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[solved] Limit of an Opoint to an Object
#1
Is there something like that in LF2?
cus i've tried so many times to opoint something but it still not working.
i think there's a limit of an opoint to an object... cus i've almost like 10 opoints to that object.

here's the data:

The Ball datas

    DC-Code:
<bmp_begin>
file(0-8): data\Sasuke\GoryuukaNoJutsu.bmp w: 181  h: 110  row: 3  col: 3
file(9-22): data\Sasuke\ChidoriStarter.bmp w: 92  h: 79  row: 7  col: 2
file(23-27): data\Sasuke\Chidori.bmp w: 92  h: 79  row: 5  col: 2
file(28-31): data\Sasuke\ChidoriStrike.bmp w: 250  h: 94  row: 2  col: 2
weapon_hit_sound: data\empty.wav
weapon_drop_sound: data\empty.wav
weapon_broken_sound: data\empty.wav
<bmp_end>
 
 
<frame> 0 thrower
   pic: 0  state: 3005  wait: 1  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\067.wav
<frame_end>
 
<frame> 1 thrower
   pic: 1  state: 3005  wait: 1  next: 2  dvx: 1  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 110  action: 5  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 2 thrower
   pic: 2  state: 3005  wait: 1  next: 3  dvx: 1  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 3 thrower
   pic: 3  state: 3005  wait: 1  next: 4  dvx: 1  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 4 thrower
   pic: 4  state: 3005  wait: 1  next: 1000  dvx: 1  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
<frame> 5 flame
   pic: 5  state: 3005  wait: 0  next: 6  dvx: 35  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 110  action: 8  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 6 flame
   pic: 5  state: 3005  wait: 0  next: 5  dvx: 35  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 110  action: 7  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
 
<frame> 7 Goryuuka damage
   pic: 999  state: 3005  wait: 1  next: 1000  dvx: 1  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 0  y: 0  w: 180  h: 110  dvx: 20 dvy: -12  bdefend: 90  fall: 70 injury: 15 effect: 2 zwidth: 10
   itr_end:
<frame_end>
 
 
 
<frame> 8 trail effect
   pic: 6  state: 3005  wait: 1  next: 9  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 9 trail effect
   pic: 7  state: 3005  wait: 1  next: 14  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
 
<frame> 14 trail effect
   pic: 8  state: 3005  wait: 1  next: 1000  dvx: 1  dvy: 0  dvz: 0  centerx: 90  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
 
 
<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 23 hit
   pic: 7  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 4  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 31 rebounding
   pic: 5  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 32 rebounding
   pic: 6  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 33 rebounding                                                                                                       
   pic: 7  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 90  centery: 16  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
 
 
 
<frame> 100 ChidoriStarter                                                                                                       
   pic: 9  state: 3005  wait: 0  next: 101  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 101 ChidoriStarter                                                                                                       
   pic: 10  state: 3005  wait: 0  next: 102  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 102 ChidoriStarter                                                                                                       
   pic: 11  state: 3005  wait: 0  next: 103  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 103 ChidoriStarter                                                                                                       
   pic: 12  state: 3005  wait: 0  next: 104  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 104 ChidoriStarter                                                                                                       
   pic: 13  state: 3005  wait: 0  next: 105  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 105 ChidoriStarter                                                                                                       
   pic: 14  state: 3005  wait: 0  next: 106  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 106 ChidoriStarter                                                                                                       
   pic: 15 state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
 
<frame> 107 ChidoriLaunch                                                                                                       
   pic: 23 state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\Sasuke\Chidori.wav
<frame_end>
 
<frame> 108 ChidoriLaunch                                                                                                       
   pic: 24 state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\Sasuke\Chidori.wav
<frame_end>
 
<frame> 109 ChidoriLaunch                                                                                                       
   pic: 25 state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\Sasuke\Chidori.wav
<frame_end>
 
<frame> 110 ChidoriLaunch                                                                                                       
   pic: 26 state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\Sasuke\Chidori.wav
<frame_end>
 
<frame> 111 ChidoriLaunch                                                                                                       
   pic: 27 state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\Sasuke\Chidori.wav
<frame_end>
 
 
 
<frame> 112 ChidoriStarter                                                                                                       
   pic: 28  state: 3005  wait: 0  next: 113  dvx: 0  dvy: 0  dvz: 0  centerx: 125  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 113 ChidoriStarter                                                                                                       
   pic: 29  state: 3005  wait: 0  next: 114  dvx: 0  dvy: 0  dvz: 0  centerx: 125  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 114 ChidoriStarter                                                                                                       
   pic: 30  state: 3005  wait: 0  next: 115  dvx: 0  dvy: 0  dvz: 0  centerx: 125  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 115 ChidoriStarter                                                                                                       
   pic: 31  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>



and here's the char's move:
    DC-Code:
<frame> 253 Chidori
   pic: 10  state: 3  wait: 2  next: 254  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 160
   bpoint:
      x: 39  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 254 Chidori
   pic: 11  state: 3  wait: 6  next: 255  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\JutsuReady.wav 
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
 
