobra_s.bmp
file(0-69): sprite\sys\CobraEx_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\Cobra_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\CobraEx_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\Cobra_1.bmp w: 79 h: 79 row: 10 col: 7
file(280-299): sprite\sys\Cobra_2.bmp w: 174 h: 134 row: 10 col: 2
file(300-306): sprite\sys\Cobra_3.bmp w: 79 h: 148 row: 7 col: 1
file(307-326): sprite\sys\Cobra_2.bmp w: 174 h: 134 row: 10 col: 2
file(327-334): sprite\sys\Cobra_3.bmp w: 79 h: 148 row: 7 col: 1
walking_frame_rate 3
walking_speed 6.000000
walking_speedz 3.500000
running_frame_rate 3
running_speed 11.000000
running_speedz 2.600000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 18.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>
<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 290 hit_Ua: 290 hit_Fj: 270 hit_Uj: 240 hit_ja: 253 mp: -3
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 290 hit_Ua: 290 hit_Fj: 270 hit_Uj: 240 hit_ja: 253 mp: -3
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end> (I added mp: -3 to off mana regeneration)
RE: Game crashes on when transforming - YinYin - 03-21-2015
Are you playing online? Does he use the same modified data?
RE: Game crashes on when transforming - prince_freeza - 03-21-2015
maybe the game crashes because of id conflict?! the character you transform to has an id: 38 and bat has an id: 38 not sure but maybe that's the reason.
RE: Game crashes on when transforming - STM1993 - 03-21-2015
1) Ensure you and your friend have the same LF2 data files - copy your own LF2 over to your friend's computer. Check if that works.
2) If that doesn't work, post your data.txt file here and we'll see what's wrong.
RE: Game crashes on when transforming - Kuba4ful - 03-21-2015
He has that same data. I used Bat id, because I'm bad in creating AI, so I used Bat AI. We are playing online. Here is data.txt:
<object>
id: 52 type: 0 file: data\RogueFuture.dat
id: 51 type: 0 file: data\Midnight.dat
id: 1 type: 0 file: data\Cobra.dat
id: 38 type: 0 file: data\CobraEx.dat
id: 34 type: 0 file: data\Brain.dat
id: 33 type: 0 file: data\Angel.dat
id: 35 type: 0 file: data\Jura.dat
id: 5 type: 0 file: data\Gerard.dat
id: 31 type: 0 file: data\Lyon.dat
id: 32 type: 0 file: data\Wendy.dat
id: 37 type: 0 file: data\Gazille.dat
id: 30 type: 0 file: data\Luvia.dat
id: 39 type: 0 file: data\MistGun.dat
id: 5 type: 0 file: data\Gerard.dat
id: 2 type: 0 file: data\Freed.dat
id: 4 type: 0 file: data\Bisca.dat
id: 6 type: 0 file: data\Erza.dat
id: 8 type: 0 file: data\Gray.dat
id: 9 type: 0 file: data\natsu.dat
id: 50 type: 0 file: data\Laxus.dat
id: 10 type: 0 file: data\Lucy.dat
id: 122 type: 2 file: data\potion1.dat
id: 123 type: 2 file: data\potion2.dat
id: 201 type: 3 file: data\john_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 229 type: 3 file: data\Laxus_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 240 type: 3 file: data\Freed_ball.dat
id: 248 type: 3 file: data\midnight_ball.dat
id: 249 type: 3 file: data\midnight_exp.dat
id: 250 type: 3 file: data\midnight_ball2.dat
id: 251 type: 3 file: data\RogueFuture_ball.dat
id: 252 type: 3 file: data\RogueFuture_ball2.dat
id: 253 type: 3 file: data\RogueFuture_shadow.dat
id: 254 type: 3 file: data\natsu_ball.dat
id: 255 type: 3 file: data\Gerard_ball.dat
id: 256 type: 3 file: data\natsu_bigball.dat
id: 257 type: 3 file: data\Gray_ball.dat
id: 258 type: 3 file: data\Jura_ball.dat
id: 259 type: 3 file: data\Laxus_ball2.dat
id: 260 type: 3 file: data\Laxus_col.dat
id: 261 type: 3 file: data\Gazille_ball.dat
id: 262 type: 3 file: data\Lucy_ball.dat
id: 268 type: 3 file: data\Erza_ball.dat
id: 269 type: 3 file: data\RogueFuture_col.dat
id: 270 type: 3 file: data\Cobra_ball.dat
id: 271 type: 3 file: data\Cobra_ball2.dat
id: 272 type: 3 file: data\Brain_ball.dat
id: 273 type: 3 file: data\Wendy_ball.dat
id: 274 type: 3 file: data\Wendy_ball2.dat
id: 275 type: 3 file: data\Gray_col.dat
id: 276 type: 3 file: data\MistGun_ball.dat
id: 277 type: 3 file: data\MistGun_exp.dat
id: 278 type: 3 file: data\Lyon_ball.dat
id: 279 type: 3 file: data\Lyon_ball2.dat
id: 280 type: 3 file: data\Gerard_ball3.dat
id: 281 type: 3 file: data\Lyon_ball.dat
id: 282 type: 3 file: data\Lyon_ball2.dat
id: 283 type: 3 file: data\Lyon_ball3.dat
id: 284 type: 3 file: data\Luvia_col.dat
id: 285 type: 3 file: data\Luvia_ball.dat
id: 286 type: 3 file: data\Bisca_ball.dat
id: 287 type: 3 file: data\Bisca_ball2.dat
id: 288 type: 3 file: data\Bisca_BigBall.dat
id: 289 type: 3 file: data\Bisca_ball3.dat
id: 290 type: 3 file: data\Angel_ball.dat
id: 291 type: 3 file: data\Angel_ball2.dat
id: 292 type: 3 file: data\Angel_ball3.dat
id: 293 type: 3 file: data\Bisca_ball4.dat
id: 294 type: 3 file: data\Jura_ball.dat
id: 295 type: 3 file: data\Jura_ball2.dat
id: 296 type: 3 file: data\Jura_ball3.dat
id: 297 type: 3 file: data\CobraEx_ball.dat
id: 298 type: 3 file: data\Elfman_ball.dat
id: 299 type: 3 file: data\CobraEx_flame.dat
id: 301 type: 3 file: data\Cobra_ball4.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<background>
id: 0 file: bg\sys\hkc\bg.dat
id: 1 file: bg\sys\Bridge\bg.dat
id: 2 file: bg\sys\Hostel\bg.dat
id: 3 file: bg\sys\Train\bg.dat
id: 4 file: bg\sys\NirvanaTown\bg.dat
id: 5 file: bg\sys\Etherion\bg.dat
id: 6 file: bg\sys\Survival\bg.dat
<background_end>
id: 100~199 drop weapon Edit: I repaired that, now we are using Team Viewer to play, but it a bit more laggy, and we can't set the same controls :/
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