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01-04-2011, 06:16 AM
(This post was last modified: 01-04-2011, 06:16 AM by dubbleD.)
Well theres a solution for you to teleport closer to the enemy but there isnt an solution to teleporting behind the direction the enemy is facing
In order to make it look like youve teleported closer, you need move him closer quickly
so once woody has teleported, then use dvx like 20 or something, you can figure how much you want. all this in one frame with a wait: 0. the next frame will have dvx: 550.
hope you understand
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There is a pseudo-wav for the behind-o-port as well:
Just make Woody turn around before teleporting (negative wait-value).
Usually all enemies will be heading for him. F.e. Woody is on the left side and therefore enemies are looking to the left side. If he turns around, he will look to the left side as well... now teleporting will cause him to appear on the right side next to enemies (as enemies will always be in front of you after teleporting).
However, if enemies were moving away from Woody (for random reasons), you will teleport in front of them... that's the pseudo ^^'
Done that in my character Onimaru of Trio Mortale. His Shadow Slash works exactly like this... and actually it works well.
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