Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Stage: Boss HP
#1
Is it possible to add the hp ratio of a boss in stage mode? Wanted to increase it each person's life, not quantity
It is possible to edit the amount of mp he appears too?
Reply
Thanks given by:
#2
YinYin did that with his y2f LF2. I am not sure if it was through an exploitation or a legit use of tags though. One way I would do it is by calling an object on the stage that hits your boss with a negative hp value (use state 18 to make it hit). The number of objects called can be placed to be a ratio of 1; Say you want your character to add 500 HP for each of the 5 players in your team, 5 objects with injury:-500 will be spawned setting yous boss's HP +2500.
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

Reply
Thanks given by:
#3
And mp/mana.. u know?
Reply
Thanks given by:
#4
As A-MAN said, for HP you can simply use ratio: 1 to spawn objects as number of players increase, and make these objects hit the boss with an itr with negative damage. (You can also just make the boss spawn at a frame with state 9 instead of making the itrs have state 18) The downside is that the boss won't have HP regeneration until he has the normal amount of HP he spawns with.

For MP however, there are a few problems:
1) Maximum MP is always 500. If you go beyond 500, there is no MP regeneration. This means eventually, even if you have 1,000,000 mana, once the enemy has used all that mana, he will recover MP only up to 500 and be normal again.
2) The only way to increase MP beyond 500 is to make the FIRST frame of an attack(or spawn into that frame) have a negative mp tag. Even then, you can't increase more than -999 mp, because the mp tag works like this: "xxyyy" where xx is HP cost and yyy is MP cost. HP cost also only works on the first frame.
Really troublesome to add MP already. Trying to do it per player spawned would easily lead to buggy nightmares if it were even possible.

In short,
* You can increase boss HP per player.
* You cannot increase boss maximum MP reliably, let alone per player.
Reply
Thanks given by:
#5

I do not want to increase the mp but decreasing, so the boss does not rape all face
Reply
Thanks given by:
#6
According to this post, then the MP regeneration should actually be a depletion in case your character's HP is more than 600 0_o. While I don't think that is true, if that's the case, then it should completely stop regeneration at 600 HP; might be less since the result might be truncated in the actual calculation.

/senseless
[Image: signature.png]
A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

Reply
Thanks given by: Alapottra , AmadisLFE




Users browsing this thread: 1 Guest(s)