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[Char] Leo - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: [Char] Leo (/showthread.php?tid=9847) |
Leo - YinYin - 04-26-2015 Description Leo is the protagonist of this demo by Marti Wong. We prepped him up for LF2. Screenshot ![]() Download Credits character design by Marti Wong ddraw.dll by Silva and Someone else sprites and face picture by Prince Freeza data and special effects by YinYin Falcon RE: Leo - Monolanier - 04-26-2015 Why you are not forming a team called "YinYin and his friends", "WinWin", "ForTheWin" or "Veterans" "Veterans" suits you well since you all are old guys compared to the most of us, the youngsters, kiddos. Also, nice way of not posting a video and making other people to download it, great. When he is facing side, profile, his head looks flat, loses it round shape. Havent played leo for a while, did you came up with these moves or? Also, I just not realized that Leo looks similar to a character from anime called "Cyborg 009"
RE: Leo - STM1993 - 04-26-2015 This is a really interesting character, especially DC-wise. He is able to catch his own boomerang in midair, but first it must hit his hand, and then you press A just a bit after that to pick it up. There's also a side effect where the character picks up heavy weapons even though he already has a light weapon in hand due to the way LF2 works with itr kind 2. He can also shoot while walking and combine two boomerangs together (which you can catch too)! EDIT: >>JA has a sweet spot at the end of his kick. You should see the enemy fall down instead of forward and take more damage. He can cancel drinking by walking. RE: Leo - 8obis - 04-26-2015 I was kinda hoping I could like hold up as I shoot the ball and shoot it upwards, kinda like in the original game. RE: Leo - prince_freeza - 04-26-2015 (04-26-2015, 06:29 PM)8obis Wrote: I was kinda hoping I could like hold up as I shoot the ball and shoot it upwards, kinda like in the original game. as much as that sounds cool, i doubt it would be much of a use in lf2. RE: Leo - YinYin - 04-26-2015 (04-26-2015, 05:59 PM)Sänger Wrote: Also, nice way of not posting a video and making other people to download it, great.I have a video planned as usual, but Leos opponent isn't quite ready. (04-26-2015, 05:59 PM)Sänger Wrote: Havent played leo for a while, did you came up with these moves or?Yes. Apart from running, jumping and shooting we made everything up as the flash game doesn't have any other actions. (04-26-2015, 06:29 PM)8obis Wrote: I was kinda hoping I could like hold up as I shoot the ball and shoot it upwards, kinda like in the original game.The bullet storm should have all your up angle needs covered. As pf said a single up shot wouldn't be of much use in LF2. (04-26-2015, 07:28 PM)Gad Wrote: Why the hell did you start doing this when I finally quit.I'm sorry? Here are some details, if you don't wanna experiment for everything: bullets (Click to View) knives (Click to View) RE: Leo - prince_freeza - 04-26-2015 (04-26-2015, 07:28 PM)Gad Wrote: Could you post some screens/videos? ![]() ![]() ![]() ![]() ![]() ![]() ![]()
RE: Leo - Monolanier - 04-26-2015 Senpai, you should share some tips on how to Marti LF2 sprites :3 RE: Leo - Lauli - 04-26-2015 Maybe it's just the gifs, but the motion of the boomerang seems incredibly smooth. Did you really DC so many frames for it all or is it something else? RE: Leo - YinYin - 04-26-2015 It's always been 16 frames. This is mostly just a reskin of the boomerang. |