<frame> 255 Chidori
   pic: 42  state: 3  wait: 0  next: 256  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\Sasuke\SasukeChidori.wav
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 256 Chidori
   pic: 43  state: 3  wait: 5  next: 257  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\Sasuke\Chidori.wav
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 39  y: 79  action: 100  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 257 Chidori
   pic: 43  state: 3  wait: 5  next: 258  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 39  y: 79  action: 100  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 258 Chidori
   pic: 43  state: 3  wait: 5  next: 259  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 39  y: 79  action: 100  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
 
 
<frame> 259 Chidori
   pic: 48  state: 301  wait: 0  next: 260  dvx: 25  dvy: 0  dvz: 4  centerx: 39  centery: 79  hit_a: 264  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 20  y: 89  action: 107  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 260 Chidori
   pic: 48  state: 301  wait: 0  next: 261  dvx: 25  dvy: 0  dvz: 4  centerx: 39  centery: 79  hit_a: 264  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 20  y: 89  action: 108  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 261 Chidori
   pic: 48  state: 301  wait: 0  next: 262  dvx: 25  dvy: 0  dvz: 4  centerx: 39  centery: 79  hit_a: 264  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 20  y: 89  action: 109  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 262 Chidori
   pic: 48  state: 301  wait: 0  next: 263  dvx: 25  dvy: 0  dvz: 4  centerx: 39  centery: 79  hit_a: 264  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 20  y: 89  action: 110  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 263 Chidori
   pic: 48  state: 301  wait: 0  next: 259  dvx: 25  dvy: 0  dvz: 4  centerx: 39  centery: 79  hit_a: 264  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   opoint:
      kind: 1  x: 20  y: 89  action: 111  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
 
 
 
<frame> 264 Chidori
   pic: 23  state: 3  wait: 0  next: 265  dvx: 550  dvy: 0  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
 
 
 
OPOINT NOT WORKING RIGHT HERE!
 
<frame> 265 Chidori
   pic: 23  state: 3  wait: 0  next: 266  dvx: 550  dvy: 0  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   opoint:
      kind: 1  x: 200  y: 109  action: 112  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
 
 
 
 
 
 
<frame> 266 Chidori
   pic: 23  state: 3  wait: 0  next: 267  dvx: 250  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 267 Chidori
   pic: 49  state: 3  wait: 15  next: 999  dvx: 550  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 39  y: 33
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
Reply
Thanks given by:
#2
Uhm... opoints ONLY work in nect-frames... so, f.e. opointing your ball with action 5 won't trigger the opoint of frame 5 etc...

But since i don't think you fell for this basic problem, i rather guess the frames 5/6 are the problem:
There is an object (for all chars/items/T3s) in LF2... it was about... 300 or something.

Frame 5/6 repeat each other (with wait:0!!!) and continously spawn more objects...
Mathematically, it should spawn 1 / 0 = INDEFINITE objects per frame...

I would recommend to raise the wait to 1...


Btw, why the LF2 of him didn't crash already XD
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#3
380 (maybe 381). and no, wait: 0 means 1 TU, so that wouldn't be the problem. wait: 1 is 2 TU. but yea, raise the wait to 1, coz that means each damaging item disappears at the same rate they're spawned (unless they hit something).



Azriel~
Reply
Thanks given by:
#4
another move of the char already used that frame and its working properly, but...
when i try to use another opoint with oid 200... its not working anymore. i even tried to change frame 112-115 to frame 34-37 and still... its not working. but the other move that opoint with oid 200 still working properly.
Reply
Thanks given by:
#5
that's your problem. you can't use duplicate ids, only the first object with that id will be used.



Azriel~
Reply
Thanks given by:
#6
actually, i've replaced the deep's ball data ids :S
Reply
Thanks given by:
#7
Dunno, the code seems fine...

Check your sprites, may something is wrong THERE, so the opoint WORKS... but you cant see anything
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#8
nope, actually i've moved those codes into another data and try to opointing and it works. but... why its not working on id 200 anymore?
Reply
Thanks given by:
#9
Dunno... Can't find anything special on ID 200 in LFEv9... besides the fact, that DOESN'T have any special effects at all...
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by: vandesdelca
#10
Nave saves the day!

file(23- 27 32): data\Sasuke\Chidori.bmp w: 92 h: 79 row: 5 col: 2
file(28-31 33-36): data\Sasuke\ChidoriStrike.bmp w: 250 h: 94 row: 2 col: 2

the chidori.bmp has 5*2=10 sprites, though you only noted 23-27 there, so in truth it would be 23-32... aaannnnddd then the ChidoriStrike sprites start at 33...
that was your problem^^
change the pic number of those frames to 33,34,35,36 and it should work^^
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Thanks given by: Alblaka , vandesdelca




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