03-04-2015, 03:41 PM
(03-04-2015, 03:35 PM)prince_freeza Wrote: like i said it works fine now, except that because there is a dvx= 40 in the itr frames to go to ball getting destroyed frames on d>a, the char also gets knocked back hard well because dvx 40
For kind 9 hit_d is the frame it will go to (what happens is that the object looses all its hp upon hitting a character, thus triggering the hit_a/d timer). So you can use dvx: 0

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