11-30-2011, 06:19 PM
voted for Gad and Sonic Boom
@Gad: instantly caught my eye. Great job!
The outfit is fresh, which is what i really liked about it comparing
shading is alright, i would have liked it better if the hair had more contrast in the front. (so hairlines can be more noticeable)
overall it's very well done and thoughtout, again ~great job
@Sonic Boom: i like that kind of shading, simple and even comical in my opinion.
i don't know if the holes in the shirt really worked out but it did seem to catch my eye (idk why ~just seems interesting)
facial expression is alright but those side-burns! mhmm...i thought that was amusing
reminds me of one of those tv/radio announcer's from 90's that got into a fight
for those of you who missed out...
@monolith: the "figure" is a bit-too human for my liking, it's a good pose and shading is nicely done...
the upper-portion (such as the sllightly hidden facial expression & design on hair) seemed to be a real put off for me
@Xlilbob: this one just missed my vote...
face seems too be a bit too generic and blurred out, body is a bit too tall (it could be just the arms themselves)
shading is pretty good however when you shaded his vest/jacket ~proportionally, the shading seemed too flat, and not round enough...
would have liked to have seen more hair because generally hair-cuts are just too plain and your very limited on the creative aspect to it, imo it's hard to pull that one off unless they are robust and muscular (which i know is very steriotypical)
@koori-youkai: the shades & lighting you use is very interesting but it seemed too radiate too much contrast (when you added the whites to it)
as Siegvar mentioned before refer back to other spriters in their methods of shading, i would also like to mention to be mindful of the poses you are using. This one was kinda perplexing. The position of the way the body is and the arms holding the bow seemed flimsy and not thought-out carefully enough.
@Everyone
next week we'll start the next round...so keep your votes coming
@Gad: instantly caught my eye. Great job!
The outfit is fresh, which is what i really liked about it comparing
shading is alright, i would have liked it better if the hair had more contrast in the front. (so hairlines can be more noticeable)
overall it's very well done and thoughtout, again ~great job
@Sonic Boom: i like that kind of shading, simple and even comical in my opinion.
i don't know if the holes in the shirt really worked out but it did seem to catch my eye (idk why ~just seems interesting)
facial expression is alright but those side-burns! mhmm...i thought that was amusing
reminds me of one of those tv/radio announcer's from 90's that got into a fight
for those of you who missed out...
@monolith: the "figure" is a bit-too human for my liking, it's a good pose and shading is nicely done...
the upper-portion (such as the sllightly hidden facial expression & design on hair) seemed to be a real put off for me
@Xlilbob: this one just missed my vote...
face seems too be a bit too generic and blurred out, body is a bit too tall (it could be just the arms themselves)
shading is pretty good however when you shaded his vest/jacket ~proportionally, the shading seemed too flat, and not round enough...
would have liked to have seen more hair because generally hair-cuts are just too plain and your very limited on the creative aspect to it, imo it's hard to pull that one off unless they are robust and muscular (which i know is very steriotypical)
@koori-youkai: the shades & lighting you use is very interesting but it seemed too radiate too much contrast (when you added the whites to it)
as Siegvar mentioned before refer back to other spriters in their methods of shading, i would also like to mention to be mindful of the poses you are using. This one was kinda perplexing. The position of the way the body is and the arms holding the bow seemed flimsy and not thought-out carefully enough.
@Everyone
next week we'll start the next round...so keep your votes coming
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality