Custom Stage w/Default data v0.7 - STM1993 - 04-25-2015
This is a simply Stage data that uses only data already available in the original LF2. All stages including Survival changed.
[attachment=3345]
DC-Code:
<stage> id: 0 #stage 1-1
<phase> bound: 800 #bandits
music: bgm\stage1.wma
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 ratio: 1
<phase_end>
<phase> bound: 900 #intro hunter
id: 31 hp: 80 act: 9 times: 2
id: 30 hp: 80 act: 9 times: 2 ratio: 1
<phase_end>
<phase> bound: 1000 #intro weapons
id: 100 x: 295 #stick
id: 151 x: 305 #crate
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2
<phase_end>
<phase> bound: 1100 #enemy spawns behind
id: 30 hp: 80 x: -400 times: 2
id: 31 hp: 80 times: 2
id: 3000 hp: 80 ratio: 0.5
<phase_end>
<stage_end>
<stage> id: 1 #stage 1-2
<phase> bound: 800 #intro allies
id: 998 x: 1 y: 0 act: 7
id: 30 hp: 0 x: -400 join: 80
id: 30 hp: 80 times: 2
id: 3000 hp: 80 times: 2
<phase_end>
<phase> bound: 801 #intro drinks and freeing allies
id: 122 x: 200 ratio: 1 times: 2 #milk
id: 123 x: 200 ratio: 1 #beer
id: 300 hp: 160 act: 20 x: 300 #jack
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 1 ratio: 1
<phase_end>
<phase> bound: 1000 #filler front
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: 1.0
<phase_end>
<phase> bound: 1150 #filler behind
id: 30 hp: 80 ratio: 1
id: 3000 hp: 80 x: -400 times: 1 ratio: 1
id: 3000 hp: 80 x: -400 times: 1 ratio: 0.5
<phase_end>
<phase> bound: 1300 #replenish
id: 122 x: 850 ratio: 1 times: 4 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 2 #stage 1-3
<phase> bound: 800 #foreshadow
id: 31 hp: 30 x: 250 act: 189 y: -700
<phase_end>
<phase> bound: 802 #ambush
id: 998 x: 300 y: 0 act: 4 y: -250
id: 30 hp: 80 x: 250 y: -700 act: 212 times: 2
id: 30 hp: 80 x: 550 y: -700 act: 212 times: 2
id: 30 hp: 80 x: 250 y: -700 act: 212 times: 1
id: 30 hp: 80 x: 550 y: -700 act: 212 times: 1
id: 31 x: -400 hp: 80 times: 2
id: 3000 hp: 80 times: 2
<phase_end>
<phase> bound: 1500 #breather
id: 122 x: 250 ratio: 1 times: 5 #milk
id: 123 x: 250 ratio: 1 times: 3 #beer
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: 0.5
<phase_end>
<stage_end>
<stage> id: 3 #stage 1-4
<phase> bound: 900 #skyfall
id: 30 hp: 80 x: 100 y: -700 act: 212 <soldier>
id: 30 hp: 80 x: 400 y: -700 ratio: 1 <soldier>
id: 30 hp: 80 x: 750 y: -700 <soldier>
id: 31 hp: 80 times: 2 <boss>
<phase_end>
<phase> bound: 1100 #filler double
id: 122 x: 400 times: 2 #milk
id: 123 x: 400 #beer
id: 31 x: -700 hp: 80 times: 1
id: 31 x: -700 hp: 80 times: 1 ratio: 1.3
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 ratio: 1.3
<phase_end>
<phase> bound: 1300 #filler
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: 1.0
<phase_end>
<phase> bound: 1500 #intro mark as leader
id: 32 hp: 200 join: 200 <boss>
id: 3000 hp: 80 <soldier>
id: 30 hp: 80 ratio: 1 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
id: 30 hp: 80 x: -700 <soldier>
id: 3000 hp: 80 x: -700 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 100 x: 1750 y: 0 ratio: 1 #bat
id: 101 x: 1750 y: 0 ratio: 1 #hoe
id: 150 x: 1750 y: 0 #stone
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 4 #stage 1-5
<phase> bound: 900 #filler
id: 31 hp: 80 times: 1
id: 31 hp: 80 times: 1 ratio: .8
id: 30 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: .8
<phase_end>
<phase> bound: 1100 #fight
id: 122 x: 850 times: 2 #milk
id: 123 x: 850 #beer
id: 31 hp: 80 times: 1 x: -500
id: 31 hp: 80 times: 1 ratio: .8 x: -500
id: 30 hp: 80 times: 2 x: -500
id: 3000 hp: 80 times: 2 ratio: .8 x: -500
<phase_end>
<phase> bound: 1700 #rescue jan healer
id: 300 act: 60 hp: 240 reserve: 2 x: 1300 #jan
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 ratio: 2
id: 31 hp: 80 x: 1100 y: -700 times: 2
id: 31 hp: 80 x: 1100 y: -700 times: 2 ratio: 1
<phase_end>
<phase> bound: 2200 #preboss breather
music: bgm\stage2.wma
id: 122 x: 1100 ratio: 1 times: 5 #milk <soldier>
id: 123 x: 1100 ratio: 1 #beer <soldier>
id: 32 hp: 200 times: 2 <boss>
<phase_end>
<phase> bound: 3000 #final bandit battle
music: bgm\boss1.wma
id: 32 hp: 200 act: 240 <boss>
id: 32 hp: 200 act: 240 ratio: 0.5 <boss>
id: 30 hp: 80 y: -700 <soldier>
id: 3000 hp: 80 ratio: 1 y: -700 <soldier>
id: 30 hp: 80 x: 1200 y: -700 act: 212 <soldier>
id: 3000 hp: 80 ratio: 1 x: 1500 y: -700 <soldier>
id: 30 hp: 80 ratio: 0.5 x: 1800 y: -700 act: 212 <soldier>
id: 32 hp: 200 x: -900 <boss>
id: 32 hp: 200 x: -900 ratio: 0.25 <boss>
id: 30 hp: 80 x: -900 <soldier>
id: 3000 hp: 80 ratio: 1 x: -900 <soldier>
<phase_end>
<stage_end>
<stage> id: 10 #stage 2-1
<phase> bound: 800 #warmup fight
music: bgm\stage2.wma
id: 30 hp: 80 times: 2
id: 3000 hp: 80 ratio: 1
<phase_end>
<phase> bound: 801 #warmup mark
id: 32 hp: 200 x: -600 <boss>
id: 30 hp: 80 x: -400 <soldier>
id: 3000 hp: 80 ratio: 1 x: -400 <soldier>
<phase_end>
<phase> bound: 802 #intro champion
id: 11 hp: 300 x: 400 y: -600 act: 291 <boss>
id: 3000 hp: 80 ratio: 0.5 x: -500 <soldier>
<phase_end>
<phase> bound: 803 #milk breather
id: 122 x: 100 ratio: 1 times: 5 #milk
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 804 #prison riot
music: bgm\stage1.wma
id: 998 x: 400 y: 0 act: 1
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 32 hp: 0 x: -400 join: 5
id: 36 hp: 0 x: -400 ratio: 0.5 join: 240
id: 30 hp: 80 <soldier> times: 3
id: 30 hp: 80 <soldier> times: 3
id: 30 hp: 80
id: 31 hp: 80
id: 31 hp: 80 <soldier> times: 3
id: 32 hp: 200 times: 2 <boss>
<phase_end>
<phase> bound: 800 #warden intro knight
id: 998 x: 650 y: 0 act: 3
id: 37 hp: 200 act: 212 <boss>
id: 30 hp: 80 ratio: 0.5 x: 1000 <soldier>
<phase_end>
<phase> bound: -800
<phase_end>
<stage_end>
<stage> id: 11 #stage 2-2
<phase> bound: 800 #armor fire ice
id: 34 hp: 0 x: -400 join: 120 #sorc
id: 37 hp: 200
id: 37 hp: 200 ratio: 1
<phase_end>
<phase> bound: 1000 #milk breather
id: 122 x: 100 times: 4 #milk
id: 123 x: 100 times: 2 #beer
id: 30 hp: 80 x: 1800
id: 3000 hp: 80 x: 1800
<phase_end>
<phase> bound: 1100 #discover justin
music: bgm\stage2.wma
id: 39 hp: 160
<phase_end>
<phase> bound: 1200 #a dark gathering
id: 39 hp: 160 x: 550 y: -700 times: 2
id: 39 hp: 160 x: 550 y: -700 act: 212 ratio: 1 times: 2
id: 39 hp: 160 times: 2
<phase_end>
<phase> bound: 1201 #replenish
id: 122 x: 900 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 12 #stage 2-3
<phase> bound: 900 #standard fight
id: 39 hp: 160
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 ratio: 1 times: 2
<phase_end>
<phase> bound: 1000 #mark
id: 32 hp: 200 <boss>
id: 39 hp: 160 times: 2
id: 30 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 30 hp: 80 x: -400 <soldier>
<phase_end>
<phase> bound: 1050 #milk breather
id: 122 x: 550 ratio: 1 times: 3 #milk
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 1100 #knight
id: 37 hp: 200 x: -400 <boss>
id: 30 hp: 80 x: -400 <soldier>
id: 39 hp: 160 ratio: 0.5
id: 3000 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1150 #milk breather
id: 122 x: 550 ratio: 0.5 times: 3 #milk
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 1200 #skyfall
id: 998 x: 300 y: 0 act: 4 y: 0
id: 39 hp: 160 x: 350 y: -700 act: 212 times: 2
id: 39 hp: 160 x: 700 y: -700 act: 212 times: 2
id: 39 hp: 160 x: 350 y: -700 act: 212 ratio: 0.5
id: 39 hp: 160 x: 700 y: -700 act: 212 ratio: 0.25
id: 30 hp: 80
id: 37 x: -400 hp: 200
<phase_end>
<phase> bound: 1201 #replenish
id: 122 x: 900 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 13 #stage 2-4
<phase> bound: 800 #knight fight
id: 37 hp: 200 x: 250 y: -600 act: 212 <boss>
id: 39 hp: 160 y: -700 x: 1200 <soldier> times: 2
id: 30 hp: 80 <soldier> times: 5
id: 3000 hp: 80 x: 1500 <soldier> times: 5
id: 32 hp: 200 x: 2200 y: -700 ratio: 0.5
<phase_end>
<phase> bound: 850 #breather
id: 300 x: 5 act: 60 hp: 240 ratio: 0.5 #jan
id: 122 x: 100 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 80 x: 450 y: -700
id: 3000 hp: 80 times: 2 <soldier>
<phase_end>
<phase> bound: 900 #ambush invis
music: bgm\stage1.wma
id: 998 x: 5 y: 0 act: 5
id: 300 x: 5 act: 40 hp: 80 reserve: 2
id: 32 hp: 200
id: 39 hp: 160 act: 1250
id: 30 hp: 80 ratio: 1 act: 1190
id: 39 hp: 160 x: 250 act: 1160
id: 39 hp: 160 x: 450 y: -700 act: 1280
id: 30 hp: 80 x: 650 ratio: 1 act: 1130
id: 39 hp: 160 x: -600 act: 1280
id: 30 hp: 80 x: -600 ratio: 1 act: 1220
<phase_end>
<phase> bound: 950 #breather
id: 122 x: 150 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 80 x: 2100
<phase_end>
<phase> bound: 1000 #champion duel
id: 1000 hp: 300 x: 500 y: -700 act: 212 times: 3 <boss>
id: 39 hp: 160 x: -1000 y: -700 act: 212 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1001 #replenish
id: 122 x: 600 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 14 #stage 2-5
<phase> bound: 900 #double champions
id: 998 x: 5 y: 0 act: 5
id: 123 x: 450 y: 0 #beer
id: 1000 hp: 300 x: -1000 y: -1000 act: 212
id: 1000 hp: 300 y: -700 act: 212
<phase_end>
<phase> bound: 1100 #fight
id: 122 x: 450 y: 0 ratio: 1 times: 4 #milk
id: 300 act: 0 hp: 200 x: 450 reserve: 2 #monk
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 x: -400
id: 3000 hp: 80 times: 2 ratio: 1
id: 3000 hp: 80 times: 2 ratio: 1 x: -400
<phase_end>
<phase> bound: 1300 #champion battle
id: 1000 hp: 300
id: 3000 hp: 80 x: -400 <soldier>
id: 39 hp: 160 x: -400 <soldier> times: 3
id: 32 hp: 200
<phase_end>
<phase> bound: 1500 #breather
music: bgm\stage2.wma
id: 122 x: 150 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 80 times: 2
id: 225 y: 500
id: 225 y: 500
id: 225 y: 500
id: 225 x: -400 y: 500
id: 225 x: -400 y: 500
id: 225 x: -400 y: 500
<phase_end>
<phase> bound: 1700 #bat duel
music: bgm\stage1.wma
id: 38 hp: 500 act: 260 x: 750 <boss>
id: 225 y: 500 <soldier>
id: 225 y: 500 <soldier>
id: 225 y: 500 <soldier>
<phase_end>
<phase> bound: 1900 #breather
music: bgm\stage2.wma
id: 122 x: 1200 y: 0 times: 5 #milk
id: 123 x: 1200 y: 0 #beer
id: 300 x: 1200 act: 60 hp: 240 reserve: 5 #jan
id: 300 x: 1200 act: 10 hp: 200 reserve: 2 #mark
id: 300 x: 1200 act: 20 hp: 160 reserve: 2 #jack
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 2200 #bat final boss
music: bgm\boss1.wma
id: 38 hp: 500 x: -400 act: 260 <boss>
id: 37 hp: 200 x: -900 <soldier> times: 2
id: 32 hp: 200 <soldier> x: 3000 times: 2
id: 39 hp: 160 <soldier> times: 3
id: 30 hp: 80 x: 500 y: -700 act: 212 <soldier>
id: 30 hp: 80 x: 900 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 1300 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 1700 y: -700 act: 212 <soldier>
<phase_end>
<stage_end>
<stage> id: 20 #stage 3-1
<phase> bound: 800 #monk intro
music: bgm\stage3.wma
id: 35 hp: 200 <boss>
id: 30 hp: 80 <soldier> times: 2
id: 3000 hp: 80 <soldier> times: 2 ratio: 0.5
<phase_end>
<phase> bound: 850 #monk fight 2
id: 35 hp: 0 x: -400 join: 200
id: 35 hp: 0 x: -400 ratio: 0.5 join: 200
id: 35 hp: 200 x: 1500 <boss>
id: 35 hp: 200 x: 1500 <boss>
id: 39 hp: 160 x: 700 y: -2100 act: 212
id: 30 hp: 80 x: 1500 ratio: 1
id: 30 hp: 80 x: 50 y: -2100 act: 212 <soldier> times: 2 ratio: 0.5
<phase_end>
<phase> bound: 900 #replenish quickly
id: 122 x: 300 y: 0 ratio: 1 #milk
id: 32 hp: 0 x: -5000 y: -1000 times: 18
<phase_end>
<phase> bound: 901 #champion battle
id: 300 hp: 160 act: 20 reserve: 2 x: 200 ratio: 0.5
id: 1000 hp: 300 x: 500 y: -700 act: 212 <boss>
id: 30 hp: 80 ratio: 1 <soldier> times: 3
id: 35 hp: 200
id: 32 hp: 200
<phase_end>
<phase> bound: 902 #breather
id: 122 x: 200 y: 0 ratio: 1 times: 3 #milk
id: 123 x: 350 y: 0 ratio: 1 #beer
id: 300 hp: 80 act: 40 reserve: 3 x: 400
id: 300 hp: 200 act: 10 reserve: 2 x: 400 ratio: 0.5
id: 30 hp: 80 x: 1500
id: 3000 hp: 80 ratio: 1 x: 1500
<phase_end>
<phase> bound: 903 #hunter ambush
id: 998 x: 500 y: 0 act: 4 y: -250
id: 31 hp: 80 x: 175 y: -700 act: 212 <soldier> times: 2
id: 31 hp: 80 x: 350 y: -700 act: 212
id: 31 hp: 80 x: 525 y: -700 act: 212 <soldier> times: 2
id: 31 hp: 80 x: 700 y: -700 act: 212
id: 4 hp: 160 x: 400 y: -700 act: 212 <boss>
id: 31 hp: 80
id: 31 x: -800 hp: 80
<phase_end>
<phase> bound: 1200 #replenish
id: 122 x: 750 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 21 #stage 3-2
<phase> bound: 800 #intro jack
id: 33 hp: 160 <boss>
id: 30 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 900 #jack and justin
id: 998 x: 100 y: 0 act: 4
id: 33 hp: 160
id: 33 hp: 160 ratio: 1
id: 39 hp: 160 x: -950 y: -400 act: 212
id: 39 hp: 160 ratio: 1 x: -900 y: -400 act: 212
<phase_end>
<phase> bound: 1050 #breather
id: 122 x: 500 times: 3 #milk
id: 3000 hp: 80 x: -800 ratio: 1
id: 30 hp: 80 x: -800 times: 2
id: 300 hp: 160 act: 20 x: 850 reserve: 2 #jack
<phase_end>
<phase> bound: 1150 #champion battle
id: 9 hp: 300 act: 275 x: -800 <boss>
id: 32 hp: 200 x: -900
id: 33 hp: 160 x: -800
id: 3000 hp: 80 act: 212 x: 300 y: -700 <soldier> times: 2
id: 30 hp: 80 act: 212 x: 900 y: -1200 <soldier> times: 2
<phase_end>
<phase> bound: 1225 #breather
id: 122 x: 800 times: 3 #milk
id: 30 hp: 80 x: -800 times: 2
id: 300 hp: 160 act: 20 x: 800 reserve: 2 #jack
<phase_end>
<phase> bound: 1300 #champion battle 2
id: 300 hp: 80 act: 40 reserve: 6 x: 850 #bandits
id: 123 x: 1000 #beer
id: 1000 hp: 300 act: 275 x: -1200 <boss>
id: 33 hp: 160 act: 212 x: -1600 x: 300 y: -1500 <soldier>
id: 32 hp: 200 x: -1600
id: 35 hp: 200 x: -800
id: 3000 hp: 80 act: 212 x: 100 y: -700 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 22 #stage 3-3
<phase> bound: 800 #warmup
music: bgm\stage2.wma
id: 39 hp: 160 <boss>
id: 33 hp: 160 <boss>
id: 3000 hp: 80 x: 600 y: -700 act: 212 <soldier>
<phase_end>
<phase> bound: 900 #invisible rudolfs
music: bgm\stage1.wma
id: 998 x: 5 y: 0 act: 5
id: 5 hp: 2 x: 400 act: 255
id: 5 hp: 2 act: 1250
id: 5 hp: 2 act: 1220 x: -400
id: 5 hp: 2 act: 1190
id: 5 hp: 2 act: 1160 x: -400
<phase_end>
<phase> bound: 901 #breather
id: 10 hp: 0 x: 400 act: 189 y: -700 #deadwoody
id: 122 x: 200 ratio: 1 times: 4 #milk
id: 123 x: 200 #beer
id: 30 hp: 80 x: 1800 times: 2
<phase_end>
<phase> bound: 902 #woodyclones
id: 10 hp: 2 x: 450 act: 290 y: -100
id: 10 hp: 2 x: -600
id: 10 hp: 2 x: 150 y: -700 act: 212 ratio: 0.5
id: 10 hp: 2 x: 300 y: -700 act: 212
id: 10 hp: 2 x: 450 y: -700 act: 212 ratio: 0.5
id: 10 hp: 2 x: 600 y: -700 act: 212
id: 10 hp: 2 x: 750 y: -700 act: 212 ratio: 0.5
id: 10 hp: 2
id: 10 hp: 2 act: 275 ratio: 0.5
<phase_end>
<phase> bound: 903 #woody duel
id: 10 hp: 300 act: 275 x: 2200 y: -500 join: 450 <boss>
id: 33 hp: 160 x: -600 <soldier> times: 2
id: 3000 hp: 80 x: -600 y: -700 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1199 #breather
music: bgm\stage3.wma
id: 122 x: 350 times: 5 ratio: 1 #milk
id: 30 hp: 80 times: 2 x: 1900
<phase_end>
<phase> bound: 1200 #rudolf
id: 5 hp: 300 act: 261 x: 450 <boss>
id: 30 hp: 80 x: -400 <soldier>
id: 3000 hp: 80 <soldier>
id: 35 hp: 200 x: 150 y: -800
id: 39 hp: 160 x: 450 y: -800 ratio: 0.5
id: 33 hp: 160 x: 750 y: -800
<phase_end>
<phase> bound: 1500 #replenish
id: 37 hp: 0 x: 1000 act: 189 y: -1000 #deadknight
id: 122 x: 1150 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 23 #stage 3-4
<phase> bound: 800 #knights
id: 37 hp: 200
id: 37 hp: 200 act: 212 y: -450
id: 37 hp: 200 ratio: 0.5 act: 212 y: -900
<phase_end>
<phase> bound: 1200
id: 122 x: 150 ratio: 1 #milk
id: 300 act: 30 hp: 120 x: 75 reserve: 5 #sorcerer
id: 1 hp: 300 x: 2200 <boss>
id: 37 hp: 200 act: 212 x: 2200 y: -700
id: 32 hp: 200 x: 2200 times: 2
id: 33 hp: 160 x: 800 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 600 y: -800 act: 212 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1499 #breather
id: 122 x: 200 times: 4 ratio: 1 #milk
id: 300 act: 10 hp: 200 x: 1300 reserve: 2
id: 39 hp: 160 times: 2
<phase_end>
<phase> bound: 1500 #louis
id: 6 hp: 300 y: -1000 act: 90
id: 37 hp: 200 <soldier> times: 3
id: 37 hp: 200 ratio: 0.5 <soldier> times: 2
id: 35 hp: 200 x: -600 <soldier> times: 3
id: 3000 hp: 80 x: -600 <soldier>
id: 3000 hp: 80 x: 750 y: -700 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1800 #replenish
id: 122 x: 1300 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 24 #stage 3-5
<phase> bound: 900 #louisEX duel
music: bgm\boss1.wma
id: 6 hp: 500 act: 300 x: 500 <boss>
id: 35 hp: 200 x: 800 y: -1000 act: 212 <soldier>
<phase_end>
<phase> bound: 1500 #breather
music: bgm\stage2.wma
id: 122 x: 1100 times: 5 ratio: 1 #milk
id: 123 x: 1050 times: 2 #beer
id: 300 act: 60 hp: 240 x: 1250 reserve: 3 #jan
id: 300 act: 30 hp: 120 x: 1275 reserve: 5 #sorc
id: 300 act: 0 hp: 200 x: 1225 reserve: 3 #monk
id: 300 act: 10 hp: 200 x: 1250 ratio: 0.5 reserve: 3 #mark
id: 33 hp: 160 times: 2 x: -400
<phase_end>
<phase> bound: 2200 #final boss LouisEX
music: bgm\boss1.wma
id: 300 act: 40 hp: 80 reserve: 5 x: 50 ratio: 0.5 #bandit
id: 300 act: 50 hp: 80 reserve: 5 x: 2100 ratio: 0.5 #hunter
id: 50 hp: 500 x: 1100 y: -1000 <boss>
id: 37 hp: 200 x: -800 <soldier> times: 2
id: 35 hp: 200 <soldier> times: 2
id: 33 hp: 160 <soldier>
id: 33 hp: 160 x: -800 <soldier>
id: 30 hp: 80 x: 500 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 900 y: -700 act: 212 <soldier>
id: 30 hp: 80 x: 1300 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 1700 y: -700 act: 212 <soldier>
<phase_end>
<stage_end>
<stage> id: 30 #stage 4-1
<phase> bound: 800 #intro sorcerer
music: bgm\stage4.wma
id: 34 hp: 120
id: 33 hp: 160
id: 35 hp: 200 ratio: 0.5
<phase_end>
<phase> bound: 801 #wait for it
id: 30 hp: 80 times: 2
id: 122 x: 200 #milk
id: 213 x: 150 ratio: 0.5 #icesword
id: 213 x: 150 ratio: 0.5 #icesword
id: 34 hp: 0 x: 400 act: 189 y: -1000 #deadsorc
id: 37 hp: 0 x: -400 join: 200
<phase_end>
<phase> bound: 802 #welcome to hell
music: bgm\boss1.wma
id: 998 x: 650 y: 0 act: 3
id: 36 hp: 0 join: 240 x: -400 ratio: 0.5 #crazyjan
id: 34 hp: 100 act: 235 x: 750 times: 2
id: 34 hp: 100 act: 270 x: 750 times: 2
id: 34 hp: 100 act: 235 x: 750 times: 2
id: 34 hp: 100 act: 270 x: 750 times: 2
id: 34 hp: 100 act: 235 ratio: 1 x: 750 times: 2
id: 34 hp: 100 act: 270 ratio: 1 x: 750 times: 2
<phase_end>
<phase> bound: 803 #rest fire dude
music: bgm\stage4.wma
id: 122 x: 300 ratio: 1 times: 2 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 804 #john and jan
id: 2 hp: 300 <boss>
id: 36 hp: 240
id: 34 hp: 120 ratio: 1 <soldier> times: 2
id: 998 x: 400 y: 0 act: 1
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
<phase_end>
<phase> bound: 805 #breather
id: 122 x: 300 ratio: 1 times: 2 #milk
id: 213 x: 350 ratio: 0.5 #icesword <soldier>
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 2200
id: 30 hp: 0 act: 203 x: 1750 <boss>
id: 213 x: 1625 ratio: 0.5 #icesword <soldier>
id: 34 hp: 0 act: 235 ratio: 1 <soldier> #fire
id: 34 hp: 0 act: 270 ratio: 1 <soldier> #ice
id: 34 hp: 0 act: 235 ratio: 1 <soldier> #fire
id: 34 hp: 0 act: 270 ratio: 1 <soldier> #ice
id: 34 hp: 0 act: 235 <soldier> #fire
id: 34 hp: 0 act: 270 <soldier> #ice
id: 34 hp: 0 act: 235 <soldier> #fire
id: 34 hp: 0 act: 270 <soldier> #ice
<phase_end>
<stage_end>
<stage> id: 31 #stage 4-2
<phase> bound: 800 #fire start
id: 32 hp: 200 x: 400 y: -700 act: 212 <boss>
id: 33 hp: 160 x: 500 y: -800 act: 212 times: 2
id: 34 hp: 120 x: 600 y: -900 act: 212 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 #fire
id: 34 hp: 0 act: 235 #fire
id: 34 hp: 0 act: 235 #fire
id: 34 hp: 0 act: 235 #fire
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 200 times: 2 #milk
id: 300 hp: 300 act: 60 x: 100 reserve: 50 #jan
id: 30 hp: 80
id: 3000 hp: 80 ratio: 1
<phase_end>
<phase> bound: 1000 #champion battle
id: 1000 hp: 300 act: 212 x: 500 y: -700 times: 2 <boss>
id: 36 hp: 240 x: 750 y: -700 act: 212
id: 35 hp: 200 x: -800
id: 39 hp: 160 x: -800 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1100 #breather
id: 122 x: 200 ratio: 1 times: 4 #milk
id: 8 hp: 0 x: -400 join: 360
id: 37 hp: 200
id: 30 hp: 0 act: 203 x: 600 y: -2100 #burning marker
<phase_end>
<phase> bound: 1200 #firen
id: 7 hp: 400 act: 285 x: 600 <boss>
id: 36 hp: 240 x: 750 y: -700 act: 212
id: 35 hp: 200 x: -800
id: 34 hp: 120 ratio: 1 <soldier>
id: 33 hp: 160 x: -800 <soldier>
<phase_end>
<phase> bound: 1500 #replenish
id: 122 x: 1200 y: 0 ratio: 1 times: 4 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 32 #stage 4-3
<phase> bound: 800 #ice start
id: 39 hp: 160 x: 400 y: -700 act: 212 <boss>
id: 33 hp: 160 x: 500 y: -800 act: 212 <boss>
id: 34 hp: 120 x: 600 y: -900 act: 212 <boss>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 #ice
id: 34 hp: 0 act: 270 #ice
id: 34 hp: 0 act: 270 #ice
id: 34 hp: 0 act: 270 #ice
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 200 times: 2 #milk
id: 37 hp: 200
id: 3000 hp: 80 ratio: 0.5
<phase_end>
<phase> bound: 1000 #champion battle
id: 1000 hp: 300 act: 212 x: 800 y: -700 <boss>
id: 1000 hp: 300 act: 212 x: 200 y: -700 <boss>
