10-29-2009, 08:00 PM
let the k3 teleport via k8 before it catches.
[Character] Drunken Bandit
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10-29-2009, 08:06 PM
I think that "dropping ability" won't fit, because (i tried a lot of "actions" of wpoint, etc) when he drops something it hurts the enemies.
not if you use action: 0 (should work)
@below: or that :P
10-29-2009, 08:09 PM
use wpoint/kind: 3
Then he just lets it fall, without any hurting.
action: 0 didn't work, I've tried it. But i'm to stupid to think about changing the kind ;D. Sry. Yeah, now it works.
(10-29-2009, 06:02 PM)Gad Wrote: @Help needed: Its done.I liked the idea that much so I bother to make it. http://img338.imageshack.us/i/drunken.mp4/ Well I used wait : 90 in the ball(Drunken) cause its would be a lot longer as a video.You could change it into wait: 300. (10-29-2009, 08:00 PM)Bamboori Wrote: let the k3 teleport via k8 before it catches. I used only ik8 & I know that ik3 move the characters.Its come in mind.
10-30-2009, 01:59 AM
i just tried it out.
great work there Gad, this char is hilarious! and i managed to find out how to vomit. its also kinda fun mowing down drunken fools with my lawn mower nicely done
10-30-2009, 08:28 AM
Great, transformation works very well. But there is one problem, and it will be hard to fix it, I think.
When there is more than one bandit, they automaticly appear in same place and then transform (without drinking before).
Thanx for fixing that.
Quote:If you drink the whole bottle and its breakes that will require to mess with the broken weapon data to make the bandit drunk. I'm gonna do that too.That's not needed. I think bandit could become drunk after a little of beer. I still need suggestions for that character. It's kinda small change from my side (cause HappyHour did the 3/4 of transformation-things) (10-30-2009, 08:28 AM)Gad Wrote: Great, transformation works very well. But there is one problem, and it will be hard to fix it, I think. Done: http://img340.imageshack.us/i/drunken2.mp4/ If you drink the whole bottle and its breakes that will require to mess with the broken weapon data to make the bandit drunk. I'm gonna do that too. (10-30-2009, 11:39 AM)Gad Wrote: Thanx for fixing that. Fixed (Download link) Also when they stand close(by close I mean on the shadow of the character) to one another and one drink then the other will transform too.I could use ik3 instead of ik8 to fix that but it may move the character a bit(maybe it would look fine). Would you like me to use ik3+state: 18 to fix this problem? I'm not sure it will fix this problem but I could try. (10-30-2009, 11:39 AM)Gad Wrote: I still need suggestions for that character.drunken boxing.I mean to improve it. Like hes move randomly when he punch. I mean hit_a/J/D: in the punching frames. a+j+j/a+a+a/a+d+j/a+j+a/a+d+j/a+d.Also make the punching franmes last a bit longer.He won't punch in full speed if hes drunk.He would punch slowly. http://en.wikipedia.org/wiki/Zui_Quan The vomit make you to slip& fall if you are an enemy(ik10/11). Also make him opoint message in the punching(talking type: 5) and make sound likes he say silly stuff like: http://www.youtube.com/watch?v=ZD2ZqlhdXfY |
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