12-14-2009, 09:40 AM
Is there something like that in LF2?
cus i've tried so many times to opoint something but it still not working.
i think there's a limit of an opoint to an object... cus i've almost like 10 opoints to that object.
here's the data:
The Ball datas
and here's the char's move:
cus i've tried so many times to opoint something but it still not working.
i think there's a limit of an opoint to an object... cus i've almost like 10 opoints to that object.
here's the data:
The Ball datas
DC-Code:
<bmp_begin> file(0-8): data\Sasuke\GoryuukaNoJutsu.bmp w: 181 h: 110 row: 3 col: 3 file(9-22): data\Sasuke\ChidoriStarter.bmp w: 92 h: 79 row: 7 col: 2 file(23-27): data\Sasuke\Chidori.bmp w: 92 h: 79 row: 5 col: 2 file(28-31): data\Sasuke\ChidoriStrike.bmp w: 250 h: 94 row: 2 col: 2 weapon_hit_sound: data\empty.wav weapon_drop_sound: data\empty.wav weapon_broken_sound: data\empty.wav <bmp_end> <frame> 0 thrower pic: 0 state: 3005 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\067.wav <frame_end> <frame> 1 thrower pic: 1 state: 3005 wait: 1 next: 2 dvx: 1 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 90 y: 110 action: 5 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: <frame_end> <frame> 2 thrower pic: 2 state: 3005 wait: 1 next: 3 dvx: 1 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 3 thrower pic: 3 state: 3005 wait: 1 next: 4 dvx: 1 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 4 thrower pic: 4 state: 3005 wait: 1 next: 1000 dvx: 1 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 5 flame pic: 5 state: 3005 wait: 0 next: 6 dvx: 35 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 90 y: 110 action: 8 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: <frame_end> <frame> 6 flame pic: 5 state: 3005 wait: 0 next: 5 dvx: 35 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 90 y: 110 action: 7 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: <frame_end> <frame> 7 Goryuuka damage pic: 999 state: 3005 wait: 1 next: 1000 dvx: 1 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 0 w: 180 h: 110 dvx: 20 dvy: -12 bdefend: 90 fall: 70 injury: 15 effect: 2 zwidth: 10 itr_end: <frame_end> <frame> 8 trail effect pic: 6 state: 3005 wait: 1 next: 9 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 9 trail effect pic: 7 state: 3005 wait: 1 next: 14 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 10 hiting pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 hiting pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 14 trail effect pic: 8 state: 3005 wait: 1 next: 1000 dvx: 1 dvy: 0 dvz: 0 centerx: 90 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 hit pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 90 centery: 16 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 100 ChidoriStarter pic: 9 state: 3005 wait: 0 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 101 ChidoriStarter pic: 10 state: 3005 wait: 0 next: 102 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 102 ChidoriStarter pic: 11 state: 3005 wait: 0 next: 103 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 103 ChidoriStarter pic: 12 state: 3005 wait: 0 next: 104 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 104 ChidoriStarter pic: 13 state: 3005 wait: 0 next: 105 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 105 ChidoriStarter pic: 14 state: 3005 wait: 0 next: 106 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 106 ChidoriStarter pic: 15 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 107 ChidoriLaunch pic: 23 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\Sasuke\Chidori.wav <frame_end> <frame> 108 ChidoriLaunch pic: 24 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\Sasuke\Chidori.wav <frame_end> <frame> 109 ChidoriLaunch pic: 25 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\Sasuke\Chidori.wav <frame_end> <frame> 110 ChidoriLaunch pic: 26 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\Sasuke\Chidori.wav <frame_end> <frame> 111 ChidoriLaunch pic: 27 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\Sasuke\Chidori.wav <frame_end> <frame> 112 ChidoriStarter pic: 28 state: 3005 wait: 0 next: 113 dvx: 0 dvy: 0 dvz: 0 centerx: 125 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 113 ChidoriStarter pic: 29 state: 3005 wait: 0 next: 114 dvx: 0 dvy: 0 dvz: 0 centerx: 125 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 114 ChidoriStarter pic: 30 state: 3005 wait: 0 next: 115 dvx: 0 dvy: 0 dvz: 0 centerx: 125 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 115 ChidoriStarter pic: 31 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
and here's the char's move:
DC-Code:
<frame> 253 Chidori pic: 10 state: 3 wait: 2 next: 254 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 160 bpoint: x: 39 y: 34 bpoint_end: wpoint: kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 254 Chidori pic: 11 state: 3 wait: 6 next: 255 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\JutsuReady.wav bpoint: x: 39 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 255 Chidori pic: 42 state: 3 wait: 0 next: 256 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\Sasuke\SasukeChidori.wav bpoint: x: 39 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 256 Chidori pic: 43 state: 3 wait: 5 next: 257 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\Sasuke\Chidori.wav bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 39 y: 79 action: 100 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 257 Chidori pic: 43 state: 3 wait: 5 next: 258 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 39 y: 79 action: 100 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 258 Chidori pic: 43 state: 3 wait: 5 next: 259 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 39 y: 79 action: 100 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 259 Chidori pic: 48 state: 301 wait: 0 next: 260 dvx: 25 dvy: 0 dvz: 4 centerx: 39 centery: 79 hit_a: 264 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 20 y: 89 action: 107 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 260 Chidori pic: 48 state: 301 wait: 0 next: 261 dvx: 25 dvy: 0 dvz: 4 centerx: 39 centery: 79 hit_a: 264 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 20 y: 89 action: 108 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 261 Chidori pic: 48 state: 301 wait: 0 next: 262 dvx: 25 dvy: 0 dvz: 4 centerx: 39 centery: 79 hit_a: 264 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 20 y: 89 action: 109 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 262 Chidori pic: 48 state: 301 wait: 0 next: 263 dvx: 25 dvy: 0 dvz: 4 centerx: 39 centery: 79 hit_a: 264 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 20 y: 89 action: 110 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 263 Chidori pic: 48 state: 301 wait: 0 next: 259 dvx: 25 dvy: 0 dvz: 4 centerx: 39 centery: 79 hit_a: 264 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: opoint: kind: 1 x: 20 y: 89 action: 111 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 264 Chidori pic: 23 state: 3 wait: 0 next: 265 dvx: 550 dvy: 0 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> OPOINT NOT WORKING RIGHT HERE! <frame> 265 Chidori pic: 23 state: 3 wait: 0 next: 266 dvx: 550 dvy: 0 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: opoint: kind: 1 x: 200 y: 109 action: 112 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 266 Chidori pic: 23 state: 3 wait: 0 next: 267 dvx: 250 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 267 Chidori pic: 49 state: 3 wait: 15 next: 999 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 39 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |