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09-23-2012, 02:34 AM
(This post was last modified: 09-23-2012, 07:49 AM by Apocalipsis.)
Not really 'back'... but I had some time free time and felt like spriting something for a change.
Thanks for the feedback, I didn't see the neck's flaw before, now I think I fixed it :p
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09-23-2012, 03:47 AM
(This post was last modified: 09-23-2012, 03:48 AM by LutiChris.)
Can you please go back to that idea where we had to guess the user you were representing?
i personally think it would be intriguing on how you would perceive each one of us in the forum.
would be Awwwwweeeesssoooommmeee[/high-pitched voice]
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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03-11-2014, 02:42 PM
(This post was last modified: 03-11-2014, 02:43 PM by STM1993.)
Feels like the face and hair could use a little more shading for shadows, looks great otherwise!
I take it that you've gotten rusty after not having posted in this thread for 2 years? =P
Posts: 511
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Funny, I always thought that detail was my unique advantage, since my designs are kind of repetitive xD
But yeah, I know it's not of the usual quality... I'm rusty, like I said. It's just a warm up.
Still, I came back to make some characters and BGs that I can play with, so single sprites will be secondary now.
/offtopic
Weird thing that you didn't get to the 2nd round in the 13th Zone Contest, your sprite was slighty better than The Hari's, imho.
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Although the sprite is nice Apoc, there's something about it that has me screaming at the screen: 'WHERE THE DAMNED HELL IS APOC?'. And because Siegvar asked me to do my commenting in points, you became my guinea pig when I saw you posted:
- Firstly, as everyone has said, the shading on the face isn't up to the Apoc parr that used to be, it's not too obvious.
- The hair and the shirt style of shading looks very different imho, the hair looks a lot more 2d and doesn't have the detail I'd expect from you.
- The shading on the shirt is the BEST part of this sprite if I am honest. The perfect usage of shading there produced a 3d effect of a rather more hourglass shaped lady and captured bust without making her look like she could float when she falls into a pool. This part of the sprite imho is exquisite.
As for the detail/design as an advantage, I'm going to agree with Gad, your designs are what really sets you aside and gives you the ability to add details to complete that design. It's not a one or the other but more a case of one leading to the other.
/offtopic
I did particularly love Gad's sprite, but to me the body was what stopped it from working for me. And that was the tide turner in Hari's favour. If I could have looked past that, Gad would have won. It was an extremely hard choice, but now I know Gad can produce non-humanoid creations and so it's bully-mode engage. If that eye could become an AI for Julian stages of LF2, I think I would melt in ecstasy.
Eddie
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!