id: 36 hp: 240 x: 500 y: -700 act: 212
id: 3000 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1100 #breather
id: 122 x: 200 ratio: 1 times: 2 #milk
id: 7 hp: 0 x: -400 join: 300
id: 37 hp: 200
id: 3000 hp: 80 ratio: 0.5
id: 30 hp: 0 act: 200 x: 600 y: -2100 #ice marker
<phase_end>
<phase> bound: 1200 #freeze
id: 8 hp: 400 act: 260 x: 600 <boss>
id: 36 hp: 240 x: 750 y: -700 act: 212
id: 35 hp: 200 x: -800
id: 34 hp: 120 ratio: 1 <soldier>
id: 39 hp: 160 x: -800 <soldier>
<phase_end>
<phase> bound: 1500 #replenish
id: 122 x: 1200 y: 0 ratio: 1 times: 4 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 33 #stage 4-4
<phase> bound: 800 #fight
id: 36 hp: 240
id: 32 hp: 200 x: 1600
id: 35 hp: 200 x: 600 y: -700 act: 212
id: 33 hp: 160 x: 400 y: -1500 act: 212
id: 39 hp: 160 x: 400 y: -1500 act: 212
<phase_end>
<phase> bound: 801 #breather
id: 122 x: 200 times: 5 #milk
id: 37 hp: 200
<phase_end>
<phase> bound: 802 #ambush
id: 998 x: 300 y: 0 act: 4 y: -250
id: 34 hp: 80 x: 250 y: -1500 act: 212 times: 2
id: 34 hp: 80 x: 550 y: -1500 act: 212 times: 2
id: 34 hp: 80 x: 250 y: -1500 act: 212
id: 34 hp: 80 x: 550 y: -1500 act: 212
id: 36 hp: 240 x: 400 y: -700 act: 212
id: 34 x: -400 hp: 120 act: 270
id: 34 hp: 80 act: 235
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 250 times: 5 #milk
id: 37 hp: 200
<phase_end>
<phase> bound: 901 #invisible sorcs
id: 998 x: 5 y: 0 act: 5
id: 36 hp: 240 x: 450 y: -700
id: 34 hp: 120 act: 1250
id: 34 hp: 120 act: 1190
id: 34 hp: 120 x: 250 act: 1160
id: 34 hp: 120 x: 450 y: -700 act: 1280
id: 34 hp: 120 x: 650 act: 1130
id: 34 hp: 120 x: -600 act: 1280
id: 34 hp: 120 x: -600 ratio: 1 act: 1220
<phase_end>
<phase> bound: 1499 #breather
id: 122 x: 750 times: 5 #milk
id: 37 hp: 200
id: 2 hp: 0 x: -400 join: 360
<phase_end>
<phase> bound: 1500 #firen and freeze
music: bgm\boss1.wma
id: 34 hp: 120 ratio: 1 act: 270 <soldier> times: 3
id: 34 hp: 120 act: 235 <soldier>
id: 34 hp: 120 x: -1000 ratio: 1 act: 235 <soldier> times: 3
id: 34 hp: 120 x: -1000 act: 270 <soldier>
id: 7 hp: 300 x: 600 act: 285 <boss>
id: 35 hp: 200 x: 750 y: -700
id: 8 hp: 300 x: 900 act: 260 <boss>
id: 36 hp: 240 x: -1000
id: 36 hp: 240
<phase_end>
<phase> bound: 2200 #replenish
music: bgm\stage2.wma
id: 122 x: 200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 7 hp: 0 act: 203 x: 1750
id: 8 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 34 #stage 4-5
<phase> bound: 800 #breather
id: 37 hp: 200
id: 34 hp: 0 act: 203 x: 400 y: -1500 #burning marker
id: 34 hp: 0 act: 200 x: 400 y: -1500 #ice marker
<phase_end>
<phase> bound: 801 #firzen
music: bgm\boss1.wma
id: 51 hp: 600 x: 400 act: 290 <boss>
id: 36 hp: 160 <soldier> times: 3
id: 34 hp: 120 ratio: 0.25 <soldier>
<phase_end>
<phase> bound: 2199 #prefinal fight
music: bgm\stage2.wma
id: 51 hp: 0 act: 203 x: 1100
id: 122 x: 750 ratio: 1 times: 6 #milk
id: 213 x: 1625 ratio: 1 #icesword
id: 4 hp: 0 x: -400 join: 600
<phase_end>
<phase> bound: 2200 #firzen
music: bgm\boss1.wma
id: 51 hp: 500 act: 240 x: 1100 <boss>
id: 36 hp: 240 x: 1150 act: 260
id: 36 hp: 240 x: 1050 act: 260
id: 35 hp: 200
id: 32 hp: 200
id: 39 hp: 160 x: 1800 y: -700 act: 212 <soldier>
id: 39 hp: 160 x: 400 y: -700 act: 212 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 32 hp: 0 x: -400 join: 200
id: 35 hp: 0 x: -400 join: 200 ratio: 0.5
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
<phase_end>
<stage_end>
<stage> id: 40 #stage 5-1
<phase> bound: 800 #welcome
music: bgm\stage5.wma
id: 39 hp: 160 <boss>
id: 30 hp: 80 <soldier> times: 2
id: 31 hp: 80 <soldier> times: 2
id: 3000 hp: 80 ratio: 0.5 <soldier> times: 2 #crazy
<phase_end>
<phase> bound: 801 #surprise
music: bgm\boss2.wma
id: 52 hp: 20 x: 400 act: 317 <boss>
id: 52 hp: 20 act: 260 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 802 #breather
music: bgm\stage5.wma
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 30 hp: 80 times: 2
id: 31 hp: 0 x: 600 y: -700 act: 189
<phase_end>
<phase> bound: 803 #Deep Henry
id: 1 hp: 300 x: 400 y: -700 act: 268 <boss>
id: 4 hp: 300 x: 700 act: 250 <boss>
id: 3000 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 x: -400 <soldier> #crazy
<phase_end>
<phase> bound: 804 #breather
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 300 hp: 300 act: 60 x: 100 reserve: 50 #jan
id: 5 hp: 0 x: 400 y: -700 act: 189
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 805 #rudolf
id: 5 hp: 300 x: 400 act: 261 <boss>
id: 5 hp: 2 x: 100 act: 255 <soldier>
id: 5 hp: 2 act: 255 <soldier>
<phase_end>
<phase> bound: 806 #breather
music: bgm\stage2.wma
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 807 #ambush
music: bgm\stage1.wma
id: 998 x: 300 y: 0 act: 4 y: -250
id: 3000 hp: 80 x: 250 y: -700 act: 212 times: 3
id: 3000 hp: 80 x: 550 y: -700 act: 212 times: 3
id: 3000 hp: 80 x: 250 y: -700 act: 212 times: 2
id: 3000 hp: 80 x: 550 y: -700 act: 212 times: 2
id: 3000 x: -400 hp: 80 times: 3 ratio: 1
id: 3000 hp: 80 times: 3 ratio: 1
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 41 #stage 5-2
<phase> bound: 800 #fight
music: bgm\stage5.wma
id: 32 hp: 200 <boss>
id: 33 hp: 160 <soldier>
id: 39 hp: 140 <soldier> ratio: 1
<phase_end>
<phase> bound: 850 #breather
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 900 #brothers
id: 9 hp: 300 x: -600 y: -1500 act: 212 <boss>
id: 11 hp: 300 x: 450 y: -2100 act: 291 <boss>
id: 10 hp: 300 x: 700 y: -100 act: 275 <boss>
id: 33 hp: 160 <soldier>
<phase_end>
<phase> bound: 901 #breather
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 123 x: 200 ratio: 1 #beer
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 902 #knights and justins
id: 998 x: 500 y: 0 act: 4
id: 37 hp: 200 <boss>
id: 37 hp: 200 x: -600 <boss>
id: 39 hp: 140 x: 800 <soldier>
id: 39 hp: 140 x: 100 <soldier>
id: 39 hp: 140 x: 800 ratio: 1 <soldier>
id: 39 hp: 140 ratio: 1 x: 100 <soldier>
<phase_end>
<phase> bound: 903 #breather
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 905 #bat
music: bgm\boss1.wma
id: 38 hp: 500 act: 240 x: 600 <boss>
id: 38 hp: 2 ratio: 0.25 x: 650 y: -700 act: 212 <soldier>
id: 32 hp: 200 <soldier> times: 2
id: 33 hp: 160 x: 400 y: -700 act: 212 <soldier>
id: 39 hp: 140 x: -400 ratio: 1 <soldier>
<phase_end>
<phase> bound: 906 #breather
music: bgm\stage5.wma
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 123 x: 200 ratio: 1 times: 2 #beer
id: 213 x: 300 #icesword
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 907 #killer marks
music: bgm\stage1.wma
id: 998 x: 300 y: 0 act: 4 y: -250
id: 32 hp: 200 x: 0
id: 32 hp: 200 x: 150
id: 32 hp: 200 x: 300
id: 32 hp: 200 x: 450
id: 32 hp: 200 x: 600
id: 32 hp: 200 x: 750
id: 32 hp: 200 x: 900
id: 120 x: 50 #knife x17
id: 120 x: 100 #knife
id: 120 x: 150 #knife
id: 120 x: 200 #knife
id: 120 x: 250 #knife
id: 120 x: 300 #knife
id: 120 x: 350 #knife
id: 120 x: 400 #knife
id: 120 x: 450 #knife
id: 120 x: 500 #knife
id: 120 x: 550 #knife
id: 120 x: 600 #knife
id: 120 x: 650 #knife
id: 120 x: 700 #knife
id: 120 x: 750 #knife
id: 120 x: 800 #knife
id: 120 x: 850 #knife
id: 39 hp: 0 act: 203 x: 400
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 42 #stage 5-3
<phase> bound: 800 #fight
id: 998 x: 1 y: 0 act: 7
id: 38 hp: 0 x: -400 join: 300
id: 35 hp: 200 x: 400 y: -700 act: 212 <boss>
id: 37 hp: 200 x: 400 y: -700 act: 212 <boss>
id: 33 hp: 160 <soldier> times: 2
id: 39 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 850 #breather
id: 122 x: 400 ratio: 1 times: 4 #milk
id: 1000 hp: 0 act: 203 x: 500
id: 218 x: 400 #armor
<phase_end>
<phase> bound: 900 #louis and john
music: bgm\stage3.wma
id: 6 hp: 300 act: 90 x: 600 y: -300 <boss>
id: 2 hp: 300 act: 300 <boss>
id: 37 hp: 200 <soldier> times: 2
id: 33 hp: 160 x: 450 y: -700 act: 212 <soldier>
id: 39 hp: 120 <soldier>
<phase_end>
<phase> bound: 901 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 902 #hijack
id: 998 x: 500 y: 0 act: 4
id: 37 hp: 200 act: 212 x: 450 y: -700 <boss>
id: 33 hp: 160 act: 240 x: -800 <soldier>
id: 33 hp: 160 x: -800 ratio: 1 act: 240 <soldier> times: 2
id: 33 hp: 160 act: 240 <soldier>
id: 33 hp: 160 ratio: 1 act: 240 <soldier> times: 2
<phase_end>
<phase> bound: 903 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 904 #monk
id: 300 hp: 300 act: 3 x: 450 join: 200 <boss>
id: 35 hp: 200 x: 500 y: -700 act: 212 <soldier>
id: 35 hp: 200 x: 400 y: -700 act: 212 <soldier>
id: 36 hp: 240 x: 475 act: 260
<phase_end>
<phase> bound: 999 #preboss
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 1000 #louisEX
music: bgm\boss1.wma
id: 6 hp: 600 act: 300 x: 500 <boss>
id: 37 hp: 200 x: 550 y: -700 act: 212 <soldier> times: 2
id: 35 hp: 200 x: -400 <soldier> times: 3
id: 33 hp: 160 act: 240 ratio: 1 <soldier>
id: 39 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 43 #stage 5-4
<phase> bound: 800 #intro sorcerer
music: bgm\stage4.wma
id: 36 hp: 240 <boss>
id: 34 hp: 120 <soldier>
id: 34 hp: 120 ratio: 1 <soldier>
id: 39 hp: 100 ratio: 1 <soldier>
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 213 x: 150 #icesword
id: 1000 hp: 0 act: 203 x: 500
id: 34 hp: 0 x: 600 act: 189 y: -1000 #deadsorc
<phase_end>
<phase> bound: 901 #greetings
music: bgm\boss1.wma
id: 998 x: 650 y: 0 act: 4
id: 34 hp: 0 act: 235 ratio: 1 times: 5 #fire
id: 34 hp: 0 act: 270 ratio: 1 times: 5 #ice
id: 34 hp: 0 act: 235 ratio: 1 times: 5 #fire
id: 34 hp: 0 act: 270 ratio: 1 times: 5 #ice
id: 34 hp: 0 act: 235 times: 5 #fire
id: 34 hp: 0 act: 270 times: 5 #ice
id: 34 hp: 0 act: 235 times: 5 #fire
id: 34 hp: 0 act: 270 times: 5 #ice
<phase_end>
<phase> bound: 902 #welcome to hell 2
id: 998 x: 650 y: 0 act: 4
id: 36 hp: 240 x: 450 y: -700 act: 212 <boss>
id: 34 hp: 120 ratio: 1 <soldier>
id: 34 hp: 120 <soldier>
id: 34 hp: 120 ratio: 1 x: -400 <soldier>
id: 34 hp: 120 x: -400 <soldier>
<phase_end>
<phase> bound: 1798 #boundary
music: bgm\stage2.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 1799 #rest fire dude
id: 998 x: 1 y: 0 act: 7
id: 50 hp: 0 x: -400 join: 500
id: 37 hp: 0 x: -400 ratio: 0.5 join: 300
id: 122 x: 400 ratio: 1 times: 6 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 1800 #firzen family
music: bgm\boss1.wma
id: 51 hp: 600 act: 240 x: 900 <boss>
id: 7 hp: 300 x: 750 act: 285 <boss>
id: 8 hp: 300 x: 1050 act: 260 <boss>
id: 36 hp: 240 x: 900 act: 260 <soldier> times: 2
id: 34 hp: 120 x: 1300 y: -700 act: 212 <soldier>
id: 34 hp: 120 x: 500 y: -700 act: 212 <soldier>
id: 39 hp: 100 ratio: 1 x: -600 <soldier>
id: 39 hp: 100 ratio: 0.5 x: -600 <soldier>
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 44 #stage 5-5
<phase> bound: 800 #justins
id: 37 hp: 200 <boss>
id: 39 hp: 80 <soldier>
id: 39 hp: 80 ratio: 1 <soldier>
id: 39 hp: 80 x: 400 y: -700 act: 212 <soldier>
id: 39 hp: 80 x: 400 y: -700 act: 212 ratio: 1 <soldier>
<phase_end>
<phase> bound: 801 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 0 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 802 #template truth
music: bgm\stage1.wma
id: 0 hp: 200 act: 212 x: 700 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 700 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 400 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 100 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 100 y: -700 times: 2
<phase_end>
<phase> bound: 803 #breather
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 213 x: 350 #icesword <soldier>
id: 0 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 2199
music: bgm\boss1.wma
id: 0 hp: 0 act: 203 x: 1750 <boss>
id: 213 x: 1625 ratio: 0.5 #icesword <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 200 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 400 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 800 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1000 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1200 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1400 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1600 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1800 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 2000 <soldier>
<phase_end>
<phase> bound: 2200 #replenish
music: bgm\stage2.wma
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 45 #stage 5-6
<phase> bound: 800 #julian duel
music: bgm\boss2.wma
id: 52 hp: 600 x: 400 act: 317 <boss>
id: 36 hp: 240 <soldier> times: 3
id: 39 hp: 80 y: -2100 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 801 #breather
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 37 hp: 200 x: 1200 y: -700 act: 212
id: 300 hp: 500 act: 0 x: 100 #monk
<phase_end>
<phase> bound: 2200 #clash of armies
music: bgm\boss2.wma
id: 998 x: 300 y: 0 act: 1
id: 51 hp: 0 x: -400 join: 1000
id: 50 hp: 0 x: -400 join: 1000
id: 38 hp: 0 x: -400 join: 1000
id: 1 hp: 0 x: -400 join: 750
id: 2 hp: 0 x: -400 join: 750
id: 4 hp: 0 x: -400 join: 750
id: 5 hp: 0 x: -400 join: 750
id: 9 hp: 0 x: -400 join: 750
id: 10 hp: 0 x: -400 join: 750
id: 11 hp: 0 x: -400 join: 750
id: 30 hp: 0 x: -400 ratio: 1 join: 300
id: 31 hp: 0 x: -400 ratio: 1 join: 300
id: 32 hp: 0 x: -400 join: 500
id: 33 hp: 0 x: -400 join: 500
id: 34 hp: 0 x: -400 join: 500
id: 52 hp: 1000 x: 1100 act: 280 <boss>
id: 52 hp: 2 act: 260 ratio: 0.5 <soldier>
id: 37 hp: 200 ratio: 1 <soldier> times: 3
id: 37 hp: 200 <soldier> times: 3
id: 39 hp: 80 ratio: 1 x: 400 y: -700 <soldier>
id: 39 hp: 80 x: 800 y: -700 <soldier>
id: 39 hp: 80 ratio: 1 x: 1200 y: -700 <soldier>
id: 39 hp: 80 x: 1600 y: -700 <soldier>
id: 39 hp: 80 x: 2000 y: -700 <soldier>
id: 39 hp: 80 ratio: 1 y: -700 <soldier>
<phase_end>
<stage_end>
<stage> id: 50 #Survival Stage
<phase> bound: 1500 # phase 0 warmup
music: bgm\stage1.wma
id: 122 x: 100 #milk
id: 122 x: 100 #milk ratio: 1
id: 300 hp: 360 act: 60 x: 100 reserve: 2147483647
id: 32 hp: 200 <boss>
id: 30 hp: 80 <soldier>
id: 31 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 1
id: 1 hp: 400 x: 1500 y: -300 act: 266 <boss>
id: 30 hp: 80 ratio: 1 <soldier>
id: 30 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 2
id: 2 hp: 400 x: 1300 act: 300 <boss>
id: 36 hp: 240 <soldier>
id: 30 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 3
id: 4 hp: 400 act: 280 <boss>
id: 31 hp: 80 ratio: 1 <soldier>
id: 31 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 4
id: 5 hp: 400 x: 1300 act: 250 <boss>
id: 39 hp: 160 ratio: 1 <soldier>
id: 31 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 5
id: 6 hp: 400 x: 1500 y: -300 act: 90 <boss>
id: 37 hp: 200 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 6
id: 7 hp: 400 act: 285 <boss>
id: 34 hp: 120 ratio: 1 <soldier>
id: 34 hp: 120 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 7
id: 8 hp: 400 act: 260 <boss>
id: 34 hp: 120 ratio: 1 <soldier>
id: 34 hp: 120 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 8
id: 9 hp: 400 act: 295 <boss>
id: 35 hp: 200 <soldier>
id: 30 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 9
id: 10 hp: 400 act: 275 <boss>
id: 33 hp: 160 ratio: 1 <soldier>
id: 30 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 10
music: bgm\main.wma
id: 11 hp: 400 x: 1300 y: -300 act: 290 <boss>
id: 32 hp: 200 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 11 break
music: bgm\stage2.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 0 hp: 0 act: 203 x: 1000 <boss>
<phase_end>
<phase> bound: 1500 # phase 12
music: bgm\boss1.wma
id: 38 hp: 400 x: 1300 act: 260 <boss>
id: 32 hp: 200 <soldier> times: 2
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 13
id: 50 hp: 500 x: 1300 y: -300 act: 90 <boss>
id: 37 hp: 200 <soldier> times: 2
id: 35 hp: 200 <soldier> times: 3
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 14
id: 51 hp: 500 x: 1400 act: 249 <boss>
id: 36 hp: 240 <soldier>
id: 34 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 15
music: bgm\boss2.wma
id: 52 hp: 500 x: 1500 act: 106 <boss>
id: 37 hp: 200 <soldier> times: 2
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 16
music: bgm\stage3.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 0 hp: 0 act: 203 x: 1000 <boss>
<phase_end>
<phase> bound: 1500 # phase 17
id: 7 hp: 400 act: 255 <boss>
id: 8 hp: 400 act: 274 <boss>
id: 34 hp: 120 <soldier>
id: 34 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 18
id: 5 hp: 400 act: 260 <boss>
id: 9 hp: 400 act: 280 <boss>
id: 35 hp: 200 <soldier>
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 19
id: 1 hp: 400 act: 290 <boss>
id: 4 hp: 400 act: 270 <boss>
id: 30 hp: 80 ratio: 1 <soldier>
id: 31 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 20
id: 10 hp: 400 act: 250 <boss>
id: 11 hp: 400 act: 240 <boss>
id: 32 hp: 200 <soldier>
id: 33 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 21
id: 6 hp: 400 act: 247 <boss>
id: 2 hp: 400 act: 300 <boss>
id: 36 hp: 240 <soldier>
id: 37 hp: 200 <soldier>
<phase_end>
<phase> bound: 1500 # phase 22
music: bgm\stage2.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 6 hp: 500 x: 1300 act: 300 <boss>
id: 6 hp: 400 x: 1500 y: -300 act: 90 <boss>
<phase_end>
<phase> bound: 1500 # phase 23
music: bgm\boss1.wma
id: 51 hp: 500 x: 1400 act: 249 <boss>
id: 7 hp: 400 x: 1400 y: -1000 act: 212 <boss>
id: 8 hp: 400 x: 1400 y: -1000 act: 212 <boss>
id: 36 hp: 240 <soldier>
id: 34 hp: 120 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 24
music: bgm\boss2.wma
id: 52 hp: 500 x: 1300 act: 310 <boss>
id: 38 hp: 400 x: 1300 act: 240 <boss>
id: 37 hp: 200 <soldier>
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 25
music: bgm\stage4.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 0 hp: 0 act: 203 x: 1000 <boss>
when_clear_goto_phase: 1
<phase_end>
<stage_end>
<end>
Attachment includes the stage.dat file, and the following optional add-ons:
* Custom Template - stats boosted to same as average hero character, able to roll any direction, J+A to use >>A attack. DJA to heal. DvA to kick. Cleaned up template sprites. Dashing back can defend against attacks, also triggered by D^J/DvJ. Be warned you do encounter Template in one particular section of Stage 5, but they shouldn't be too hard to deal with since they are still essentially just Bandits with more HP.
* etc_mirror.bmp , which is to make the etc commands like "come/move/stay/I join you" show up properly when spawned in stage.
I did this because I always thought original LF2's stage placed too much emphasis on building up an army to steamroll the enemy from stage 4 onwards, while stage 3 itself pretty much expected you to go on to fight LouisEX without any milk from fighting 3 enemy heroes in a row. I also found that there aren't many LF2 stage mods out there which didn't modify the data of individual characters and thus be incompatible with potential mods. Thus, the motivation for making this default data only stage.
What to expect from this stage mode:
* Enemies are balanced to have more HP in general, but less of them spawn in the same instance.
* Emphasis on soloing the stage yourself on Difficult/Crazy difficulty. You are expected to fight hard but be given a generous amount of milk between important fights.
* Some surprise phases!
* Allies/Criminals are still available, but they don't last long. In fact, they are mostly just meat shields to briefly distract the enemy while you go for the boss. Don't expect to raise a whole army and steamroll stage.
I've gotten feedback from prince_freeza and Nave that this is tough (at least for stages 1 to 4, stage 5 and survival are still pretty new). Can you conquer this stage with the 10 original heroes (or even Template)?
Quick screenshot. I wish I could upload a video as this screenshot doesn't do the stage justice; my internet has been extremely slow lately so I can't properly upload a video file.
Here's a video preview of Stage 3-3 and 3-4.
VIDEO
This stage is pretty much done (updating Survival though), but feedback would be greatly appreciated.
RE: Custom Stage w/Default data v0.5 - Electric2Shock - 04-25-2015
Giving it a try. Will upload videos if possible .
RE: Custom Stage w/Default data v0.5 - Deep - 04-25-2015
This is actually pretty hard really(mean its awesome). When I tried the 2 stage beta, it got hanged at 1-2. Then it got not responding after 1-3 stage when tried the 4 stage beta.Haven't tried this yet.
RE: Custom Stage w/Default data v0.7 - STM1993 - 04-26-2015
(Original Post: 02:00 GMT+8)
@Deep - I still don't know why you'd crash though, PF & Nave had no trouble loading the stage. Only thing I know is that my laptop does slow down a bit while going between certain phases in stage. Can you try deleting certain lines in the data and see if the stage continues to crash? I suspect the use of hp: 0 x: -400 join: xxx or the etc lines (id: 998) might have caused it.
