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05-11-2009, 07:27 PM
(This post was last modified: 05-11-2009, 07:28 PM by Beasty.)
No, there are no hit_j: xxx in the copied jumping frames. I think state: 4 is it that makes it possible to hit jump unlimited times. Already tried with state: 0, but... doesn't help really much.
Will look at JossuaDC's method now.
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Posts: 147
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state 0 is standing isn´t it
only the past knows how the future looks like ~ HW
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Posts: 14
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Joined: May 2009
Okay, i found the problem. My mistake was in the last second-jumping frame...
If next frame isn't 0, you can jump without limit. Changed it to zero and... it worked!!
A thousand thanks, espacially to JossuaDC
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