Talked to Angel Adam yesterday about this, and since I dont want to explain it on and on I made a tut and a study example - and it's just another problem which can be fixed with itr/kind 8 :p
The idea is very simple: The move start, you activate a normal (in this case indestructibility) chase ball - I copied John's Chase Disk and edited it, deleted out the bdys, deleted the timer, added an opoint in every flying-frame which activate a type-0 frame:
This bdy correspond with the itr/kind 8 noted in stuck frame where the character ends after he activated the disk:
now the character goes to a frame and moves with the chase disk - compleatly hidden of course.
as long as the character has energy, the disk can fly, if the energy is down to zero, the character transform back into the character automatically, but he can also stop this earlier while hitting the Defence-Button.
Last thing you have to do is make the disk disappear - just add a new bdy (y: 2000 in the example) to the frame where the character ends after he transformed back. This bdy corresponds with another itr/kind 8 noted in the flying frames of the disk - and the dvx in there leads the chase ball to a frame where it delete itsself - that's all.
The Study Example is very rough, I didnt make any graphic adaptations...
LFE-Tutorial
Download Study Example
EDIT: Updated this Thread with the Advanced DC problems - and I think I need some new ones :p
The idea is very simple: The move start, you activate a normal (in this case indestructibility) chase ball - I copied John's Chase Disk and edited it, deleted out the bdys, deleted the timer, added an opoint in every flying-frame which activate a type-0 frame:
DC-Code:
<frame> 350 chase-place pic: 1000 state: 3005 wait: 2 next: 1000 bdy: kind: 0 x: 0 y: 1000 w: 80 h: 500 bdy_end: <frame_end> |
This bdy correspond with the itr/kind 8 noted in stuck frame where the character ends after he activated the disk:
DC-Code:
itr: kind: 8 x: -500 y: 1000 w: 1000 h: 500 zwidth: 500 dvx: 303 injury: 0 itr_end: |
now the character goes to a frame and moves with the chase disk - compleatly hidden of course.
DC-Code:
<frame> 303 transform pic: 1000 state: 3005 wait: 1 next: 303 centerx: 39 centery: 79 hit_d: 304 mp: -10 itr: kind: 8 x: -500 y: 1000 w: 1000 h: 500 zwidth: 500 dvx: 303 injury: 0 itr_end: <frame_end> |
as long as the character has energy, the disk can fly, if the energy is down to zero, the character transform back into the character automatically, but he can also stop this earlier while hitting the Defence-Button.
Last thing you have to do is make the disk disappear - just add a new bdy (y: 2000 in the example) to the frame where the character ends after he transformed back. This bdy corresponds with another itr/kind 8 noted in the flying frames of the disk - and the dvx in there leads the chase ball to a frame where it delete itsself - that's all.
The Study Example is very rough, I didnt make any graphic adaptations...
LFE-Tutorial
Download Study Example
EDIT: Updated this Thread with the Advanced DC problems - and I think I need some new ones :p
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!