DC-Code:
<stage> id: 0 #stage 1-1
<phase> bound: 800 #bandits
music: bgm\stage1.wma
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 ratio: 1
<phase_end>
<phase> bound: 900 #intro hunter
id: 31 hp: 80 act: 9 times: 2
id: 30 hp: 80 act: 9 times: 2 ratio: 1
<phase_end>
<phase> bound: 1000 #intro weapons
id: 100 x: 295 #stick
id: 151 x: 305 #crate
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2
<phase_end>
<phase> bound: 1100 #enemy spawns behind
id: 30 hp: 80 x: -400 times: 2
id: 31 hp: 80 times: 2
id: 3000 hp: 80 ratio: 0.5
<phase_end>
<stage_end>
<stage> id: 1 #stage 1-2
<phase> bound: 800 #intro allies
id: 30 hp: 0 x: -400 join: 80
id: 30 hp: 80 times: 2
id: 3000 hp: 80 times: 2
<phase_end>
<phase> bound: 801 #intro drinks and freeing allies
id: 122 x: 200 ratio: 1 #milk
id: 123 x: 200 ratio: 1 #beer
id: 300 hp: 160 act: 20 x: 300 #jack
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 1 ratio: 1
<phase_end>
<phase> bound: 1000 #filler front
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: 1.0
<phase_end>
<phase> bound: 1150 #filler behind
id: 30 hp: 80 ratio: 1
id: 3000 hp: 80 x: -400 times: 1 ratio: 1
id: 3000 hp: 80 x: -400 times: 1 ratio: 0.5
<phase_end>
<phase> bound: 1300 #replenish
id: 122 x: 850 ratio: 1 times: 4 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 2 #stage 1-3
<phase> bound: 800 #foreshadow
id: 31 hp: 30 x: 250 act: 189 y: -700
<phase_end>
<phase> bound: 802 #ambush
id: 30 hp: 80 x: 250 y: -700 act: 212 times: 2
id: 30 hp: 80 x: 550 y: -700 act: 212 times: 2
id: 30 hp: 80 x: 250 y: -700 act: 212 times: 1
id: 30 hp: 80 x: 550 y: -700 act: 212 times: 1
id: 31 x: -400 hp: 80 times: 2
id: 3000 hp: 80 times: 2
<phase_end>
<phase> bound: 1500 #breather
id: 122 x: 250 ratio: 1 times: 5 #milk
id: 123 x: 250 ratio: 1 times: 3 #beer
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: 0.5
<phase_end>
<stage_end>
<stage> id: 3 #stage 1-4
<phase> bound: 900 #skyfall
id: 30 hp: 80 x: 100 y: -700 act: 212 <soldier>
id: 30 hp: 80 x: 400 y: -700 ratio: 1 <soldier>
id: 30 hp: 80 x: 750 y: -700 <soldier>
id: 31 hp: 80 times: 2 <boss>
<phase_end>
<phase> bound: 1100 #filler double
id: 122 x: 400 #milk
id: 123 x: 400 #beer
id: 31 x: -700 hp: 80 times: 1
id: 31 x: -700 hp: 80 times: 1 ratio: 1.3
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 ratio: 1.3
<phase_end>
<phase> bound: 1300 #filler
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: 1.0
<phase_end>
<phase> bound: 1500 #intro mark as leader
id: 32 hp: 200 join: 200 <boss>
id: 3000 hp: 80 <soldier>
id: 30 hp: 80 ratio: 1 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
id: 30 hp: 80 x: -700 <soldier>
id: 3000 hp: 80 x: -700 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 100 x: 1750 y: 0 ratio: 1 #bat
id: 101 x: 1750 y: 0 ratio: 1 #hoe
id: 150 x: 1750 y: 0 #stone
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 4 #stage 1-5
<phase> bound: 900 #filler
id: 31 hp: 80 times: 1
id: 31 hp: 80 times: 1 ratio: .8
id: 30 hp: 80 times: 2
id: 3000 hp: 80 times: 2 ratio: .8
<phase_end>
<phase> bound: 1100 #fight
id: 122 x: 850 #milk
id: 123 x: 850 #beer
id: 31 hp: 80 times: 1 x: -500
id: 31 hp: 80 times: 1 ratio: .8 x: -500
id: 30 hp: 80 times: 2 x: -500
id: 3000 hp: 80 times: 2 ratio: .8 x: -500
<phase_end>
<phase> bound: 1700 #rescue jan healer
id: 300 act: 60 hp: 240 reserve: 2 x: 1300 #jan
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 ratio: 2
id: 31 hp: 80 x: 1100 y: -700 times: 2
id: 31 hp: 80 x: 1100 y: -700 times: 2 ratio: 1
<phase_end>
<phase> bound: 2200 #preboss breather
music: bgm\stage2.wma
id: 122 x: 1100 ratio: 1 #milk <soldier>
id: 123 x: 1100 ratio: 1 #beer <soldier>
id: 32 hp: 200 times: 2 <boss>
<phase_end>
<phase> bound: 3000 #final bandit battle
music: bgm\boss1.wma
id: 32 hp: 200 act: 240 <boss>
id: 32 hp: 200 act: 240 ratio: 0.5 <boss>
id: 30 hp: 80 y: -700 <soldier>
id: 3000 hp: 80 ratio: 1 y: -700 <soldier>
id: 30 hp: 80 x: 1200 y: -700 act: 212 <soldier>
id: 3000 hp: 80 ratio: 1 x: 1500 y: -700 <soldier>
id: 30 hp: 80 ratio: 0.5 x: 1800 y: -700 act: 212 <soldier>
id: 32 hp: 200 x: -900 <boss>
id: 32 hp: 200 x: -900 ratio: 0.25 <boss>
id: 30 hp: 80 x: -900 <soldier>
id: 3000 hp: 80 ratio: 1 x: -900 <soldier>
<phase_end>
<stage_end>
<stage> id: 10 #stage 2-1
<phase> bound: 800 #warmup fight
music: bgm\stage2.wma
id: 30 hp: 80 times: 2
id: 3000 hp: 80 ratio: 1
<phase_end>
<phase> bound: 801 #warmup mark
id: 32 hp: 200 x: -600 <boss>
id: 30 hp: 80 x: -400 <soldier>
id: 3000 hp: 80 ratio: 1 x: -400 <soldier>
<phase_end>
<phase> bound: 802 #intro champion
id: 11 hp: 300 x: 400 y: -600 act: 291 <boss>
id: 3000 hp: 80 ratio: 0.5 x: -500 <soldier>
<phase_end>
<phase> bound: 803 #milk breather
id: 122 x: 100 #milk
id: 122 x: 100 ratio: 0.5 #milk
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 804 #prison riot
music: bgm\stage1.wma
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 30 hp: 0 x: -400 join: 5
id: 32 hp: 0 x: -400 join: 5
id: 36 hp: 0 x: -400 ratio: 0.5 join: 240
id: 30 hp: 80 <soldier> times: 3
id: 30 hp: 80 <soldier> times: 3
id: 30 hp: 80
id: 31 hp: 80
id: 31 hp: 80 <soldier> times: 3
id: 32 hp: 200 times: 2 <boss>
<phase_end>
<phase> bound: 800 #warden intro knight
id: 37 hp: 200 act: 212 <boss>
id: 30 hp: 80 ratio: 0.5 x: 1000 <soldier>
<phase_end>
<phase> bound: -800
<phase_end>
<stage_end>
<stage> id: 11 #stage 2-2
<phase> bound: 800 #armor fire ice
id: 34 hp: 0 x: -400 join: 120 #sorc
id: 37 hp: 200
id: 37 hp: 200 ratio: 1
<phase_end>
<phase> bound: 1000 #milk breather
id: 122 x: 100 times: 2 #milk
id: 123 x: 100 times: 2 #beer
id: 30 hp: 80 x: 1500
id: 3000 hp: 80 x: 1500
<phase_end>
<phase> bound: 1100 #discover justin
music: bgm\stage2.wma
id: 39 hp: 160
<phase_end>
<phase> bound: 1200 #a dark gathering
id: 39 hp: 160 x: 550 y: -700 times: 2
id: 39 hp: 160 x: 550 y: -700 act: 212 ratio: 1 times: 2
id: 39 hp: 160 times: 2
<phase_end>
<stage_end>
<stage> id: 12 #stage 2-3
<phase> bound: 900 #standard fight
id: 39 hp: 160
id: 3000 hp: 80 times: 2
id: 3000 hp: 80 ratio: 1 times: 2
<phase_end>
<phase> bound: 1000 #mark
id: 32 hp: 200 <boss>
id: 39 hp: 160 times: 2
id: 30 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 30 hp: 80 x: -400 <soldier>
<phase_end>
<phase> bound: 1100 #knight breather
id: 122 x: 550 ratio: 1 times: 5 #milk
id: 37 hp: 200 x: -400 <boss>
id: 30 hp: 80 x: -400 <soldier>
id: 39 hp: 160 ratio: 0.5
id: 3000 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1200 #skyfall
id: 39 hp: 160 x: 350 y: -700 act: 212 times: 2
id: 39 hp: 160 x: 700 y: -700 act: 212 times: 2
id: 39 hp: 160 x: 350 y: -700 act: 212 ratio: 0.5
id: 39 hp: 160 x: 700 y: -700 act: 212 ratio: 0.25
id: 30 hp: 80
id: 37 x: -400 hp: 200
<phase_end>
<phase> bound: 1201 #replenish
id: 122 x: 900 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 13 #stage 2-4
<phase> bound: 800 #knight fight
id: 37 hp: 200 x: 250 y: -600 act: 212 <boss>
id: 39 hp: 160 y: -700 x: 1200 <soldier> times: 2
id: 30 hp: 80 <soldier> times: 5
id: 3000 hp: 80 x: 1500 <soldier> times: 5
id: 32 hp: 200 x: 2200 y: -700 ratio: 0.5
<phase_end>
<phase> bound: 850 #breather
id: 300 x: 5 act: 60 hp: 240 ratio: 0.5 #jan
id: 122 x: 100 y: 0 times: 5 #milk
id: 30 hp: 80 x: 400 y: -700
id: 3000 hp: 80 times: 2 <soldier>
<phase_end>
<phase> bound: 900 #ambush invis
music: bgm\stage1.wma
id: 300 x: 5 act: 40 hp: 80 reserve: 2
id: 32 hp: 200
id: 39 hp: 160 act: 1250
id: 30 hp: 80 ratio: 1 act: 1190
id: 39 hp: 160 x: 250 act: 1160
id: 39 hp: 160 x: 450 y: -700 act: 1280
id: 30 hp: 80 x: 650 ratio: 1 act: 1130
id: 39 hp: 160 x: -600 act: 1280
id: 30 hp: 80 x: -600 ratio: 1 act: 1220
<phase_end>
<phase> bound: 950 #breather
id: 122 x: 150 y: 0 times: 5 #milk
id: 30 hp: 80 x: 2100
<phase_end>
<phase> bound: 1000 #champion duel
id: 1000 hp: 300 x: 500 y: -700 act: 212 times: 3 <boss>
id: 39 hp: 160 x: -1000 y: -700 act: 212 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1001 #replenish
id: 122 x: 750 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 14 #stage 2-5
<phase> bound: 900 #double champions
id: 123 x: 450 y: 0 #beer
id: 1000 hp: 300 x: -1000 y: -1000 act: 212
id: 1000 hp: 300 y: -700 act: 212
<phase_end>
<phase> bound: 1100 #fight
id: 122 x: 450 y: 0 ratio: 1 times: 4 #milk
id: 300 act: 0 hp: 200 x: 450 reserve: 2 #monk
id: 30 hp: 80 times: 2
id: 30 hp: 80 times: 2 x: -400
id: 3000 hp: 80 times: 2 ratio: 1
id: 3000 hp: 80 times: 2 ratio: 1 x: -400
<phase_end>
<phase> bound: 1300 #champion battle
id: 1000 hp: 300
id: 3000 hp: 80 x: -400 <soldier>
id: 39 hp: 160 x: -400 <soldier> times: 3
id: 32 hp: 200
<phase_end>
<phase> bound: 1500 #breather
music: bgm\stage2.wma
id: 122 x: 150 y: 0 times: 5 #milk
id: 30 hp: 80 times: 2
id: 225 y: 500
id: 225 y: 500
id: 225 y: 500
id: 225 x: -400 y: 500
id: 225 x: -400 y: 500
id: 225 x: -400 y: 500
<phase_end>
<phase> bound: 1700 #bat duel
music: bgm\stage1.wma
id: 38 hp: 500 act: 260 x: 750 <boss>
id: 225 y: 500 <soldier>
id: 225 y: 500 <soldier>
id: 225 y: 500 <soldier>
<phase_end>
<phase> bound: 1900 #breather
music: bgm\stage2.wma
id: 122 x: 1200 y: 0 times: 5 #milk
id: 123 x: 1200 y: 0 #beer
id: 300 x: 1200 act: 60 hp: 240 reserve: 5 #jan
id: 300 x: 1200 act: 10 hp: 200 reserve: 2 #mark
id: 300 x: 1200 act: 20 hp: 160 reserve: 2 #jack
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 2200 #bat final boss
music: bgm\boss1.wma
id: 38 hp: 500 x: -400 act: 260 <boss>
id: 37 hp: 200 x: -900 <soldier> times: 2
id: 32 hp: 200 <soldier> x: 3000 times: 2
id: 39 hp: 160 <soldier> times: 3
id: 30 hp: 80 x: 500 y: -700 act: 212 <soldier>
id: 30 hp: 80 x: 900 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 1300 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 1700 y: -700 act: 212 <soldier>
<phase_end>
<stage_end>
<stage> id: 20 #stage 3-1
<phase> bound: 800 #monk intro
music: bgm\stage3.wma
id: 35 hp: 200 <boss>
id: 30 hp: 80 <soldier> times: 2
id: 3000 hp: 80 <soldier> times: 2 ratio: 0.5
<phase_end>
<phase> bound: 850 #monk fight 2
