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Puerto Rico: The Board Game
#1
I always accept sign-ups

---Queue for GAME 2---
Phil
Nave
Hacker
...
-----------------------

(Yes I know there've been a lot of new forum games popping up lately :D this is a bit different though) (game created by Andreas Seyfarth)

(If you know the board game Puerto Rico, you can skip the rules part: It plays exactly like the board game.)

Puerto Rico
is a competitive game for 3 - 5 players (I could allow more for exceptions).
The goal is to have the most victory points at the end of the game. (Aka more than the others.)

Short Rules and Gameplay (quoted from Wikipedia) (Click to View)

Important:
Anywhere I mention "each player", it means one player after the other, starting with the one who chose this role/whatever.
A "manned" building or plantation means there is a colonist on it. A building or plantation that is not manned does not give you its ability/bonus.

Main Rules (Click to View)
The Roles (Click to View)
The Phases for each Role (Click to View)
The Goods and Plantations (Click to View)
The Buildings (Click to View)

Wikipedia Wrote:There are two primary strategies used in Puerto Rico, corresponding to the two means of earning victory points. One route is to go with higher goods production, to send the goods back to the homeland for points. Corn is produced free and indigo has low investment cost. Therefore, these are commonly mass produced. However, money is harder to acquire. The other route is producing smaller cash crops (tobacco and coffee) and buying more buildings. Expensive buildings can give a player 3-4 victory points; however, fewer goods are likely to get moved to the homeland. However, in filling all the building spaces, a player can finish the game quickly and keep others from getting more shipment victory points.

A strong point of Puerto Rico's game design is that it does not have any one right way to play the game.

If you don't understand something, please ask right away :D I'm pretty sure I forgot something.

Who wants to give it a try?

max 5 players except some extra players insist on joining
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#2
joinage
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#3
(03-07-2010, 08:17 PM)Ramond Wrote:  Coffee Roaster (6) - Needed to produce sugar. Can hold 2 colonists.
:D

Its a awesome board game.
I join.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
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volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
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#4
^ oh sheet :p

I can'T believe you read it that fast :D
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#5
(03-07-2010, 08:25 PM)Ramond Wrote:  I can'T believe you read it that fast :D
I didnt actually read the rules as we have the board game at home.
I just opened the spoiler randomly and read the coffee roaster due to random reasons and noticed the error:D
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#6
I'll join but I haven't read the rules, only few but still it looks like fun.
I am back, not really.
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#7
^ it's awesome. I got the board game last christmas. My bro ordered it just for me :p he played it when he was working in America and he told me so much of its awesomeness.
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#8
joining, though i didn't read all rules yet.
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#9
By the way guys, it's no problem for me to have a number of games running simultaneously as there is no "hidden" stuff or something. :p

So don't worry about player limit.
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#10
harr harr you know I'm in

TITLE: a idea
make cave for bear?
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