05-10-2009, 09:09 AM
sry for spamming at the thread but... i don't know why, why do my DC-ed stuff always have some problems:(
and now when i opointed object that opoint another object and so on, the opoint kinda strange
it looks like this:
i'm sure the centery and centex of the object was right, cus when i activate the object at the lowest of the BG, the opoint is normal =====>
so... is there a problem with the data?
and now when i opointed object that opoint another object and so on, the opoint kinda strange
it looks like this:
Spoiler (Click to View)
==> opoint: below
___________==> opoint: below
_______________________==> and so on...
___________==> opoint: below
_______________________==> and so on...
so... is there a problem with the data?
Spoiler (Click to View)
DC-Code:
<frame> 17 Ground_needle pic: 9 state: 3002 wait: 1 next: 18 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 18 Ground_needle pic: 10 state: 3002 wait: 1 next: 19 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: opoint: kind: 1 x: 80 y: 62 action: 35 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 19 Ground_needle pic: 11 state: 3002 wait: 0 next: 20 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 20 Ground_needle pic: 11 state: 3002 wait: 0 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 21 Ground_needle pic: 10 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 Ground_needle pic: 9 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 Ground_needle pic: 12 state: 3002 wait: 1 next: 24 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 24 Ground_needle pic: 13 state: 3002 wait: 1 next: 25 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: opoint: kind: 1 x: 120 y: 62 action: 29 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 25 Ground_needle pic: 14 state: 3002 wait: 0 next: 26 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 26 Ground_needle pic: 14 state: 3002 wait: 0 next: 27 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 27 Ground_needle pic: 13 state: 3002 wait: 1 next: 28 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 28 Ground_needle pic: 12 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 29 Ground_needle pic: 9 state: 3002 wait: 1 next: 30 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 Ground_needle pic: 10 state: 3002 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 70 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: opoint: kind: 1 x: 80 y: 62 action: 17 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 31 Ground_needle pic: 11 state: 3002 wait: 0 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 32 Ground_needle pic: 11 state: 3002 wait: 0 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 33 Ground_needle pic: 10 state: 3002 wait: 1 next: 34 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 34 Ground_needle pic: 9 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 35 flying pic: 12 state: 3002 wait: 1 next: 36 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 36 flying pic: 13 state: 3002 wait: 1 next: 37 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: opoint: kind: 1 x: 10 y: 62 action: 23 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 37 flying pic: 14 state: 3002 wait: 0 next: 38 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 38 flying pic: 14 state: 3002 wait: 0 next: 39 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 47 w: 69 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 7 bdefend: 16 injury: 5 effect: 1 itr_end: <frame_end> <frame> 39 flying pic: 13 state: 3002 wait: 1 next: 40 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 flying pic: 12 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |