05-03-2008, 09:48 PM
i dont
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
ID Properties & Frames
|
05-03-2008, 09:48 PM
i dont
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Attack AI Guide~
by Dome (took me ten minutes) ID 1 - Melee DvA Is used when enemy is near player, combined with D^J D>A Is used when enemy is near the player D^J Same D>J Is used sometime when player is rolling ID 2 - Melee D^J Is used when a friend is near the player D>A Is used when enemy is not very near D>J Is used two times when player got milk/beer D^A nothing special ID 3 - Range D>A Is used when enemy is not very near D>J Same D^J Is used when enemy is near DJA Same, is used not very often ID 4 - Range D>A Is used when enemy is near DvJ/D^J Are used not very often, Used when enemy is not very near D>J Is used when enemy is not very near Grab + DJA is not used very often ID 5 - Melee D>A Is used when enemy is not very near, just if enemy and player are in one line, is used after D^J D^J Is used when enemy is near D>J Is used when enemy is near, is used after D^J DJA Is used not very often, can be only done if player got less then 25% HP ID 6 - Melee D>A Is used when enemy is not near, often done three times (+A+A) D>J Is often used when enemy and player are in on line D^J Is used when enemy is near DvJ Same her ID 7 - Melee D>A Nothing special D>J Is used when enemy is near D^J Same DvJ Is used when enemy is not very near ID 8 - Melee D>A Nothing special, is often repeated D>J Is used when enemy is near, sometimes done while grabing DvJ Is used when enemy is near, often done after second hit, sometimes done while grabing D^A Is used when enemy is not very near ID 9 - Melee D>A Nothing special D^A Is used when enemy is near, >JA+D>J sometimes afterwards D>J Is used when enemy is near & he and player are in one line D^J/DvJ Nearly never used ID 10 - Melee D^A Is used when enemy is near while rowing, sometimes used while grabing D>A Often used, Nothing special about DvA Is used when enemy is near D^J Is used when enemy is near (not very often)
05-15-2008, 04:57 PM
~Dome~ Wrote:Attack AI Guide~ There's conditions that you list that are frame-related not actually ID related, for example Deep's DvA isn't followed by a D^J because of the AI but because of what the frame inputs are, as in the hit_j: at the end of Deep's DvA. ..At least I think this is the case. Since you apparently only took 10 minutes on this you probably didn't check it yet yourself either. And quite honestly I don't think there's much of a classification besides "usually triggered on long-range" and "usually triggered on close-range", but yeah, haven't checked yet either.
Well, I surely checked the CPUs about that. I forgot the Înput thingy with deep, but the rest is ID related like Louis D^J + D>J cause the are not combinated. Yeah the guide maybe sounds a bit drab but it maybe helps for whole mods etc..
And quite honestly I don't think there's much of a classification besides "usually triggered on long-range" and "usually triggered on close-range", but yeah, haven't checked yet either. Well, did you ever see a Woody doing Tiger Dash wenn the enemy is at the other side of the BG? I don´t think so.. Woody's Tiger Dash is close-range, I believe. - Cirno |
« Next Oldest | Next Newest »
|