id: 35 hp: 0 x: -400 join: 200
id: 35 hp: 0 x: -400 ratio: 0.5 join: 200
id: 35 hp: 200 x: 1500 <boss>
id: 35 hp: 200 x: 1500 <boss>
id: 39 hp: 160 x: 700 y: -2100 act: 212
id: 30 hp: 80 x: 1500 ratio: 1
id: 30 hp: 80 x: 50 y: -2100 act: 212 <soldier> times: 2 ratio: 0.5
<phase_end>
<phase> bound: 900 #replenish quickly
id: 122 x: 300 y: 0 ratio: 1 #milk
id: 32 hp: 0 x: -5000 y: -1000 times: 18
<phase_end>
<phase> bound: 901 #champion battle
id: 300 hp: 160 act: 20 reserve: 2 x: 200 ratio: 0.5
id: 1000 hp: 300 x: 500 y: -700 act: 212 <boss>
id: 30 hp: 80 ratio: 1 <soldier> times: 3
id: 35 hp: 200
id: 32 hp: 200
<phase_end>
<phase> bound: 902 #breather
id: 122 x: 200 y: 0 ratio: 1 times: 2 #milk
id: 123 x: 350 y: 0 ratio: 1 #beer
id: 300 hp: 80 act: 40 reserve: 3 x: 400
id: 300 hp: 200 act: 10 reserve: 2 x: 400 ratio: 0.5
id: 30 hp: 80 x: 1500
id: 3000 hp: 80 ratio: 1 x: 1500
<phase_end>
<phase> bound: 903 #hunter ambush
id: 31 hp: 80 x: 175 y: -700 act: 212 <soldier> times: 2
id: 31 hp: 80 x: 350 y: -700 act: 212
id: 31 hp: 80 x: 525 y: -700 act: 212 <soldier> times: 2
id: 31 hp: 80 x: 700 y: -700 act: 212
id: 4 hp: 160 x: 400 y: -700 act: 212 <boss>
id: 31 hp: 80
id: 31 x: -400 hp: 80
<phase_end>
<phase> bound: 1200 #replenish
id: 122 x: 750 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 21 #stage 3-2
<phase> bound: 800 #intro jack
id: 33 hp: 160 <boss>
id: 30 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 900 #jack and justin
id: 33 hp: 160
id: 33 hp: 160 ratio: 1
id: 39 hp: 160 x: -950 y: -400 act: 212
id: 39 hp: 160 ratio: 1 x: -900 y: -400 act: 212
<phase_end>
<phase> bound: 1050 #breather
id: 122 x: 700 times: 2 #milk
id: 3000 hp: 80 x: -800 ratio: 1
id: 30 hp: 80 x: -800 times: 2
id: 300 hp: 160 act: 20 x: 850 reserve: 2 #jack
<phase_end>
<phase> bound: 1150 #champion battle
id: 9 hp: 300 act: 275 x: -400 <boss>
id: 32 hp: 200 x: -900
id: 33 hp: 160 x: -400
id: 3000 hp: 80 act: 212 x: 300 y: -700 <soldier> times: 2
id: 30 hp: 80 act: 212 x: 900 y: -1200 <soldier> times: 2
<phase_end>
<phase> bound: 1225 #breather
id: 122 x: 950 times: 2 #milk
id: 30 hp: 80 x: -800 times: 2
id: 300 hp: 160 act: 20 x: 850 reserve: 2 #jack
<phase_end>
<phase> bound: 1300 #champion battle 2
id: 300 hp: 80 act: 40 reserve: 6 x: 850 #bandits
id: 123 x: 1000 #beer
id: 1000 hp: 300 act: 275 x: -1200 <boss>
id: 33 hp: 160 act: 212 x: -1600 x: 300 y: -1500 <soldier>
id: 32 hp: 200 x: -1600
id: 35 hp: 200 x: -400
id: 3000 hp: 80 act: 212 x: 100 y: -700 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 #replenish
id: 122 x: 1250 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 22 #stage 3-3
<phase> bound: 800 #warmup
music: bgm\stage2.wma
id: 39 hp: 160 <boss>
id: 33 hp: 160 <boss>
id: 3000 hp: 80 x: 600 y: -700 act: 212 <soldier>
<phase_end>
<phase> bound: 900 #invisible rudolfs
music: bgm\stage1.wma
id: 5 hp: 2 x: 400 act: 255
id: 5 hp: 2 act: 1250
id: 5 hp: 2 act: 1220 x: -400
id: 5 hp: 2 act: 1190
id: 5 hp: 2 act: 1160 x: -400
<phase_end>
<phase> bound: 901 #breather
id: 10 hp: 0 x: 400 act: 189 y: -700 #deadwoody
id: 122 x: 200 times: 2 #milk
id: 123 x: 200 #beer
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 902 #woodyclones
id: 10 hp: 2 x: 450 act: 290 y: -100
id: 10 hp: 2 x: -400
id: 10 hp: 2 x: 150 y: -700 act: 212 ratio: 0.5
id: 10 hp: 2 x: 300 y: -700 act: 212
id: 10 hp: 2 x: 450 y: -700 act: 212 ratio: 0.5
id: 10 hp: 2 x: 600 y: -700 act: 212
id: 10 hp: 2 x: 750 y: -700 act: 212 ratio: 0.5
id: 10 hp: 2
id: 10 hp: 2 act: 275 ratio: 0.5
<phase_end>
<phase> bound: 903 #woody duel
id: 10 hp: 300 act: 275 x: 2200 y: -500 join: 450 <boss>
id: 33 hp: 160 x: -400 <soldier> times: 2
id: 3000 hp: 80 x: -400 y: -700 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1199 #breather
music: bgm\stage3.wma
id: 122 x: 350 times: 2 ratio: 1 #milk
id: 30 hp: 80 times: 2
<phase_end>
<phase> bound: 1200 #rudolf
id: 5 hp: 300 act: 261 x: 450 <boss>
id: 30 hp: 80 x: -400 <soldier>
id: 3000 hp: 80 <soldier>
id: 35 hp: 200 x: 150 y: -800
id: 39 hp: 160 x: 450 y: -800 ratio: 0.5
id: 33 hp: 160 x: 750 y: -800
<phase_end>
<phase> bound: 1500 #replenish
id: 37 hp: 0 x: 1000 act: 189 y: -1000 #deadknight
id: 122 x: 1150 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 23 #stage 3-4
<phase> bound: 800 #knights
id: 37 hp: 200
id: 37 hp: 200 act: 212 y: -450
id: 37 hp: 200 ratio: 0.5 act: 212 y: -900
<phase_end>
<phase> bound: 1200
id: 122 x: 150 #milk
id: 300 act: 30 hp: 120 x: 75 reserve: 5 #sorcerer
id: 1 hp: 300 x: 2200 <boss>
id: 37 hp: 200 act: 212 x: 2200 y: -700
id: 32 hp: 200 x: 2200 times: 2
id: 33 hp: 160 x: 800 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 600 y: -800 act: 212 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1499 #breather
id: 122 x: 200 times: 3 ratio: 1 #milk
id: 300 act: 10 hp: 200 x: 1300 reserve: 2
id: 39 hp: 160 times: 2
<phase_end>
<phase> bound: 1500 #louis
id: 6 hp: 300 y: -1000 act: 90
id: 37 hp: 200 <soldier> times: 3
id: 37 hp: 200 ratio: 0.5 <soldier> times: 2
id: 35 hp: 200 x: -400 <soldier> times: 3
id: 3000 hp: 80 x: -400 <soldier>
id: 3000 hp: 80 x: 750 y: -700 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1800 #replenish
id: 122 x: 1600 y: 0 ratio: 1 times: 4 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 24 #stage 3-5
<phase> bound: 900 #louisEX duel
music: bgm\boss1.wma
id: 6 hp: 500 act: 300 x: 500 <boss>
id: 35 hp: 200 x: 800 y: -1000 act: 212 <soldier>
<phase_end>
<phase> bound: 1500 #breather
music: bgm\stage2.wma
id: 122 x: 1100 times: 2 ratio: 1 #milk
id: 123 x: 1050 times: 2 #beer
id: 300 act: 60 hp: 240 x: 1250 reserve: 3 #jan
id: 300 act: 30 hp: 120 x: 1275 reserve: 5 #sorc
id: 300 act: 0 hp: 200 x: 1225 reserve: 3 #monk
id: 300 act: 10 hp: 200 x: 1250 ratio: 0.5 reserve: 3 #mark
id: 33 hp: 160 times: 2 x: -400
<phase_end>
<phase> bound: 2200 #final boss LouisEX
music: bgm\boss1.wma
id: 300 act: 40 hp: 80 reserve: 5 x: 50 ratio: 0.5 #bandit
id: 300 act: 50 hp: 80 reserve: 5 x: 2100 ratio: 0.5 #hunter
id: 50 hp: 500 x: 1100 y: -1000 <boss>
id: 37 hp: 200 x: -400 <soldier> times: 2
id: 35 hp: 200 <soldier> times: 2
id: 33 hp: 160 <soldier>
id: 33 hp: 160 x: -400 <soldier>
id: 30 hp: 80 x: 500 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 900 y: -700 act: 212 <soldier>
id: 30 hp: 80 x: 1300 y: -700 act: 212 <soldier>
id: 3000 hp: 80 x: 1700 y: -700 act: 212 <soldier>
<phase_end>
<stage_end>
<stage> id: 30 #stage 4-1
<phase> bound: 800 #intro sorcerer
music: bgm\stage4.wma
id: 34 hp: 120
id: 33 hp: 160
id: 35 hp: 200 ratio: 0.5
<phase_end>
<phase> bound: 801 #wait for it
id: 30 hp: 80 times: 2
id: 122 x: 200 #milk
id: 213 x: 150 ratio: 0.5 #icesword
id: 213 x: 150 ratio: 0.5 #icesword
id: 34 hp: 0 x: 400 act: 189 y: -1000 #deadsorc
id: 37 hp: 0 x: -400 join: 200
<phase_end>
<phase> bound: 802 #welcome to hell
music: bgm\boss1.wma
id: 36 hp: 0 join: 240 x: -400 ratio: 0.5 #crazyjan
id: 34 hp: 100 act: 235 x: 750 times: 2
id: 34 hp: 100 act: 270 x: 750 times: 2
id: 34 hp: 100 act: 235 x: 750 times: 2
id: 34 hp: 100 act: 270 x: 750 times: 2
id: 34 hp: 100 act: 235 ratio: 1 x: 750 times: 2
id: 34 hp: 100 act: 270 ratio: 1 x: 750 times: 2
<phase_end>
<phase> bound: 803 #rest fire dude
music: bgm\stage4.wma
id: 122 x: 300 ratio: 1 times: 2 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 804 #john and jan
id: 2 hp: 300 <boss>
id: 36 hp: 240
id: 34 hp: 120 ratio: 1 <soldier> times: 2
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
id: 30 hp: 0 x: -400 join: 30
<phase_end>
<phase> bound: 805 #breather
id: 122 x: 300 ratio: 1 times: 2 #milk
id: 213 x: 350 ratio: 0.5 #icesword <soldier>
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 2200
id: 30 hp: 0 act: 203 x: 1750 <boss>
id: 213 x: 1625 ratio: 0.5 #icesword <soldier>
id: 34 hp: 0 act: 235 ratio: 1 <soldier> #fire
id: 34 hp: 0 act: 270 ratio: 1 <soldier> #ice
id: 34 hp: 0 act: 235 ratio: 1 <soldier> #fire
id: 34 hp: 0 act: 270 ratio: 1 <soldier> #ice
id: 34 hp: 0 act: 235 <soldier> #fire
id: 34 hp: 0 act: 270 <soldier> #ice
id: 34 hp: 0 act: 235 <soldier> #fire
id: 34 hp: 0 act: 270 <soldier> #ice
<phase_end>
<stage_end>
<stage> id: 31 #stage 4-2
<phase> bound: 800 #fire start
id: 32 hp: 200 x: 400 y: -700 act: 212 <boss>
id: 33 hp: 160 x: 500 y: -800 act: 212 times: 2
id: 34 hp: 120 x: 600 y: -900 act: 212 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 ratio: 1 #fire
id: 34 hp: 0 act: 235 #fire
id: 34 hp: 0 act: 235 #fire
id: 34 hp: 0 act: 235 #fire
id: 34 hp: 0 act: 235 #fire
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 200 times: 2 #milk
id: 300 hp: 300 act: 60 x: 100 reserve: 25 #jan
id: 30 hp: 80
id: 3000 hp: 80 ratio: 1
<phase_end>
<phase> bound: 1000 #champion battle
id: 1000 hp: 300 act: 212 x: 500 y: -700 times: 2 <boss>
id: 36 hp: 240 x: 750 y: -700 act: 212
id: 35 hp: 200 x: -400
id: 39 hp: 160 x: -400 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1100 #breather
id: 122 x: 200 ratio: 1 times: 2 #milk
id: 8 hp: 0 x: -400 join: 360
id: 37 hp: 200
id: 30 hp: 0 act: 203 x: 600 y: -2100 #burning marker
<phase_end>
<phase> bound: 1200 #firen
id: 7 hp: 400 act: 285 x: 600 <boss>
id: 36 hp: 240 x: 750 y: -700 act: 212
id: 35 hp: 200 x: -400
id: 34 hp: 120 ratio: 1 <soldier>
id: 33 hp: 160 x: -400 <soldier>
<phase_end>
<phase> bound: 1500 #replenish
id: 122 x: 1200 y: 0 ratio: 1 times: 4 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 32 #stage 4-3
<phase> bound: 800 #ice start
id: 39 hp: 160 x: 400 y: -700 act: 212 <boss>
id: 33 hp: 160 x: 500 y: -800 act: 212 <boss>
id: 34 hp: 120 x: 600 y: -900 act: 212 <boss>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 ratio: 1 #ice
id: 34 hp: 0 act: 270 #ice
id: 34 hp: 0 act: 270 #ice
id: 34 hp: 0 act: 270 #ice
id: 34 hp: 0 act: 270 #ice
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 200 times: 2 #milk
id: 37 hp: 200
id: 3000 hp: 80 ratio: 0.5
<phase_end>
<phase> bound: 1000 #champion battle
id: 1000 hp: 300 act: 212 x: 800 y: -700 <boss>
id: 1000 hp: 300 act: 212 x: 200 y: -700 <boss>
id: 36 hp: 240 x: 500 y: -700 act: 212
id: 3000 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1100 #breather
id: 122 x: 200 ratio: 1 times: 2 #milk
id: 7 hp: 0 x: -400 join: 300
id: 37 hp: 200
id: 3000 hp: 80 ratio: 0.5
id: 30 hp: 0 act: 200 x: 600 y: -2100 #ice marker
<phase_end>
<phase> bound: 1200 #freeze
id: 8 hp: 400 act: 260 x: 600 <boss>
id: 36 hp: 240 x: 750 y: -700 act: 212
id: 35 hp: 200 x: -400
id: 34 hp: 120 ratio: 1 <soldier>
id: 39 hp: 160 x: -400 <soldier>
<phase_end>
<phase> bound: 1500 #replenish
id: 122 x: 1200 y: 0 ratio: 1 times: 4 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 33 #stage 4-4
<phase> bound: 800 #fight
id: 36 hp: 240
id: 32 hp: 200 x: 1600
id: 35 hp: 200 x: 600 y: -700 act: 212
id: 33 hp: 160 x: 400 y: -1500 act: 212
id: 39 hp: 160 x: 400 y: -1500 act: 212
<phase_end>
<phase> bound: 801 #breather
id: 122 x: 200 times: 5 #milk
id: 37 hp: 200
<phase_end>
<phase> bound: 802 #ambush
id: 34 hp: 80 x: 250 y: -1500 act: 212 times: 2
id: 34 hp: 80 x: 550 y: -1500 act: 212 times: 2
id: 34 hp: 80 x: 250 y: -1500 act: 212
id: 34 hp: 80 x: 550 y: -1500 act: 212
id: 36 hp: 240 x: 400 y: -700 act: 212
id: 34 x: -400 hp: 120 act: 270
id: 34 hp: 80 act: 235
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 250 times: 5 #milk
id: 37 hp: 200
<phase_end>
<phase> bound: 901 #invisible sorcs
id: 36 hp: 240 x: 450 y: -700
id: 34 hp: 120 act: 1250
id: 34 hp: 120 act: 1190
id: 34 hp: 120 x: 250 act: 1160
id: 34 hp: 120 x: 450 y: -700 act: 1280
id: 34 hp: 120 x: 650 act: 1130
id: 34 hp: 120 x: -600 act: 1280
id: 34 hp: 120 x: -600 ratio: 1 act: 1220
<phase_end>
<phase> bound: 1499 #breather
id: 122 x: 750 times: 5 #milk
id: 37 hp: 200
id: 2 hp: 0 x: -400 join: 360
<phase_end>
<phase> bound: 1500 #firen and freeze
music: bgm\boss1.wma
id: 34 hp: 120 ratio: 1 act: 270 <soldier> times: 3
id: 34 hp: 120 act: 235 <soldier>
id: 34 hp: 120 x: -1000 ratio: 1 act: 235 <soldier> times: 3
id: 34 hp: 120 x: -1000 act: 270 <soldier>
id: 7 hp: 300 x: 600 act: 285 <boss>
id: 35 hp: 200 x: 750 y: -700
id: 8 hp: 300 x: 900 act: 260 <boss>
id: 36 hp: 240 x: -1000
id: 36 hp: 240
<phase_end>
<phase> bound: 2200 #replenish
music: bgm\stage2.wma
id: 122 x: 200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 7 hp: 0 act: 203 x: 1750
id: 8 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 34 #stage 4-5
<phase> bound: 800 #breather
id: 37 hp: 200
id: 34 hp: 0 act: 203 x: 400 y: -1500 #burning marker
id: 34 hp: 0 act: 200 x: 400 y: -1500 #ice marker
<phase_end>
<phase> bound: 801 #firzen
music: bgm\boss1.wma
id: 51 hp: 800 x: 400 act: 290 <boss>
id: 36 hp: 300 <soldier>
id: 34 hp: 120 ratio: 0.25 <soldier>
<phase_end>
<phase> bound: 2199 #prefinal fight
music: bgm\stage2.wma
id: 30 hp: 80 times: 2
id: 122 x: 750 times: 5 #milk
id: 213 x: 1625 ratio: 1 #icesword
id: 4 hp: 0 x: -400 join: 600
<phase_end>
<phase> bound: 2200 #firzen
music: bgm\boss1.wma
id: 51 hp: 500 act: 240 x: 1100 <boss>
id: 36 hp: 240 x: 1150 act: 260
id: 36 hp: 240 x: 1050 act: 260
id: 35 hp: 200
id: 32 hp: 200
id: 39 hp: 160 x: 1800 y: -700 act: 212 <soldier>
id: 39 hp: 160 x: 400 y: -700 act: 212 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
id: 32 hp: 0 x: -400 join: 200
id: 35 hp: 0 x: -400 join: 200 ratio: 0.5
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
id: 3000 hp: 0 x: -400 ratio: 1 join: 80
<phase_end>
<stage_end>
<stage> id: 40 #stage 5-1
<phase> bound: 800 #welcome
music: bgm\stage5.wma
id: 39 hp: 160 <boss>
id: 30 hp: 80 <soldier> times: 2
id: 31 hp: 80 <soldier> times: 2
id: 3000 hp: 80 ratio: 0.5 <soldier> times: 2 #crazy
<phase_end>
<phase> bound: 801 #surprise
music: bgm\boss2.wma
id: 52 hp: 20 x: 400 act: 317 <boss>
id: 52 hp: 20 act: 260 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 802 #breather
music: bgm\stage5.wma
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 30 hp: 80 times: 2
id: 31 hp: 0 x: 600 y: -700 act: 189
<phase_end>
<phase> bound: 803 #Deep Henry
id: 1 hp: 300 x: 400 y: -700 act: 268 <boss>
id: 4 hp: 300 x: 700 act: 250 <boss>
id: 3000 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 x: -400 <soldier> #crazy
<phase_end>
<phase> bound: 804 #breather
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 300 hp: 300 act: 60 x: 100 reserve: 50 #jan
id: 5 hp: 0 x: 400 y: -700 act: 189
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 805 #rudolf
id: 5 hp: 300 x: 400 act: 261 <boss>
id: 5 hp: 2 x: -400 act: 1145 <soldier>
id: 5 hp: 2 act: 1145 <soldier>
id: 5 hp: 2 act: 261 ratio: 0.5 <soldier> times: 3 #crazy
<phase_end>
<phase> bound: 806 #breather
music: bgm\stage2.wma
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 807 #ambush
music: bgm\stage1.wma
id: 3000 hp: 80 x: 250 y: -700 act: 212 times: 3
id: 3000 hp: 80 x: 550 y: -700 act: 212 times: 3
id: 3000 hp: 80 x: 250 y: -700 act: 212 times: 2
id: 3000 hp: 80 x: 550 y: -700 act: 212 times: 2
id: 3000 x: -400 hp: 80 times: 3 ratio: 1
id: 3000 hp: 80 times: 3 ratio: 1
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 41 #stage 5-2
<phase> bound: 800 #fight
music: bgm\stage5.wma
id: 32 hp: 200 <boss>
id: 33 hp: 160 <soldier>
id: 39 hp: 140 <soldier> ratio: 1
<phase_end>
<phase> bound: 850 #breather
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 900 #brothers
id: 9 hp: 300 x: -400 y: -1500 act: 212 <boss>
id: 11 hp: 300 x: 450 y: -2100 act: 291 <boss>
id: 10 hp: 300 x: 700 y: -100 act: 275 <boss>
id: 33 hp: 160 <soldier>
<phase_end>
<phase> bound: 901 #breather
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 123 x: 200 ratio: 1 #beer
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 902 #knights and justins
id: 37 hp: 200 <boss>
id: 37 hp: 200 x: -400 <boss>
id: 39 hp: 140 x: 800 <soldier>
id: 39 hp: 140 x: 100 <soldier>
id: 39 hp: 140 x: 800 ratio: 1 <soldier>
id: 39 hp: 140 ratio: 1 x: 100 <soldier>
<phase_end>
<phase> bound: 903 #breather
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 905 #bat
music: bgm\boss1.wma
id: 38 hp: 500 act: 240 x: 600 <boss>
id: 38 hp: 2 ratio: 0.5 x: 650 y: -700 act: 212 <soldier> #crazy
id: 32 hp: 200 <soldier> times: 2
id: 33 hp: 160 x: 400 y: -700 act: 212 <soldier>
id: 39 hp: 140 x: -400 <soldier>
id: 39 hp: 140 x: -400 ratio: 1 <soldier>
<phase_end>
<phase> bound: 906 #breather
music: bgm\stage5.wma
id: 122 x: 200 ratio: 1 times: 5 #milk
id: 123 x: 200 ratio: 1 times: 2 #beer
id: 213 x: 300 #icesword
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 907 #killer marks
music: bgm\stage1.wma
id: 32 hp: 200 x: 0
id: 32 hp: 200 x: 150
id: 32 hp: 200 x: 300
id: 32 hp: 200 x: 450
id: 32 hp: 200 x: 600
id: 32 hp: 200 x: 750
id: 32 hp: 200 x: 900
id: 120 x: 50 #knife x17
id: 120 x: 100 #knife
id: 120 x: 150 #knife
id: 120 x: 200 #knife
id: 120 x: 250 #knife
id: 120 x: 300 #knife
id: 120 x: 350 #knife
id: 120 x: 400 #knife
id: 120 x: 450 #knife
id: 120 x: 500 #knife
id: 120 x: 550 #knife
id: 120 x: 600 #knife
id: 120 x: 650 #knife
id: 120 x: 700 #knife
id: 120 x: 750 #knife
id: 120 x: 800 #knife
id: 120 x: 850 #knife
id: 39 hp: 0 act: 203 x: 400
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 42 #stage 5-3
<phase> bound: 800 #fight
id: 38 hp: 0 x: -400 join: 300
id: 35 hp: 200 x: 400 y: -700 act: 212 <boss>
id: 37 hp: 200 x: 400 y: -700 act: 212 <boss>
id: 33 hp: 160 <soldier> times: 2
id: 39 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 850 #breather
id: 122 x: 400 ratio: 1 times: 4 #milk
id: 1000 hp: 0 act: 203 x: 500
id: 218 x: 400 #armor
<phase_end>
<phase> bound: 900 #louis and john
music: bgm\stage3.wma
id: 6 hp: 300 act: 90 x: 600 y: -300 <boss>
id: 2 hp: 300 act: 300 <boss>
id: 37 hp: 200 <soldier> times: 2
id: 33 hp: 160 x: 450 y: -700 act: 212 <soldier>
id: 39 hp: 120 <soldier>
<phase_end>
<phase> bound: 901 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 902 #hijack
id: 37 hp: 200 act: 212 x: 450 y: -700 <boss>
id: 33 hp: 160 act: 240 x: -500 <soldier>
id: 33 hp: 160 x: -500 ratio: 1 act: 240 <soldier> times: 2
id: 33 hp: 160 act: 240 <soldier>
id: 33 hp: 160 ratio: 1 act: 240 <soldier> times: 2
<phase_end>
<phase> bound: 903 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 904 #monk
id: 300 hp: 300 act: 3 x: 450 join: 200 <boss>
id: 35 hp: 200 x: 500 y: -700 act: 212 <soldier>
id: 35 hp: 200 x: 400 y: -700 act: 212 <soldier>
id: 36 hp: 240 x: 475 act: 260
<phase_end>
<phase> bound: 999 #preboss
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 1000 #louisEX
music: bgm\boss1.wma
id: 6 hp: 600 act: 300 x: 500 <boss>
id: 37 hp: 200 x: 550 y: -700 act: 212 <soldier> times: 2
id: 35 hp: 200 x: -400 <soldier> times: 3
id: 33 hp: 160 act: 240 ratio: 1 <soldier>
id: 39 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 43 #stage 5-4
<phase> bound: 800 #intro sorcerer
music: bgm\stage4.wma
id: 36 hp: 240 <boss>
id: 34 hp: 120 <soldier>
id: 34 hp: 120 ratio: 1 <soldier>
id: 39 hp: 100 ratio: 1 <soldier>
<phase_end>
<phase> bound: 900 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 213 x: 150 #icesword
id: 1000 hp: 0 act: 203 x: 500
id: 34 hp: 0 x: 600 act: 189 y: -1000 #deadsorc
<phase_end>
<phase> bound: 901 #greetings
music: bgm\boss1.wma
id: 34 hp: 0 act: 235 ratio: 1 times: 5 #fire
id: 34 hp: 0 act: 270 ratio: 1 times: 5 #ice
id: 34 hp: 0 act: 235 ratio: 1 times: 5 #fire
id: 34 hp: 0 act: 270 ratio: 1 times: 5 #ice
id: 34 hp: 0 act: 235 times: 5 #fire
id: 34 hp: 0 act: 270 times: 5 #ice
id: 34 hp: 0 act: 235 times: 5 #fire
id: 34 hp: 0 act: 270 times: 5 #ice
<phase_end>
<phase> bound: 902 #welcome to hell 2
id: 36 hp: 240 x: 450 y: -700 act: 212 <boss>
id: 34 hp: 120 ratio: 1 <soldier>
id: 34 hp: 120 <soldier>
id: 34 hp: 120 ratio: 1 x: -400 <soldier>
id: 34 hp: 120 x: -400 <soldier>
<phase_end>
<phase> bound: 1798 #boundary
music: bgm\stage2.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 1799 #rest fire dude
id: 50 hp: 0 x: -400 join: 500
id: 37 hp: 0 x: -400 ratio: 0.5 join: 300
id: 122 x: 400 ratio: 1 times: 4 #milk
