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[solved] the jump to frame x
#1
is it possible to make your opponent jump to a certain frame? if yes, it would be totally awesome!
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#2
Yes.
itr (kind: 3)
you can use itr kind 8 too, but i don't think you want that.
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#3
(04-20-2009, 03:46 PM)SirFrog Wrote:  Yes.
itr (kind: 3)
you can use itr kind 8 too, but i don't think you want that.

I actually wanted to make my opponent jump to frame 65 (just for example) and then I row and do a cool attack from behind, but when I use this itr kind 3 thing I suddenly appear some steps ahead.(No I'm not english)

Me ----------> suddenly appearing here and then use catchingact: x

suddenly appearing here <---------------- Opponent
and then using caughtact: y

btw, why do I have to type in the frame twice here?
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#4
Then use itrk:8.

And maybe You need to give screenies, I dunno what are You talking abt :P (sorry my english = :( )
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#5
(04-20-2009, 04:45 PM)Minebot Wrote:  
(04-20-2009, 03:46 PM)SirFrog Wrote:  Yes.
itr (kind: 3)
you can use itr kind 8 too, but i don't think you want that.

I actually wanted to make my opponent jump to frame 65 (just for example) and then I row and do a cool attack from behind, but when I use this itr kind 3 thing I suddenly appear some steps ahead.(No I'm not english)

Me ----------> suddenly appearing here and then use catchingact: x

suddenly appearing here <---------------- Opponent
and then using caughtact: y

btw, why do I have to type in the frame twice here?

Play around with x: and y: values.
And it's because it's one frame number for being caught from the front, and one for the back.
FOLLOW THE RULES!

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#6
I don't understand either I think Minebot is telling when he catches the enemieswith caughtact he gains couple of steps to him. I think this happen when you use itr (kind:3) or are you saying when you catches enemies you appear the opposte side of them like back to front?
[Image: illidansig1.png]
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#7
better idea: I just give you the frame for louis:

<frame> 370 dodge_attack
pic: 161 state: 9 wait: 3 next: 999 dvx: 8 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
wpoint:
kind: 1 x: 44 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 102 102 caughtact: 65 65
itr_end:
bdy:
kind: 0 x: 26 y: 10 w: 45 h: 72
bdy_end:
<frame_end>

(of course this is just the very short version. I just don't want to copy too many frames)
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#8
Would you like to use my exe? It contains an itr/effect 6xxx which jump to frame xxx directly.
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#9
Hey minebot, can we have frame 102?
FOLLOW THE RULES!

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#10
uhm... frame 102 is the rowing frame. I guess you already have this frame.

@genevrier: can I take a look at it?
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