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[Char] Werewolf Guy - Printable Version

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RE: [Char] Werewolf Guy - JoHo15 - 03-30-2015

Did the running today...
[Image: fIshlkE.gif]


RE: [Char] Werewolf Guy - Ariel - 03-30-2015

how about giving he animal like running?


RE: [Char] Werewolf Guy - Memento - 03-30-2015

(03-30-2015, 08:08 PM)Ariel Wrote:  how about giving he animal like running?

As long as it's on 2 legs, it might work for me.. I'm also totally fine with this running, but that's me.


RE: [Char] Werewolf Guy - Ariel - 03-30-2015

(03-30-2015, 08:21 PM)Memento Wrote:  
(03-30-2015, 08:08 PM)Ariel Wrote:  how about giving he animal like running?

As long as it's on 2 legs, it might work for me.. I'm also totally fine with this running, but that's me.

i was thinking like a dog that runs
he would use also his arms
i think it can look quit cool


RE: [Char] Werewolf Guy - Gespenst - 03-30-2015

As his outfit shouts, he is more into martial arts, that running looks good but it does not fit martial arts werewolf fighter


RE: [Char] Werewolf Guy - Memento - 03-31-2015

My objection to animal-like running (on 4 legs), is that he is in his human state. He could have an animal-like edge, but he should move as a human for about 90% imo. Even werewolfs are often displayed walking on 2 legs (which I don't prefer for the wolf form though :p).

Since we might all think diffirent about the way he moves, it is best if we will talk about this first, because if we don't JoHo will end up wasting his time doing sprites that don't get used in the end.
I would prefer slashing attacks for this character's base attacks (except jump attack). I think the rest shouldn't be too diffirent from the original sprites. The current running allows for a quick slashing run attack.


Less important for now:



RE: [Char] Werewolf Guy - Ariel - 03-31-2015

If not the 4 legs I agree with mono, the running joho made is more for a ninja style char

attacks I think could fit
Combo like- 2 slashing than bite like attack (could be done with energy on his head that looks like a wolf head
Punch- something like Louis punch that have a bit of range with an energy shaped like a wolf head on his arm
Wild like attack- run wildly for a short range throwing himself on the enemy
energy ball- maybe like woody's slashes

In his wolf form I think we need to keep the same attacks concept but make them different with range and damage


RE: [Char] Werewolf Guy - JoHo15 - 03-31-2015

A normal running better ?
[Image: OqZjvOn.gif]


RE: [Char] Werewolf Guy - Jahvansi - 03-31-2015

seems a bit tiny^^
just put that sprite next to an origional LF2-sprite and u should see it instantly ;)
especially the arms look thin

U sure u resized correctly?


RE: [Char] Werewolf Guy - JoHo15 - 04-01-2015

Changed it a bit:
[Image: 2DraXvu.gif]

I noticed he is generally a bit smaller than the other chars