Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] Trouble with a ball
#1
:[ 
yeah i am having trouble with a ball i opoint out and when the character does the specail move, ends up holding and invisble weapon 0.o

anyway here's the specail attack for the character:
Code:
<frame> 265 Earth_fowards
   pic: 117  state: 15  wait: 3  next: 266  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  mp: 100
   bdy:
      kind: 0  x: 20  y: 11  w: 37  h: 68
   bdy_end:
   wpoint:
   kind: 1  x: 22  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 266 Earth_fowards
   pic: 118  state: 15  wait: 3  next: 267  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
   bdy:
      kind: 0  x: 15  y: 17  w: 32  h: 62
   bdy_end:
   wpoint:
   kind: 1  x: 24  y: 99999   weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 267 Earth_fowards
   pic: 119  state: 15  wait: 2  next: 268  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
   bdy:
      kind: 0  x: 15  y: 17  w: 32  h: 62
   bdy_end:
   wpoint:
   kind: 1  x: 24  y: 99999   weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 268 Earth_fowards
   pic: 120  state: 15  wait: 3  next: 269  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
   bdy:
      kind: 0  x: 20  y: 19  w: 32  h: 59
   bdy_end:
   wpoint:
   kind: 1  x: 33  y: 99999   weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 269 Earth_fowards
   pic: 121  state: 15  wait: 5  next: 270  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  
   sound: data\021.wav  
  bdy:
      kind: 0  x: 20  y: 19  w: 32  h: 59
   bdy_end:
opoint:
      kind: 1  x: 40 y: 79 action: 95  dvx: 5  dvy: 0  oid: 515   facing: 0
   opoint_end:
   wpoint:
   kind: 1  x: 33  y: 99999   weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 270 Earth_fowards
   pic: 61  state: 15  wait: 3  next: 271  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 27  y: 21  w: 27  h: 58
   bdy_end:
   wpoint:
   kind: 1  x: 33  y: 99999   weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 271 Earth_fowards
   pic: 61  state: 15  wait: 0  next: 999  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 27  y: 21  w: 27  h: 58
   bdy_end:
   wpoint:
   kind: 1  x: 33  y: 99999   weaponact: 23  attacking: 0  cover: 0  dvx: 99999  dvy: 99999  dvz: 0
   wpoint_end:
<frame_end>

and here's the ball, it supposed to opoint out itself again and again. Please note that i haven't used the frame 10,20,30. i am going to i wanted to code this move first because it easier.:

Code:
<bmp_begin>
file(0-11): other\burst_up_rocks.bmp w: 159  h: 159  row: 5  col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

<frame> 95 rocks_up
   pic: 0  state: 3005  wait: 0  next: 96  dvx: 25  dvy: 550 dvz: 550 centerx: 70  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 96 rocks_up
   pic: 1  state: 3005  wait: 1  next: 97  dvx: 25  dvy: 550 dvz: 550 centerx: 80  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
opoint:
      kind: 1  x: 40 y: 79 action: 95  dvx: 5  dvy: 0  oid: 515   facing: 0
   opoint_end:
<frame_end>

<frame> 97 rocks_up
   pic: 2  state: 3005  wait: 1  next: 98  dvx: 25  dvy: 550 dvz: 550 centerx: 80  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
<frame_end>

<frame> 98 rocks_up
   pic: 3  state: 3005  wait: 0  next: 99  dvx: 25  dvy: 550 dvz: 550 centerx: 84  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
<frame_end>

<frame> 99 rocks_up
   pic: 4  state: 3005  wait: 1  next:     100  dvx: 25  dvy: 550 dvz: 550 centerx: 84  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
<frame_end>

<frame> 100 rocks_up
   pic: 5  state: 3005  wait: 0  next: 101  dvx: 25  dvy: 550 dvz: 550 centerx: 82  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
<frame_end>

<frame> 101 rocks_up
   pic: 6  state: 3005  wait: 1  next: 102  dvx: 25  dvy: 550 dvz: 550 centerx: 77  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
<frame_end>

<frame> 102 rocks_up
   pic: 7  state: 3005  wait: 0  next: 1000  dvx: 25  dvy: 550 dvz: 550 centerx: 77  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
<frame_end>

<frame> 105 rocks_up
   pic: 7  state: 3005  wait: 0  next: 1000  dvx: 25  dvy: 550 dvz: 550 centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 60  y: 21  w: 48  h: 136  dvx: 0  dvy: -18  fall: 70  arest: 3  bdefend: 70  injury: 85  effect: 0
   itr_end:
<frame_end>

yeah could you please just tell me were i went wrong and higlight it please ^^:D

i forgot to mention that the probelm is, when he summons out the ball it goes invisble and shadows go forward
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#2
For the invisible weapon

wpoint:
kind: 1 x: 33 y: 99999 weaponact: 23 attacking: 0 cover: 0 dvx: 99999 dvy: 99999 dvz: 0
wpoint_end:

here u put the weapon is at a point 99999 from the char. And it's moved to a distance of horizontal axis 99999 and vertical axis 99999. In short terms u throwed the weapon away. If u don't wanna throw weapon put these values dvx: 0 dvy: 0. And for the invisible weapon change the y: 99999 according to the coordinates of where the weapon should be.


For the ball part i don't understand what ur saying.
[Image: illidansig1.png]
Reply
Thanks given by:
#3
The probelm for the ball is that when i summon it out, a couple of shadows fly foward. I want to make it so that it opoints out something and continues opointing it out, any ideas?

and about the invisble weapon, i want to throw it away, but instead she ends up holding it.
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#4
weaponact: 1000 removes the weapon
about the ball opoint thingy, you sure the id is correct?
Reply
Thanks given by:
#5
yeah 100% the id is correct, i dunno why the shadow goes forward through?
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#6
w00t? maybe because you used a dvx: 25 in the ball frames, and a dvx: 5 in the opoint? isn't that a reason for the ball going forward?
Reply
Thanks given by:
#7
it's supposed to go foward, the thing i am confused with, is that the picture doesn't show of the sprites.
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#8
Are you sure you give it the right pic/centery/x,y,col,row?
Reply
Thanks given by:
#9
I don't know wether it helps, but
file(0-11): other\burst_up_rocks.bmp w: 159 h: 159 row: 5 col: 2
is wrong. it should be 0-9 if you have row: 5 and col: 2
Reply
Thanks given by:
#10
OK since no one can find a solution, i will just re-code , it won't take that much time anyway.
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)