id: 1000 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 1800 #firzen family
music: bgm\boss1.wma
id: 51 hp: 600 act: 240 x: 900 <boss>
id: 7 hp: 300 x: 750 act: 285 <boss>
id: 8 hp: 300 x: 1050 act: 260 <boss>
id: 36 hp: 240 x: 900 act: 260 <soldier> times: 2
id: 34 hp: 120 x: 1300 y: -700 act: 212 <soldier>
id: 34 hp: 120 x: 500 y: -700 act: 212 <soldier>
id: 39 hp: 100 ratio: 1 x: -400 <soldier>
<phase_end>
<phase> bound: 2199 #boundary
music: bgm\stage5.wma
id: 39 hp: 0 x: -2200 y: -1000
<phase_end>
<phase> bound: 2200 #replenish
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 39 hp: 0 act: 203 x: 1750
<phase_end>
<stage_end>
<stage> id: 44 #stage 5-5
<phase> bound: 800 #justins
id: 37 hp: 200 <boss>
id: 39 hp: 80 <soldier>
id: 39 hp: 80 ratio: 1 <soldier>
id: 39 hp: 80 x: 400 y: -700 act: 212 <soldier>
id: 39 hp: 80 x: 400 y: -700 act: 212 ratio: 1 <soldier>
<phase_end>
<phase> bound: 801 #breather
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 0 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 802 #template truth
music: bgm\stage1.wma
id: 0 hp: 200 act: 212 x: 700 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 700 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 400 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 100 y: -700 times: 2
id: 0 hp: 200 act: 212 x: 100 y: -700 times: 2
<phase_end>
<phase> bound: 803 #breather
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 213 x: 350 #icesword <soldier>
id: 0 hp: 0 act: 203 x: 500
<phase_end>
<phase> bound: 2199
music: bgm\boss1.wma
id: 0 hp: 0 act: 203 x: 1750 <boss>
id: 213 x: 1625 ratio: 0.5 #icesword <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 200 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 400 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 800 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1000 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1200 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1400 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1600 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 1800 <soldier>
id: 1000 hp: 2 y: -700 act : 212 x: 2000 <soldier>
<phase_end>
<phase> bound: 2200 #replenish
music: bgm\stage2.wma
id: 122 x: 1000 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1200 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1400 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1600 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 1800 y: 0 ratio: 1 times: 5 #milk
id: 122 x: 2000 y: 0 ratio: 1 times: 5 #milk
id: 30 hp: 0 x: -2200 y: -1000 act: 189
<phase_end>
<stage_end>
<stage> id: 45 #stage 5-6
<phase> bound: 800 #julian duel
music: bgm\boss2.wma
id: 52 hp: 600 x: 400 act: 317 <boss>
id: 36 hp: 240 <soldier>
id: 39 hp: 80 y: -2100 <soldier>
id: 39 hp: 80 y: -2100 ratio: 0.5 <soldier> #crazy
<phase_end>
<phase> bound: 801 #breather
music: bgm\stage2.wma
id: 122 x: 400 ratio: 1 times: 5 #milk
id: 37 hp: 200 x: 1200 y: -700 act: 212
id: 300 hp: 500 act: 0 x: 100 #monk
<phase_end>
<phase> bound: 2200 #clash of armies
music: bgm\boss2.wma
id: 51 hp: 0 x: -400 join: 800
id: 50 hp: 0 x: -400 join: 800
id: 38 hp: 0 x: -400 join: 800
id: 1 hp: 0 x: -400 join: 500
id: 2 hp: 0 x: -400 join: 500
id: 4 hp: 0 x: -400 join: 500
id: 5 hp: 0 x: -400 join: 500
id: 9 hp: 0 x: -400 join: 500
id: 10 hp: 0 x: -400 join: 500
id: 11 hp: 0 x: -400 join: 500
id: 30 hp: 0 x: -400 ratio: 1 join: 300
id: 31 hp: 0 x: -400 ratio: 1 join: 300
id: 32 hp: 0 x: -400 join: 300
id: 33 hp: 0 x: -400 join: 300
id: 34 hp: 0 x: -400 join: 300
id: 52 hp: 1000 x: 1100 act: 280 <boss>
id: 52 hp: 2 act: 260 ratio: 0.5 <soldier>
id: 37 hp: 200 ratio: 1 <soldier> times: 3
id: 37 hp: 200 <soldier> times: 3
id: 39 hp: 80 ratio: 2 x: 400 y: -700 <soldier>
id: 39 hp: 80 x: 800 y: -700 <soldier>
id: 39 hp: 80 ratio: 2 x: 1200 y: -700 <soldier>
id: 39 hp: 80 x: 1600 y: -700 <soldier>
id: 39 hp: 80 x: 2000 y: -700 <soldier>
id: 39 hp: 80 ratio: 2 y: -700 <soldier>
<phase_end>
<stage_end>
<stage> id: 50 #Survival Stage
<phase> bound: 1500 # phase 0 warmup
music: bgm\stage1.wma
id: 122 x: 100 #milk
id: 122 x: 100 #milk ratio: 1
id: 300 hp: 360 act: 60 x: 100 reserve: 2147483647
id: 32 hp: 200 <boss>
id: 30 hp: 80 <soldier>
id: 31 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 1
id: 1 hp: 400 x: 1500 y: -300 act: 266 <boss>
id: 30 hp: 80 ratio: 1 <soldier>
id: 30 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 2
id: 2 hp: 400 x: 1300 act: 300 <boss>
id: 36 hp: 240 <soldier>
id: 30 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 3
id: 4 hp: 400 act: 280 <boss>
id: 31 hp: 80 ratio: 1 <soldier>
id: 31 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 4
id: 5 hp: 400 x: 1300 act: 250 <boss>
id: 39 hp: 160 ratio: 1 <soldier>
id: 31 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 5
id: 6 hp: 400 x: 1500 y: -300 act: 90 <boss>
id: 37 hp: 200 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 6
id: 7 hp: 400 act: 285 <boss>
id: 34 hp: 120 ratio: 1 <soldier>
id: 34 hp: 120 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 7
id: 8 hp: 400 act: 260 <boss>
id: 34 hp: 120 ratio: 1 <soldier>
id: 34 hp: 120 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 8
id: 9 hp: 400 act: 295 <boss>
id: 35 hp: 200 <soldier>
id: 30 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 9
id: 10 hp: 400 act: 275 <boss>
id: 33 hp: 160 ratio: 1 <soldier>
id: 30 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 10
music: bgm\main.wma
id: 11 hp: 400 x: 1300 y: -300 act: 290 <boss>
id: 32 hp: 200 <soldier>
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 11 break
music: bgm\stage2.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 0 hp: 0 act: 203 x: 1000 <boss>
<phase_end>
<phase> bound: 1500 # phase 12
music: bgm\boss1.wma
id: 38 hp: 400 x: 1300 act: 260 <boss>
id: 32 hp: 200 <soldier> times: 2
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 13
id: 50 hp: 500 x: 1300 y: -300 act: 90 <boss>
id: 37 hp: 200 <soldier> times: 2
id: 35 hp: 200 <soldier> times: 3
id: 3000 hp: 80 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 14
id: 51 hp: 500 x: 1400 act: 249 <boss>
id: 36 hp: 240 <soldier>
id: 34 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 15
music: bgm\boss2.wma
id: 52 hp: 500 x: 1500 act: 106 <boss>
id: 37 hp: 200 <soldier> times: 2
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 16
music: bgm\stage3.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 0 hp: 0 act: 203 x: 1000 <boss>
<phase_end>
<phase> bound: 1500 # phase 17
id: 7 hp: 400 act: 255 <boss>
id: 8 hp: 400 act: 274 <boss>
id: 34 hp: 120 <soldier>
id: 34 hp: 120 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 18
id: 5 hp: 400 act: 260 <boss>
id: 9 hp: 400 act: 280 <boss>
id: 35 hp: 200 <soldier>
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 19
id: 1 hp: 400 act: 290 <boss>
id: 4 hp: 400 act: 270 <boss>
id: 30 hp: 80 ratio: 1 <soldier>
id: 31 hp: 80 <soldier>
id: 3000 hp: 80 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 20
id: 10 hp: 400 act: 250 <boss>
id: 11 hp: 400 act: 240 <boss>
id: 32 hp: 200 <soldier>
id: 33 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 21
id: 6 hp: 400 act: 247 <boss>
id: 2 hp: 400 act: 300 <boss>
id: 36 hp: 240 <soldier>
id: 37 hp: 200 <soldier>
<phase_end>
<phase> bound: 1500 # phase 22
music: bgm\stage2.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 6 hp: 500 x: 1300 act: 300 <boss>
id: 6 hp: 400 x: 1500 y: -300 act: 90 <boss>
<phase_end>
<phase> bound: 1500 # phase 23
music: bgm\boss1.wma
id: 51 hp: 500 x: 1400 act: 249 <boss>
id: 7 hp: 400 x: 1400 y: -1000 act: 212 <boss>
id: 8 hp: 400 x: 1400 y: -1000 act: 212 <boss>
id: 36 hp: 240 <soldier>
id: 34 hp: 120 ratio: 0.5 <soldier>
<phase_end>
<phase> bound: 1500 # phase 24
music: bgm\boss2.wma
id: 52 hp: 500 x: 1300 act: 310 <boss>
id: 38 hp: 400 x: 1300 act: 240 <boss>
id: 37 hp: 200 <soldier>
id: 39 hp: 160 ratio: 1 <soldier>
<phase_end>
<phase> bound: 1500 # phase 25
music: bgm\stage4.wma
id: 122 x: 100 #milk <soldier>
id: 122 x: 100 #milk ratio: 1 <soldier>
id: 0 hp: 0 act: 203 x: 1000 <boss>
when_clear_goto_phase: 1
<phase_end>
<stage_end>
<end>
I removed the ETC lines from this data, see if it still crashes since you said you got further after mirroring ETC.
Ramond has proven that stage 5 has a rather huge balance problem - you can still steamroll stage 5 after 5-3 by gaining an army of Jans. "On hindsight, original LF2 did this better by providing only 1 Jan with a lot of durability." Will be fixing this.
(17:22 GMT+8)
Update:
* Stage 5-2 knights & justins will no longer start off invisible due to a bug with invisibility which causes justins to delete themselves while repeating the "Move" command sound.
* Moved "killer mark" phase to 5-2.
* In stage 4 and 5, friendly Jan will only appear once, but have a lot of reserves to carry you through the rest of the stage. If you die, she'd die off quickly too since reserves will be removed on player death. This not only makes stage more consistent, it also prevents amassing of a Jan army. Thanks Ramond!
* Stage 5 is now more difficult now that Jan is a guaranteed ally.
* Survival revamped. The initial idea of "themes" every 5 phases doesn't work; when I played it myself I don't really see clear themes, just enemies to fight unless I see them all at once. Now Survival has 25 phases that repeats itself instead of 100 repetitive phases; in future shall make additional phases in time where gimmicks start appearing to make it more interesting.
Those who have already downloaded the .rar don't need to re-download again. You can just open a DCer and copy paste the code in the spoiler.
EDIT:
Added a video of stage 3-3 and 3-4. I think this section bests represents what the custom stage is like. See 1st post.
RE: Custom Stage w/Default data v0.7 - Electric2Shock - 04-26-2015
God damn this is tough. I managed to ace it once using Freeze, but then I realized the recording didn't get saved because there was no "recordings" folder.