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[BG] Change background while a battle - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: [BG] Change background while a battle (/showthread.php?tid=9969) |
Change background while a battle - Hisoka - 06-29-2015 It is possible to change the background while a battle? I'll explain myself better: Take a character, add attack And this attack will change the background. It is possible? If so then you will tell me how? Please!
RE: Change background while a battle - YinYin - 06-29-2015 spawn a big picture facing right (facing: 10) move it to the back (hit_j: 1 inside the type 3 object) stick it to the left of the screen (state: 9997 centerx: 9999) RE: Change background while a battle - Hisoka - 06-29-2015 (06-29-2015, 02:30 PM)YinYin Wrote: spawn a big picture facing right (facing: 10) I'm a little new at this and I do not quite understand what you've explained... can you please explain to me in more details? thanks! RE: Change background while a battle - A-Man - 06-29-2015 (06-29-2015, 02:30 PM)YinYin Wrote: spawn a big picture facing right (facing: 10)Why is that? RE: Change background while a battle - YinYin - 06-29-2015 You need a type 3 object (like dennis_ball for example) that has a sprite with your large background image. If you just opoint that it will cover everything behind it. To move it up the z axis type 3 objects use hit_j. hit_j: 50 is neutral (no movement) anything above is down (you will see dennis and davis_ball use hit_j: 51) and numbers below are up (again some lf2 blasts use hit_j: 49) the fastest up you can get is hit_j: 1 This will stick your object to the top border of the background, thus behind most other objects. opointing the whole thing with facing: 10 just makes sure it is always facing right (in case you don't want your image to be mirrored) and the state: 9997 centerx: 9999 (in the type 3 object) sticks it to the left of the screen (the state is used for come/stay/move commands - the centerx value together with the right facing opoint makes sure the actual sprite position is always somewhere to the left of the screen; thus sticking it to the edge like a message) You may not want all of these features depending on what you are doing. |