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AIR-BRIDGE
#1
-> 
I found out how to make a bridge in the air.
Add itr/kind 15 in a state:18 frame and set wait to 0!
Now anybody can run over the item (or hovering, if you walk or jump)


<frame> 310 start bridge
pic: 56 state: 4 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1
wpoint:
kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300
itr_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 311 AIR_BRIDGE
pic: 56 state: 18 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1
wpoint:
kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300
itr_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

~HM
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#2
Some optimization issues...
It'd make more sense to put that stuff into a t3-object. And then you don't need all the wpoint's, mp's, & hit_?'s

Also, it is good that people that run can still run over it, but on a bridge that makes you hover while you're walking/jumping/whatever, it's not really that great...
Silverthorn / Blue Phoenix
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#3
Well, but since we dont have a better way and I dont want this thread to get lost in the not-solved dc problems I move it to tutorials
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